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This represents a unique collection of RenderEffect objects that correspond to a particular renderable state.
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#include "renderEffects.h"
List of all members.
Classes |
| class | Effect |
Public Member Functions |
| virtual | ~RenderEffects () |
| | The destructor is responsible for removing the RenderEffects from the global set if it is there.
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| void | adjust_transform (CPT(TransformState)&net_transform, CPT(TransformState)&node_transform, PandaNode *node) const |
| | Calls adjust_transform() on all effects.
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| virtual int | complete_pointers (TypedWritable **plist, BamReader *manager) |
| | Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
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| CPT (RenderEffects) xform(const LMatrix4f &mat) const |
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| CPT (RenderEffects) add_effect(const RenderEffect *effect) const |
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virtual | CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const |
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| CPT (RenderEffects) remove_effect(TypeHandle type) const |
| void | cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState)&node_transform, CPT(RenderState)&node_state) const |
| | Calls cull_callback() on all effects.
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| virtual void | finalize (BamReader *manager) |
| | Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
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| int | find_effect (TypeHandle type) const |
| | Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not.
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virtual TypeHandle | force_init_type () |
| const RenderEffect * | get_effect (int n) const |
| | Returns the nth effect in the state.
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| const RenderEffect * | get_effect (TypeHandle type) const |
| | Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not.
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| int | get_num_effects () const |
| | Returns the number of separate effects indicated in the state.
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virtual TypeHandle | get_type () const |
| bool | has_adjust_transform () const |
| | This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.
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| bool | has_cull_callback () const |
| | This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a cull_callback on this state.
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| bool | has_decal () const |
| | This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.
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| bool | has_show_bounds () const |
| | This function is provided as an optimization, to speed up the render-time checking for the existance of a ShowBoundsEffect on this state.
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| bool | has_show_tight_bounds () const |
| | If has_show_bounds() returns true, this will return true if the ShowBoundsEffect in question requests showing a "tight" bound.
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| bool | is_empty () const |
| | Returns true if the state is empty, false otherwise.
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| bool | operator< (const RenderEffects &other) const |
| | Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
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void | output (ostream &out) const |
| virtual bool | require_fully_complete () const |
| | Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
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| bool | safe_to_combine () const |
| | Returns true if all of the effects in this set can safely be shared with a sibling node that has the exact same set of effects, or false if this would be bad for any of the effects.
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| bool | safe_to_transform () const |
| | Returns true if all of the effects in this set can safely be transformed, and therefore the complete set can be transformed, by calling xform().
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| virtual bool | unref () const |
| | This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.
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void | write (ostream &out, int indent_level) const |
| virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
| | Writes the contents of this object to the datagram for shipping out to a Bam file.
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Static Public Member Functions |
| static TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
| | Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
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static | CPT (RenderEffects) make_empty() |
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static | CPT (RenderEffects) make(const RenderEffect *effect1 |
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static | CPT (RenderEffects) make(const RenderEffect *effect) |
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static | CPT (RenderEffects) make(const RenderEffect *effect1 |
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static | CPT (RenderEffects) make(const RenderEffect *effect1 |
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static TypeHandle | get_class_type () |
| static int | get_num_states () |
| | Returns the total number of unique RenderEffects objects allocated in the world.
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| static void | init_states () |
| | Make sure the global _states map is allocated.
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static void | init_type () |
| static void | list_states (ostream &out) |
| | Lists all of the RenderEffects in the cache to the output stream, one per line.
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| static void | register_with_read_factory () |
| | Tells the BamReader how to create objects of type RenderEffects.
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| static bool | validate_states () |
| | Ensures that the cache is still stored in sorted order.
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Public Attributes |
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static const RenderEffect * | effect2 |
static const RenderEffect
const RenderEffect * | effect3 |
static const RenderEffect
const RenderEffect const
RenderEffect * | effect4 |
Protected Member Functions |
| | RenderEffects () |
| | Actually, this could be a private constructor, since no one inherits from RenderEffects, but gcc gives us a spurious warning if all constructors are private.
