RANDOM USER PROJECTS
An advanced rendering pipeline for Panda3D
Kotodama: an RPG in which Japanese words have power
Keepsake: a short interactive movie, themes of loss

Panda3D Manual: Physics

Panda3D offers four built-in choices to use for Physics:

  • Panda's Built-in Physics Engine: Panda3D has a very basic physics engine built-in that may apply forces to classes. The physics engine can handle angular or linear forces, as well as viscosity.
  • The Open Dynamics Engine: This is a more extended physics engine that Panda3D offers good integration for, you will want to use this if you need more complex physics simulations. In Panda3D versions 1.5.3 and above, this is integrated in the binaries from the download page.
  • NVIDIA PhysX: New in 1.7.0. Not yet documented.
  • Bullet Physics Engine: New in 1.8.0.

When you have a very simple simulation, you will most likely want to use the built-in physics, which works with Panda's collision system. Although, when the built-in engine doesn't offer enough functionality for you, you can switch to ODE, Bullet or PhysX.

Integration for various other physics engines have been provided by the community on the forums: