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laertelaerte
Joined: 03 Nov 2009 Posts: 2
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Posted: Tue Nov 03, 2009 10:12 am Post subject: project mmorpg! |
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Hello everybody and everything!
I'm new here in the forum and I live in Brazil, so I'm sorry if my English is bad.
Next I do not know if I'm in the right place, but come on, I'm building a project of a 3d game mmorpg using Panda3D with the python language, and has only one programmer in our project and has 3 3D modeling, I want you to go in to the project with in the program, more details just ask ok! |
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ThomasEgi

Joined: 28 Jul 2006 Posts: 1384 Location: Germany,Koblenz
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Posted: Tue Nov 03, 2009 12:04 pm Post subject: |
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hi, welcome to panda3d forum.
before i do anything else.. i read the word "mmorpg" which urges me to give this advice: "dont make mmorpg's".
ok my stupid advice aside. it's great to see (yet another) team working on a mmorpg asking for people to join in. nothing's wrong with that.
please do so in the appropriate forum. this is "panda features in development" which is made for new features inside the panda engine. not for games beeing developed with it. so this would belong into the "showcase" section.
recruting people is fine. but you wont attract (m)any if you dont tell others about the idea behind the game, plot, settings. what people you'r looking for. what's the current project status and progress, maybe posting some artwork,too. etc.
i know i sound like an old man telling kids to get off his lawn. but every now and then people post on the forum "hey we are making a mmorpg". those people often dont know what it takes to create an mmorpg, or the fact that most of them intended to create an morpg instead of an mmorpg. unfortunately, most most of these projects get dropped halfway. try searching the forum for "mmorpg" .. you'll find quite an number of posts regarding that issue
so.. it would be nice to learn a bit more about your project in general, your goals and how you intend to reach them. _________________ rig: dell inspiron 1720; ubuntu 9.04_64 ;panda 1.6.2
may a catgirl be with you. nyaan nyan~~ ^.^ |
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laertelaerte
Joined: 03 Nov 2009 Posts: 2
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Posted: Tue Nov 03, 2009 1:06 pm Post subject: |
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| Well, I know that I came so suddenly talking about creating a mmorpg, I know only one game is already a difficult rpg harder still, mmorpg and we talk, is the end of the difficult, but all the GUI is already mounted, we need only developers to help our programmer ta breaking the head alone, ThomasEgi know you must be one of those guy who knows programming from end to end, and if you join this project and promise to give the floor the team that this is not just another project that will end after some time, this will be to show that "we can" |
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ThomasEgi

Joined: 28 Jul 2006 Posts: 1384 Location: Germany,Koblenz
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Posted: Tue Nov 03, 2009 1:47 pm Post subject: |
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a gui is nothing compared to writing the server framework which is capable of handling thousands of players at low latency, without breaking, overloading, self corrupting, beeing a security problem, easy to hack or manipulate or anything else.
writing a mmorpg-client is easy. i mean really easy. you can propably do that in a few weeks.
writing a server can take ages if you start from scratch. i know cause i once started to write my own one. after 6 month i ended up with a working server which was just able to handle the most basic tasks such as chatting, players walking around, login, logout and automatic connection-drop detection. in the meantime panda's documentation on things such as distributed nodepath where improved. but the problem remains. writing an efficient server. or even one that is capable of handling more than a few hundret players is very difficult.
difficulty aside. it takes literally ages to complete that task.sure it's not impossible. but it's no fun. it's a lot of hard work and you earn little excepct a lot of network programming experience.
my advice. to you ,aswell to all others before and after you. start small. feel free to code a client , for the client it wont make a different if rpg or mmorpg. and write a small server at the same time. small as in as simple as possible. handling 20 players over the internet , or 100 on a LAN should be enough.
this way you can have fun while creating your project. you dont need to spend month to come up with a great server and it still works.
and... once it's all working for a small number of players, may it be 8 players or 100. you can start coding a new, great server which is capable of handling more. you'r not loosing anything that way and it's more rewarding.plus, once you have a working client and some server to fool around with. you can use that to advertise for more programmers.
oh. and thx for asking me to join in. but i dropped all my mmorpg efforts for personal reasons. i just dont see any RPG play in mmorpg's these days. so i dont see a reson to write yet an other non-roleplayed-massive-multiplayer-role-play-game . i found writing minigames a lot more enjoyable. creating a game in a day or a week is a lot more rewarding then spending many moons on one big thing. _________________ rig: dell inspiron 1720; ubuntu 9.04_64 ;panda 1.6.2
may a catgirl be with you. nyaan nyan~~ ^.^ |
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bluebunny76
Joined: 04 Nov 2009 Posts: 8 Location: South-Africa
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Posted: Wed Nov 04, 2009 4:37 am Post subject: About the mmorpg |
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hey man if i was a better code junky i would help i love mmorpg's BUT im actually busy TRYing like i said TRYING to make my own its just me and my bro... and i have to say its hard and the thing is we are using multiverse for everything like they have the server already and a working client everything you just make the world... but what sucks is thers so much limits!! like hell anyway im going with thomasEgi start small just by reading the topic made me think 2ce... also i have been searching for an game engine like allnight long raiding forums and so on hopefully im at the right place now im busy downloading the needed stuff now
Sorry for the wierdness'''sss im mostly high  _________________ Kensei |
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skeptic
Joined: 28 Feb 2009 Posts: 29
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Posted: Fri Nov 06, 2009 1:30 pm Post subject: |
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You might want to check out: http://www.worldforge.org/
No reason you couldn't use panda3d for the client while leveraging worldforge server stuff. |
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