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LinearControlForce Class Reference

Simple directed vector force. More...

#include "linearControlForce.h"

Inheritance diagram for LinearControlForce:
LinearForce BaseForce TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

Public Member Functions

 LinearControlForce (const PhysicsObject *po=0, PN_stdfloat a=1.0f, bool mass=false)
 Vector Constructor. More...
 
 LinearControlForce (const LinearControlForce &copy)
 Copy Constructor. More...
 
virtual ~LinearControlForce ()
 Destructor. More...
 
void clear_physics_object ()
 encapsulating wrapper More...
 
 CPT (PhysicsObject) get_physics_object() const
 
virtual TypeHandle force_init_type ()
 
LVector3 get_local_vector () const
 
virtual TypeHandle get_type () const
 
virtual void output (std::ostream &out) const
 Write a string representation of this instance to <out>. More...
 
void set_physics_object (const PhysicsObject *po)
 encapsulating wrapper More...
 
void set_vector (const LVector3 &v)
 
void set_vector (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
 piecewise encapsulating wrapper More...
 
virtual void write (std::ostream &out, int indent=0) const
 Write a string representation of this instance to <out>. More...
 
- Public Member Functions inherited from LinearForce
 ~LinearForce ()
 Destructor. More...
 
PN_stdfloat get_amplitude () const
 
bool get_mass_dependent () const
 
LVector3 get_vector (const PhysicsObject *po)
 
LVector3 get_vector_masks ()
 
virtual bool is_linear () const
 
void set_amplitude (const PN_stdfloat a)
 
void set_mass_dependent (bool m)
 
void set_vector_masks (bool x, bool y, bool z)
 
- Public Member Functions inherited from BaseForce
virtual ~BaseForce ()
 destructor More...
 
bool get_active () const
 
ForceNodeget_force_node () const
 
NodePath get_force_node_path () const
 
void set_active (bool active)
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from LinearForce
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from BaseForce
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Detailed Description

Simple directed vector force.

This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.

Definition at line 25 of file linearControlForce.h.

Constructor & Destructor Documentation

◆ LinearControlForce() [1/2]

LinearControlForce::LinearControlForce ( const PhysicsObject po = 0,
PN_stdfloat  a = 1.0f,
bool  mass = false 
)
explicit

Vector Constructor.

Definition at line 27 of file linearControlForce.cxx.

◆ LinearControlForce() [2/2]

LinearControlForce::LinearControlForce ( const LinearControlForce copy)

Copy Constructor.

Definition at line 37 of file linearControlForce.cxx.

◆ ~LinearControlForce()

LinearControlForce::~LinearControlForce ( )
virtual

Destructor.

Definition at line 47 of file linearControlForce.cxx.

Member Function Documentation

◆ clear_physics_object()

void LinearControlForce::clear_physics_object ( )
inline

encapsulating wrapper

Definition at line 18 of file linearControlForce.I.

◆ output()

void LinearControlForce::output ( std::ostream &  out) const
virtual

Write a string representation of this instance to <out>.

Reimplemented from LinearForce.

Definition at line 74 of file linearControlForce.cxx.

◆ set_physics_object()

void LinearControlForce::set_physics_object ( const PhysicsObject po)
inline

encapsulating wrapper

Definition at line 26 of file linearControlForce.I.

◆ set_vector()

void LinearControlForce::set_vector ( PN_stdfloat  x,
PN_stdfloat  y,
PN_stdfloat  z 
)
inline

piecewise encapsulating wrapper

Definition at line 50 of file linearControlForce.I.

◆ write()

void LinearControlForce::write ( std::ostream &  out,
int  indent = 0 
) const
virtual

Write a string representation of this instance to <out>.

Reimplemented from LinearForce.

Definition at line 84 of file linearControlForce.cxx.

References indent(), and LinearForce::write().


The documentation for this class was generated from the following files: