Audio Managers

Don't mind the mess!

We're currently in the process of migrating the Panda3D Manual to a new service. This is a temporary layout in the meantime.

Sound effects and music in code are implemented as AudioManager objects. You can access these audio managers with the following code:

sfxMgr = base.sfxManagerList[0]
musicMgr = base.musicManager

In base, sfxManagerList is a list of AudioManager objects intended to be used for sound effects, and musicManager is an AudioManager object intended to be used for music.

Each AudioManager object can have 16 different sounds cached at a given time. This value is actually set as the audio-cache-limit in the panda config.prc (found in your install directory) and can be changed.

There are times where either sound effects, music, or both should be disabled and later enabled. These commands affect entire categories of sounds. Passing True or False in the last 2 functions will disable or enable the respective groups.

base.disableAllAudio()
base.enableAllAudio()
base.enableMusic(True)
base.enableSoundEffects(True)

Positional audio is implemented through a wrapper of these objects and is covered in the next section, 3D Audio.

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