Well, I think it’s a good idea to release earlier and more often. Especially for bugfix releases.
This was also kind of an emergency release because 1.6.1 introduced some serious bugs.
The next release will be farther away, I think - either 1.6.3 or 1.7.0, depending on the number of bugs.
Thanks for the new release pro-rsoft. No problems in win/lin so far, just in mac…again
File "Tut-Asteroids.py", line 13, in <module>
import direct.directbase.DirectStart
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/directbase/DirectStart.py", line 4, in <module>
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/showbase/ShowBase.py", line 229, in __init__
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/showbase/ShowBase.py", line 692, in openDefaultWindow
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/showbase/ShowBase.py", line 777, in openMainWindow
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/showbase/ShowBase.py", line 534, in openWindow
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/showbase/ShowBase.py", line 467, in makeDefaultPipe
File "Panda3D-tpl-rw/Panda3D/1.6.2/lib/direct/directnotify/Notifier.py", line 130, in error
StandardError: No graphics pipe is available!
Your Config.prc file must name at least one valid panda display
library via load-display or aux-display.
Version 1.6.1 was working fine, I’ll revert back and check if it’s still working ok
Whatever the problem is it isn’t a global thing with OSX, because I just tested the asteroids demo and it runs fine for me. Do you only encounter the problem with that one demo, or is it with everything?
ADDITION: Also, what are your system specs? In particular, what videocard does your computer have?
Hmm, maybe the install somehow got corrupted? Try reinstalling.
Also, check the /Applications/Panda3D/1.6.2/etc/Config.prc file, and check if it says “load-display pandagl”. If it does, try switching to “tinydisplay” - does that work?
No, I am using Panda 1.6.2 on OSX 10.5.7 so that’s why I asked about your computer specs. Clearly the problem is in something that is different about your machine than mine, so we need to track down that difference.
worked, but it’s very slow (is this panda’s software renderer?) and I guess I won’t be able to run any of the fancy stuff. I guess it’s something with GL acceleration then, but other applications that depend on it are running fine (like blender).
I’ll dig a bit more to see what I can find.
System specs:
Processor: Intel Core2duo E8400 3.0 Ghz
Video: Nvidia 8800GT 512 Mb
Ram: 4 GB ddr2 800 mhz
ahhhh, interesting approach Pro-rsoft
“libpandagl.dylib” is there, but running “pview” gives me this output:
~afecelis$ pview
:display(warning): Unable to load: dlopen(/Applications/Panda3D/1.6.2/lib/libpandagl.dylib, 6): Symbol not found: __glapi_Context
Referenced from: /usr/X11/lib/libOSMesa.4.dylib
Expected in: /usr/X11/lib/libGL.1.dylib
Known pipe types:
(all display modules loaded.)
No graphics pipe is available!
Your Config.prc file must name at least one valid panda display
library via load-display or aux-display.
So it seems to be a problem with paths in my X11 and MesaGl drivers…mmmmm. I’ll try to find info on this regard, but I think a symlink will fix this (unfortunately, I dunno how to do it properly, lol). I also installed the latest version of Xquartz (X11) for 10.5.7 to be able to run applications like Gimp and Inkscape. Verison 2.3.3.2 from here: xquartz.macosforge.org/trac/wiki
thanks pro-rsoft for keep trying
I had 10.5.6 installed and upgraded to 10.5.7, and nope, I didn’t have this problem on the prior version (besides the small issues reported and fixed by you here in 1.6.0-1.6.1).
As a side note, just to make sure my GL acceleration wasn’t crippled somehow I tried Jmonkey 3d engine (totally java-crossover compatible engine) and Irrlicht and all of the GL advanced stuff ran fine. It’s Only Panda3d which is not being able to load the GL driver specified in the .prc file.