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00015 #ifndef PHYSXSHAPE_H
00016 #define PHYSXSHAPE_H
00017
00018 #include "pandabase.h"
00019 #include "pointerTo.h"
00020 #include "lpoint3.h"
00021 #include "lmatrix.h"
00022 #include "lquaternion.h"
00023
00024 #include "physxObject.h"
00025 #include "physxEnums.h"
00026 #include "physx_includes.h"
00027
00028 class PhysxActor;
00029 class PhysxMaterial;
00030 class PhysxGroupsMask;
00031 class PhysxBounds3;
00032 class PhysxSphere;
00033 class PhysxBox;
00034 class PhysxCapsule;
00035 class PhysxRay;
00036 class PhysxRaycastHit;
00037
00038
00039
00040
00041
00042 class EXPCL_PANDAPHYSX PhysxShape : public PhysxObject, public PhysxEnums {
00043
00044 PUBLISHED:
00045 void release();
00046
00047 PhysxActor *get_actor() const;
00048
00049 void set_name(const char *name);
00050 void set_flag(const PhysxShapeFlag flag, bool value);
00051 void set_skin_width(float skinWidth);
00052 void set_group(unsigned short group);
00053 void set_local_pos(const LPoint3f &pos);
00054 void set_local_mat(const LMatrix4f &mat);
00055 void set_material(const PhysxMaterial &material);
00056 void set_material_index(unsigned short idx);
00057 void set_groups_mask(const PhysxGroupsMask &mask);
00058
00059 const char *get_name() const;
00060 bool get_flag(const PhysxShapeFlag flag) const;
00061 float get_skin_width() const;
00062 unsigned short get_group() const;
00063 LPoint3f get_local_pos() const;
00064 LMatrix4f get_local_mat() const;
00065 unsigned short get_material_index() const;
00066 PhysxGroupsMask get_groups_mask() const;
00067 PhysxBounds3 get_world_bounds() const;
00068
00069 bool check_overlap_aabb(const PhysxBounds3 &world_bounds) const;
00070 bool check_overlap_capsule(const PhysxCapsule &world_capsule) const;
00071 bool check_overlap_obb(const PhysxBox &world_box) const;
00072 bool check_overlap_sphere(const PhysxSphere &world_sphere) const;
00073 PhysxRaycastHit raycast(const PhysxRay &worldRay, bool firstHit, bool smoothNormal) const;
00074
00075 INLINE void ls() const;
00076 INLINE void ls(ostream &out, int indent_level=0) const;
00077
00078 public:
00079 static PhysxShape *factory(NxShapeType shapeType);
00080
00081 virtual NxShape *ptr() const = 0;
00082
00083 virtual void link(NxShape *shapePtr) = 0;
00084 virtual void unlink() = 0;
00085
00086 protected:
00087 INLINE PhysxShape();
00088
00089 private:
00090 string _name;
00091
00092
00093 public:
00094 static TypeHandle get_class_type() {
00095 return _type_handle;
00096 }
00097 static void init_type() {
00098 PhysxObject::init_type();
00099 register_type(_type_handle, "PhysxShape",
00100 PhysxObject::get_class_type());
00101 }
00102 virtual TypeHandle get_type() const {
00103 return get_class_type();
00104 }
00105 virtual TypeHandle force_init_type() {
00106 init_type();
00107 return get_class_type();
00108 }
00109
00110 private:
00111 static TypeHandle _type_handle;
00112 };
00113
00114 #include "physxShape.I"
00115
00116 #endif // PHYSXSHAPE_H