This structure collects together the different combinations of transforms and blend amounts used by a GeomVertexData, to facilitate computing dynamic vertices on the CPU at runtime.
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This structure collects together the different combinations of transforms and blend amounts used by a GeomVertexData, to facilitate computing dynamic vertices on the CPU at runtime.
Each vertex has a pointer to exactly one of the entries in this table, and each entry defines a number of transform/blend combinations.
This structure is used for a GeomVertexData set up to compute its dynamic vertices on the CPU. See TransformTable for one set up to compute its dynamic vertices on the graphics card.
Definition at line 50 of file transformBlendTable.h.