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drwr
Joined: 13 Feb 2004 Posts: 5778 Location: Glendale, CA
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Posted: Thu Aug 13, 2009 2:33 pm Post subject: |
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The source directory panda/src/skel is designed to illustrate how to integrate a new standalone C++ module with Panda. This can be a completely standalone class, or in your case a layer around the amBX SDK, as needed.
I'm pretty sure makepanda supports a Cygwin-free build out of the box. It's only the more powerful ppremake system that prefers to use Cygwin. (We did once have a Cygwin-free set of build scripts for ppremake, but it fell into disuse and may be full of cruft now. You can try it anyway, though--it might still work fine, who knows? You just need to build yourself a Cygwin-free ppremake using the provided MSVC project file.)
David |
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SheepWillPrevail
Joined: 13 Aug 2009 Posts: 6 Location: The Netherlands
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Posted: Thu Aug 13, 2009 3:47 pm Post subject: |
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| Thank you, David! |
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rdb

Joined: 04 Dec 2006 Posts: 4557 Location: Netherlands
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Posted: Fri Aug 21, 2009 8:20 am Post subject: |
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I doubt makepanda even works when you use cygwin. Not sure why you ran into problems with compiling 'direct', but you probably didn't use makepanda. _________________ I was formerly known as pro-rsoft |
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axiom
Joined: 26 Aug 2009 Posts: 2 Location: Canada
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Posted: Wed Aug 26, 2009 11:58 am Post subject: VRPN for intersense on Mac OS X |
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Hope this falls into the right category, I have the new (unsupported) beta for the Intersense UB dylib on Mac OS X but VRPN doesn't compile properly using the new dylib. Mentioned this on the VRPN listserv too but thought there might be developers on this forum interesting in getting the IS 900 working with VRPN on Panda3D on OS X. If you are interested contact me at ar_lab :at: me :dot: com
Thanks! |
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rdb

Joined: 04 Dec 2006 Posts: 4557 Location: Netherlands
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Posted: Wed Aug 26, 2009 1:11 pm Post subject: |
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I have never tested the VRPN support on Mac OSX and it really doesn't surprise me that it's somehow broken. It's probably just a matter of rebuilding Panda against a right vrpn version, though. _________________ I was formerly known as pro-rsoft |
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axiom
Joined: 26 Aug 2009 Posts: 2 Location: Canada
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Posted: Sat Aug 29, 2009 12:20 pm Post subject: Intersense specific |
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Can't comment on whether VRPN works with Panda, the only device I could test it on is intersense and I know for a fact that VRPN won't compile Mac UB using the intersense libs. Don't have the time or desire to attempt it on PC.
Anyways, I'm sure there is someone else out there better suited to try this than myself, but it's just a matter of finding someone else using the same setup (Mac, VRPN, Intersense 900). |
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wezu
Joined: 19 May 2009 Posts: 58
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Posted: Mon Sep 14, 2009 7:08 am Post subject: |
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I'd like to make a request to add fog and water to the automatic shader generator.
I've seen examples of both in "Demomaster" so I imagine is can't be that difficult. But if I can do anything to avoid having to learn all that CG voodoo black magic then it would be great.
Oh! and spheremaps too for some quick'n'dirty shine, but I can live without that. _________________ I may be totally wrong, cause I'm a dancin' fool. |
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snaptothegrid
Joined: 03 Jun 2008 Posts: 133 Location: Tokyo Japan
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Posted: Sat Oct 03, 2009 3:30 pm Post subject: |
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| i vote for integrated easy to use but highly customizable elements like water, shadows, lightmaps, mirrors, etc... each with a nice documentation : ) |
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Nemesis#13

