Descriptor class for force fields.
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#include "physxForceFieldDesc.h"
List of all members.
Public Member Functions |
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void | add_include_group_shape (PhysxForceFieldShapeDesc &shapeDesc) |
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void | add_shape_group (PhysxForceFieldShapeGroup *group) |
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void | create_kernel (NxScene *scenePtr) |
| bool | is_valid () const |
| | Returns true if the descriptor is valid.
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void | set_actor (PhysxActor *actor) |
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void | set_coordinates (PhysxForceFieldCoordinates coordinates) |
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void | set_hpr (float h, float p, float r) |
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void | set_kernel_constant (const LVector3f &constant) |
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void | set_kernel_falloff_linear (const LVector3f &falloff) |
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void | set_kernel_falloff_quadratic (const LVector3f &falloff) |
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void | set_kernel_noise (const LVector3f &noise) |
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void | set_kernel_position_multiplier (const LMatrix3f &multiplier) |
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void | set_kernel_position_target (const LPoint3f &target) |
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void | set_kernel_torus_radius (float radius) |
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void | set_kernel_velocity_multiplier (const LMatrix3f &multiplier) |
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void | set_kernel_velocity_target (const LVector3f &target) |
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void | set_mat (const LMatrix4f &mat) |
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void | set_name (const char *name) |
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void | set_pos (const LPoint3f &pos) |
| void | set_to_default () |
| | (re)sets the structure to the default.
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Public Attributes |
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NxForceFieldDesc | _desc |
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NxForceFieldLinearKernelDesc | _kernel |
Detailed Description
Descriptor class for force fields.
Definition at line 34 of file physxForceFieldDesc.h.
Member Function Documentation
| bool PhysxForceFieldDesc::is_valid |
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const [inline] |
| void PhysxForceFieldDesc::set_to_default |
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[inline] |
The documentation for this class was generated from the following files: