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panda3d
physics
Classes
Package panda3d.physics
Classes
class
ActorNode
class
AngularEulerIntegrator
class
AngularForce
pure virtual parent of all quat-based forces.
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class
AngularIntegrator
Pure virtual base class for physical modeling.
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class
AngularVectorForce
a simple directed torque force, the angular equivalent of simple vector force.
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class
ArcEmitter
class
BaseForce
pure virtual base class for all forces that could POSSIBLY exist.
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class
BaseIntegrator
pure virtual integrator class that holds cached matrix information that really should be common to any possible child implementation.
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class
BaseParticleEmitter
Describes a physical region in space in which particles are randomly generated.
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class
BaseParticleFactory
Pure Virtual base class for creating particles.
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class
BaseParticleRenderer
Pure virtual particle renderer base class.
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class
BoxEmitter
Describes a voluminous box region in which particles are generated.
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class
ColorInterpolationFunction
Abstract class from which all other functions should inherit.
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class
ColorInterpolationFunctionConstant
Defines a constant color over the lifetime of the segment.
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class
ColorInterpolationFunctionLinear
Defines a linear interpolation over the lifetime of the segment.
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class
ColorInterpolationFunctionSinusoid
Defines a sinusoidal blending between two colors.
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class
ColorInterpolationFunctionStepwave
Defines a discrete cyclical transition between two colors.
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class
ColorInterpolationManager
High level class for color interpolation.
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class
ColorInterpolationSegment
A single unit of interpolation.
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class
DiscEmitter
Describes a planar disc region from which particles are generated.
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class
ForceNode
A force that lives in the scene graph and is therefore subject to local coordinate systems.
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class
GeomParticleRenderer
class
LinearControlForce
Simple directed vector force.
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class
LinearCylinderVortexForce
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
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class
LinearDistanceForce
Pure virtual class for sinks and sources.
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class
LinearEulerIntegrator
class
LinearForce
class
LinearFrictionForce
Friction-based drag force.
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class
LinearIntegrator
Pure virtual base class for physical modeling.
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class
LinearJitterForce
class
LinearNoiseForce
Repeating noise force vector.
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class
LinearRandomForce
Pure virtual, parent to noiseForce and jitterForce.
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class
LinearSinkForce
Attractor force.
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class
LinearSourceForce
Repellant force.
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class
LinearUserDefinedForce
a programmable force that takes an evaluator fn.
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class
LinearVectorForce
Simple directed vector force.
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class
LineEmitter
Describes a linear region in which particles are generated.
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class
LineParticleRenderer
renders a line from last position to current position -- good for rain, sparks, etc.
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class
ParticleSystem
Contains and manages a particle system.
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class
ParticleSystemManager
Manages a set of individual
ParticleSystem
objects, so that each individual one doesn't have to be updated and rendered every frame See Also : particleSystemManager.cxx.
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class
Physical
Defines a set of physically modeled attributes.
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class
PhysicalNode
class
PhysicsCollisionHandler
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls.
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class
PhysicsManager
Physics don't get much higher-level than this.
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class
PhysicsObject
A body on which physics will be applied.
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class
PhysicsObjectCollection
This is a set of zero or more PhysicsObjects.
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class
PointEmitter
Describes a planar ring region in which particles are generated.
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class
PointParticleFactory
Creates point particles to user specs.
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class
PointParticleRenderer
Simple point/point particle renderer.
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class
RectangleEmitter
Describes a planar square region in which particles are generated.
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class
RingEmitter
class
SparkleParticleRenderer
pretty sparkly things.
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class
SphereSurfaceEmitter
Describes a curved space in which particles are generated.
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class
SphereVolumeEmitter
Describes a voluminous spherical region in which particles are generated.
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class
SpriteAnim
Helper class used by
SpriteParticleRenderer
to keep track of its textures and their respective UVs and source types.
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class
SpriteParticleRenderer
Renders a particle system with high-speed nasty trick sprites.
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class
TangentRingEmitter
Describes a planar ring region in which tangent particles are generated, and particles fly off tangential to the ring.
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class
ZSpinParticleFactory
All
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