Joined: 04 Aug 2008 Posts: 239 Location: here
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Posted: Sat Oct 03, 2009 4:42 pm Post subject: |
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| snaptothegrid wrote: | | i vote for integrated easy to use but highly customizable elements like water, shadows, lightmaps, mirrors, etc... each with a nice documentation : ) |
it's all there, except the last - documentation. panda's code contains so much code which needs rewrite, reorganization or only a good documentation _________________ base.accept("escape", messenger.send, ["escape"]) |
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snaptothegrid
Joined: 03 Jun 2008 Posts: 133 Location: Tokyo Japan
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Posted: Sun Oct 04, 2009 10:02 am Post subject: |
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| yes, in some way that's one of the charmings of panda, you never know what undocumented thingy you gonna unbury tomorrow night. |
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Praios
Joined: 31 Aug 2007 Posts: 9 Location: Marburg, Germany
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Posted: Mon Oct 12, 2009 5:02 am Post subject: Inertial Tensor |
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Having something like setInertialTensor would be cool for PhysicsObject since there is getInertialTensor, too.
Or is it just another undocumented function?
This is propably the wrong thread for this...
Last edited by Praios on Wed Oct 14, 2009 4:30 am; edited 1 time in total |
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T Rex
Joined: 03 Jan 2007 Posts: 94
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Posted: Mon Oct 12, 2009 10:50 pm Post subject: |
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Just throwing an idea out there, I have a request for another egg-modifying program to add to Panda's toolset.
It would take two or more .egg files that are identical in everything except vertex positions, and builds a new .egg file with vertex animation, using the original models as the morph targets. |
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blenderkid
Joined: 20 Jun 2009 Posts: 27
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Posted: Tue Nov 03, 2009 7:31 am Post subject: |
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Hi,
I would like to have multiple Normalmap support for one model. It would be very good, if I could assign several Normalmaps in blender as UVs and export them with chicken.
I would like to help with this, but I would need a big introduction to everything in panda.
blenderkid |
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Nemesis#13

Joined: 04 Aug 2008 Posts: 239 Location: here
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Posted: Tue Nov 03, 2009 10:27 am Post subject: |
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| blenderkid wrote: | Hi,
I would like to have multiple Normalmap support for one model. It would be very good, if I could assign several Normalmaps in blender as UVs and export them with chicken.
I would like to help with this, but I would need a big introduction to everything in panda.
blenderkid |
why not combining them in photoshop or gimp? just set the layer mode of the upper one to overlay and save the image. done _________________ base.accept("escape", messenger.send, ["escape"]) |
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GrizzLyCRO
Joined: 16 Dec 2008 Posts: 31
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Maxtremus
Joined: 04 Nov 2009 Posts: 5 Location: Recife, Brazil
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Posted: Tue Nov 10, 2009 7:05 pm Post subject: |
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| Is there any chance to see a Panda3D version for mobiles like Android platform? It uses OpenGL ES to render, it may be portable, but with some limitations... |
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drwr
Joined: 13 Feb 2004 Posts: 5778 Location: Glendale, CA
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Posted: Wed Nov 11, 2009 1:54 am Post subject: |
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Yes, we've already made a port to iPhone, which also uses OpenGL ES; and rdb has made a port to a Beagle Board, which uses OpenGL ES2. So an Android port is possible, but someone interested will have to do the work.
David |
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rdb

Joined: 04 Dec 2006 Posts: 4557 Location: Netherlands
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Posted: Wed Nov 11, 2009 2:27 am Post subject: |
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Doesn't Android only support Java? I've heard there's an inofficial C toolchain, but not of a working and complete C++ compiler/stdlibc++ yet. _________________ I was formerly known as pro-rsoft |
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drwr
Joined: 13 Feb 2004 Posts: 5778 Location: Glendale, CA
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Posted: Wed Nov 11, 2009 12:21 pm Post subject: |
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Oh, hmm. I guess making a C++ toolchain would introduce more platform dependencies than simply using Java. "Android" refers to a whole class of hardware, after all, unlike specific platforms like the iPhone.
David |
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Maxtremus
Joined: 04 Nov 2009 Posts: 5 Location: Recife, Brazil
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Posted: Thu Nov 12, 2009 1:27 am Post subject: |
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| rdb wrote: | | Doesn't Android only support Java? I've heard there's an inofficial C toolchain, but not of a working and complete C++ compiler/stdlibc++ yet. |
Android uses only Java as it's native language, but only the language, not the JVM...
And other thing, I recently downloaded the Unreal Engine (now it's free to download!) and I'm starting to see how easy is to work with an editor, you place objects on "drag and drop", you click on them and give actions, physics, collisions, and other things to them, and it has the Kismet that organizes the actions and events in a visual interface. Panda would be perfect if it had an editor like that... |
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drwr
Joined: 13 Feb 2004 Posts: 5778 Location: Glendale, CA
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Posted: Thu Nov 12, 2009 8:14 am Post subject: |
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| Quote: | | Panda would be perfect if it had an editor like that... |
In the works.
David |
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Maxtremus
Joined: 04 Nov 2009 Posts: 5 Location: Recife, Brazil
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Posted: Thu Nov 12, 2009 11:29 am Post subject: |
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| Oh sorry, now I saw the topic! |
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