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Panda3D Manual: Playing MPG and AVI files

Panda now supports AVI format for textures in Panda.

Usage

myMovieTexture=loader.loadTexture("myMovie.avi")
myObject.setTexture(myMovieTexture)

The movie subsystem is implemented using FFMPEG. Therefore, it supports all of the formats that FFMPEG supports. The functions to control the movie are as follows:

movie.play()
movie.stop()
movie.setTime(t)
movie.getTime()
movie.setLoopCount(n)
movie.getLoopCount()
movie.setPlayRate(speed)
movie.getPlayRate()
movie.isPlaying()

If you want to hear the movie's audio as well, you need to load it twice: once as a texture, and once as a sound file:

mySound=loader.loadSfx("myMovie.avi")

Then, you can synchonize the video to the audio:

myMovieTexture.synchronizeTo(mySound)

From that point forward, playing the audio will cause the texture to update. This is more accurate than synchronizing the video manually.

For powers-of-two limited graphics hardware

If your graphics hardware does not support non power-of-two texture, your movie texture size would be shifted up to the next larger power of two size. For example, it you have a movie of 640 x 360 in size, the generated texture would be actually 1024 x 512. The result is a texture that contains a movie in the lower-left corner, and a black pad region to the right and upper portion of the texture.

To work around this limit, you have to display just the lower-left portion of the texture. To see a complete demonstration of this process, see the Media Player sample program.

Issues

The video texture works by decoding on a frame by frame basis and copying into the texture buffer. As such, it is inadvisable to use more than a few high res video textures at the same time.

Certain encoding formats do not work. So far, DV format has been determined incompatible with Panda.