Panda3D
textureReloadRequest.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file textureReloadRequest.cxx
10  * @author drose
11  * @date 2008-08-12
12  */
13 
14 #include "textureReloadRequest.h"
15 #include "textureContext.h"
16 
17 TypeHandle TextureReloadRequest::_type_handle;
18 
19 /**
20  * Performs the task: that is, loads the one model.
21  */
22 AsyncTask::DoneStatus TextureReloadRequest::
23 do_task() {
24  // Don't reload the texture if it doesn't need it.
25  if (_texture->was_image_modified(_pgo)) {
26  double delay = async_load_delay;
27  if (delay != 0.0) {
28  Thread::sleep(delay);
29  }
30 
31  if (_texture->was_image_modified(_pgo)) {
32  if (_allow_compressed) {
33  _texture->get_ram_image();
34  } else {
35  _texture->get_uncompressed_ram_image();
36  }
37 
38  // Now that we've loaded the texture, we should ensure it actually gets
39  // prepared--even if it's no longer visible in the frame--or it may
40  // become a kind of a leak (if the texture is never rendered again on
41  // this GSG, we'll just end up carrying the texture memory in RAM
42  // forever, instead of dumping it as soon as it gets prepared).
43  _pgo->enqueue_texture(_texture);
44  }
45  }
46 
47  // Don't continue the task; we're done.
48  return DS_done;
49 }
static void sleep(double seconds)
Suspends the current thread for at least the indicated amount of time.
Definition: thread.I:192
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.