eggAnimPreload.cxx

00001 // Filename: eggAnimPreload.cxx
00002 // Created by:  drose (06Aug08)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) Carnegie Mellon University.  All rights reserved.
00008 //
00009 // All use of this software is subject to the terms of the revised BSD
00010 // license.  You should have received a copy of this license along
00011 // with this source code in a file named "LICENSE."
00012 //
00013 ////////////////////////////////////////////////////////////////////
00014 
00015 #include "eggAnimPreload.h"
00016 
00017 #include "string_utils.h"
00018 #include "indent.h"
00019 
00020 TypeHandle EggAnimPreload::_type_handle;
00021 
00022 ////////////////////////////////////////////////////////////////////
00023 //     Function: EggAnimPreload::write
00024 //       Access: Public, Virtual
00025 //  Description: Writes the table and all of its children to the
00026 //               indicated output stream in Egg format.
00027 ////////////////////////////////////////////////////////////////////
00028 void EggAnimPreload::
00029 write(ostream &out, int indent_level) const {
00030   test_under_integrity();
00031 
00032   write_header(out, indent_level, "<AnimPreload>");
00033 
00034   if (has_fps()) {
00035     indent(out, indent_level + 2)
00036       << "<Scalar> fps { " << get_fps() << " }\n";
00037   }
00038 
00039   if (has_num_frames()) {
00040     indent(out, indent_level + 2)
00041       << "<Scalar> frames { " << get_num_frames() << " }\n";
00042   }
00043 
00044   indent(out, indent_level) << "}\n";
00045 }