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| void | fillin (DatagramIterator &scan, BamReader *manager) |
| | This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffects.
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Static Protected Member Functions |
| static TypedWritable * | make_from_bam (const FactoryParams ¶ms) |
| | This function is called by the BamReader's factory when a new object of type RenderEffects is encountered in the Bam file.
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Detailed Description
This represents a unique collection of RenderEffect objects that correspond to a particular renderable state.
You should not attempt to create or modify a RenderEffects object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a RenderEffects object, create a new one.
Definition at line 46 of file renderEffects.h.
Constructor & Destructor Documentation
| RenderEffects::RenderEffects |
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[protected] |
Actually, this could be a private constructor, since no one inherits from RenderEffects, but gcc gives us a spurious warning if all constructors are private.
Definition at line 44 of file renderEffects.cxx.
Referenced by make_from_bam().
| RenderEffects::~RenderEffects |
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[virtual] |
Member Function Documentation
| void RenderEffects::finalize |
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BamReader * |
manager | ) |
[virtual] |
| int RenderEffects::find_effect |
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TypeHandle |
type | ) |
const |
| const RenderEffect * RenderEffects::get_effect |
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int |
n | ) |
const [inline] |
| int RenderEffects::get_num_effects |
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const [inline] |
| int RenderEffects::get_num_states |
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[static] |
Returns the total number of unique RenderEffects objects allocated in the world.
This will go up and down during normal operations.
Definition at line 463 of file renderEffects.cxx.
| bool RenderEffects::has_adjust_transform |
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| ) |
const [inline] |
This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.
Definition at line 228 of file renderEffects.I.
| bool RenderEffects::has_cull_callback |
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| ) |
const [inline] |
| bool RenderEffects::has_decal |
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const [inline] |
This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.
It returns true if a DecalEffect exists, false otherwise. Note that since there is no additional information stored on the DecalEffect, there's no point in returning it if it exists.
Definition at line 155 of file renderEffects.I.
Referenced by CullTraverser::traverse_below().
| bool RenderEffects::has_show_bounds |
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const [inline] |
| bool RenderEffects::has_show_tight_bounds |
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const [inline] |
| void RenderEffects::init_states |
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[static] |
| bool RenderEffects::is_empty |
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const [inline] |
| void RenderEffects::list_states |
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ostream & |
out | ) |
[static] |
Lists all of the RenderEffects in the cache to the output stream, one per line.
This can be quite a lot of output if the cache is large, so be prepared.
Definition at line 479 of file renderEffects.cxx.
| bool RenderEffects::operator< |
( |
const RenderEffects & |
other | ) |
const |
| void RenderEffects::register_with_read_factory |
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[static] |
| bool RenderEffects::require_fully_complete |
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const [virtual] |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
If this is the case, override this method to return true, and be careful with circular references (which would make the object unreadable from a bam file).
Reimplemented from TypedWritable.
Definition at line 842 of file renderEffects.cxx.
| bool RenderEffects::safe_to_combine |
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const |
| bool RenderEffects::safe_to_transform |
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const |
| bool RenderEffects::unref |
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const [virtual] |
This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.
This is designed to prevent leaks from cyclical references within the cache.
Note that this is not a virtual method, and cannot be because ReferenceCount itself declares no virtual methods (it avoids the overhead of a virtual function pointer). But this doesn't matter, because PT(TransformState) is a template class, and will call the appropriate method even though it is non-virtual.
Reimplemented from ReferenceCount.
Definition at line 401 of file renderEffects.cxx.
References ReferenceCount::unref().
Referenced by finalize().
| bool RenderEffects::validate_states |
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| ) |
[static] |
Ensures that the cache is still stored in sorted order.
Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffects objects).
Definition at line 497 of file renderEffects.cxx.
The documentation for this class was generated from the following files:
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