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Panda3D Manual: Pre-defined vertex formats

Panda3D predefines a handful of standard GeomVertexFormat objects that might be useful to you. If you don't have any special format needs, feel free to use any of these standard formats, which have already been defined and registered, and are ready to use for rendering.

Each of these formats includes one or more of the standard columns vertex, normal, color, and/or texcoord. For the formats that include a color column, there are two choices, since OpenGL and DirectX have competing internal formats for color (but you can use either form regardless of your current rendering API; Panda will automatically convert the format at render time if necessary).

Standard format vertex (X, Y, Z) normal (X, Y, Z) color, 4-component RGBA (OpenGL style) color, packed RGBA (DirectX style) texcoord (U, V)
GeomVertexFormat.getV3()
GeomVertexFormat.getV3n3()
GeomVertexFormat.getV3t2()
GeomVertexFormat.getV3n3t2()
GeomVertexFormat.getV3c4()
GeomVertexFormat.getV3n3c4()
GeomVertexFormat.getV3c4t2()
GeomVertexFormat.getV3n3c4t2()
GeomVertexFormat.getV3cp()
GeomVertexFormat.getV3n3cp()
GeomVertexFormat.getV3cpt2()
GeomVertexFormat.getV3n3cpt2()