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Question about Panda3D Cell Shader

 
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ofayto



Joined: 15 Jul 2009
Posts: 2

PostPosted: Tue Nov 03, 2009 7:26 pm    Post subject: Question about Panda3D Cell Shader Reply with quote

Can Panda3D built in cell shader be able to work with textures from 3D modelling softwares such as Maya? If yes, can any of you kindly help me out by telling me the way/ways to do so? Thanks in advance Very Happy
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ThomasEgi



Joined: 28 Jul 2006
Posts: 1384
Location: Germany,Koblenz

PostPosted: Tue Nov 03, 2009 8:25 pm    Post subject: Reply with quote

hi, and welcome to panda3d ,

if you are refering to the one included in the cartoon-shader demo. well that's just a shader file. it was not designed to be used with textures. but this topic comes up quite frequent on the forum. last time was about a week ago i think.
http://www.panda3d.org/phpbb2/viewtopic.php?t=7257
or
http://www.panda3d.org/phpbb2/viewtopic.php?t=6929
might be of intrest for you. searching the forum for: cartoon shader
brings up a lot more results. several are about toon shaders in combination with textures.
sry i dont have a real how-to. unfortunately i have no knowledge bout the maya pipeline, there are others who do Smile . but i hope i was able to provide you at least with some useful information.
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ofayto



Joined: 15 Jul 2009
Posts: 2

PostPosted: Wed Nov 04, 2009 9:35 pm    Post subject: Reply with quote

Thanks for the reply, Thomas....but uh...ehehehe...I forgot to mention that the language which I have been using in Panda3D is Python... Those links which you've provided seemed to be in C language...
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drwr



Joined: 13 Feb 2004
Posts: 5778
Location: Glendale, CA

PostPosted: Wed Nov 04, 2009 10:04 pm    Post subject: Reply with quote

No, that's Cg, which is the language shaders are written in. (It does resemble C, though, so I can understand your confusion.) You can't write a shader in Python, sorry. Wink

David
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rdb



Joined: 04 Dec 2006
Posts: 4557
Location: Netherlands

PostPosted: Thu Nov 05, 2009 1:44 am    Post subject: Reply with quote

drwr wrote:
You can't write a shader in Python, sorry.


*rdb feels an awesome idea coming up*
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