An advanced rendering pipeline for Panda3D
Flight Simulator, created by Carnegie Mellon students
Disney Pinball: real physics and cool settings

Panda3D Manual: Video Tutorials

Video lessons by Disney

David Rose, from Walt Disney VR Studio, occasionally holds classes based on the fundamentals and working of Panda3D. Below are a few of these lectures.

Characters Part I
Recorded October 8, 2003
Eggs, Characters and Actors

Characters Part II
Recorded October 22, 2003
This is a recap of character animation in Panda3D.

Recorded February 24, 2004
Demonstrating the use of Panda's built-in performance analysis tool.

Recorded March 26, 2008
The current state-of-the-art in multiprogramming in Panda.

Windows, Buffers, and Cameras
Recorded April 9, 2008
Fundamentals of managing windows and offscreen buffers, and connecting them up to cameras for rendering.

Scene Graph
Recorded April 2, 2008
Fundamentals of Panda's scene graph, tricks you can do with it, and how it is implemented.

Recorded April 16, 2008
How to use Panda's DistributedObject system, for the Python developer.

DistributedObjects and the OTP Server
Recorded April 23, 2008
Panda's DistributedObject system, and how it relates to the VR Studio's OTP Server.

The OTP Server
Recorded April 30, 2008
What's inside the VR Studio's OTP Server (not part of Panda).

The PRC System
Recorded May 7, 2008
All about Panda's run-time configuration system.

Recorded May 14, 2008
How to use Panda's built-in collision system, and how it works.

Recorded May 21, 2008
How to use egg-palettize, and why you'd want to.

Recorded June 4, 2008
How interrogate works to generate Panda's Python/C++ interface.

ODE in Panda
Recorded June 18, 2008
How Panda's built-in ODE integration is intended to be used.

Inside an Actor
Recorded July 2, 2008 How the Actor class is implemented, and how to use it.

Plugin flow
Recorded August 31, 2010 The Panda3D web plugin design and flow.