Applies a scale to audio volume for positional sounds in the scene graph.
Definition at line 30 of file audioVolumeAttrib.h.
| int AudioVolumeAttrib::compare_to_impl |
( |
const RenderAttrib * |
other | ) |
const [protected, virtual] |
Intended to be overridden by derived AudioVolumeAttrib types to return a unique number indicating whether this AudioVolumeAttrib is equivalent to the other one.
This should return 0 if the two AudioVolumeAttrib objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise.
This will only be called with two AudioVolumeAttrib objects whose get_type() functions return the same.
Reimplemented from RenderAttrib.
Definition at line 149 of file audioVolumeAttrib.cxx.
| size_t AudioVolumeAttrib::get_hash_impl |
( |
| ) |
const [protected, virtual] |