This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance).
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Public Member Functions |
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| LPoint3f (const LVecBase3f ©) |
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| LPoint3f (float fill_value) |
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| LPoint3f (float x, float y, float z) |
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LPoint3f | cross (const LVecBase3f &other) const |
| LPoint2f | get_xy () const |
| | Returns a 2-component vector that shares just the first two components of this vector.
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| LPoint2f | get_xz () const |
| | Returns a 2-component vector that shares just the first and last components of this vector.
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| LPoint2f | get_yz () const |
| | Returns a 2-component vector that shares just the last two components of this vector.
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LPoint3f | operator* (float scalar) const |
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LVecBase3f | operator+ (const LVecBase3f &other) const |
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LPoint3f | operator+ (const LVector3f &other) const |
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LVecBase3f | operator- (const LVecBase3f &other) const |
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LPoint3f | operator- () const |
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LVector3f | operator- (const LPoint3f &other) const |
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LPoint3f | operator- (const LVector3f &other) const |
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LPoint3f | operator/ (float scalar) const |
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LPoint3f & | operator= (float fill_value) |
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LPoint3f & | operator= (const LVecBase3f ©) |
| LPoint3f | project (const LVecBase3f &onto) const |
| | Returns a new vector representing the projection of this vector onto another one.
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Static Public Member Functions |
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static TypeHandle | get_class_type () |
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static void | init_type () |
| static LPoint3f | origin (CoordinateSystem cs=CS_default) |
| | Returns the origin of the indicated coordinate system.
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| static LPoint3f | rfu (float right, float fwd, float up, CoordinateSystem cs=CS_default) |
| | Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
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| static const LPoint3f & | unit_x () |
| | Returns a unit X point.
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| static const LPoint3f & | unit_y () |
| | Returns a unit Y point.
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| static const LPoint3f & | unit_z () |
| | Returns a unit Z point.
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| static const LPoint3f & | zero () |
| | Returns a zero-length point.
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This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance).
Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.
Definition at line 93 of file lpoint3.h.