A base class for all things which can have a name.
The name is either empty or nonempty, but it is never NULL.
Definition at line 29 of file namable.h.
| void Namable::output |
( |
ostream & |
out | ) |
const [inline] |
Outputs the Namable.
This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.
Reimplemented in AnimBundle, AnimChannelFixed< SwitchType >, AnimChannelMatrixFixed, AnimControl, AnimGroup, PartBundle, CollisionNode, CollisionTraverser, ButtonNode, EggNamedObject, AsyncTask, AsyncTaskChain, AsyncTaskManager, AdaptiveLru, Material, SimpleLru, HermiteCurve, RopeNode, SheetNode, Fog, GeomNode, LensNode, Loader, PandaNode, PlaneNode, PolylightNode, PortalNode, CallbackNode, FadeLODNode, LODNode, ForceNode, Thread, MouseRecorder, TextNode, MouseWatcherRegion, WebcamVideo, and MayaShader.
Definition at line 97 of file namable.I.