Class representing an animated character.
More...
#include "daeCharacter.h"
List of all members.
Public Member Functions |
|
| DaeCharacter (const string name, const FCDControllerInstance *controller_instance) |
|
virtual TypeHandle | force_init_type () |
|
virtual TypeHandle | get_type () const |
| void | process_joint (PT(EggTable) parent, FCDSceneNode *node) |
| | Processes a joint node and its transforms.
|
|
| PT (EggTable) as_egg_bundle() |
Static Public Member Functions |
|
static TypeHandle | get_class_type () |
| static void | init_type () |
| | This function is declared non-inline to work around a compiler bug in g++ 2.96.
|
Detailed Description
Class representing an animated character.
Definition at line 34 of file daeCharacter.h.
Member Function Documentation
| static void DaeCharacter::init_type |
( |
| ) |
[inline, static] |
This function is declared non-inline to work around a compiler bug in g++ 2.96.
Making it inline seems to cause problems in the optimizer.
Reimplemented from TypedReferenceCount.
Definition at line 55 of file daeCharacter.h.
| void DaeCharacter::process_joint |
( |
PT(EggTable) |
parent, |
|
|
FCDSceneNode * |
node |
|
) |
| |
The documentation for this class was generated from the following files: