Panda3D
NodePathCollection Member List

This is the complete list of members for NodePathCollection, including all inherited members.

add_path(const NodePath &node_path)NodePathCollection
add_paths_from(const NodePathCollection &other)NodePathCollection
append(const NodePath &node_path)NodePathCollectioninline
calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point) constNodePathCollection
clear()NodePathCollection
compose_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollectioninline
compose_color_scale(const LVecBase4 &scale, int priority=0)NodePathCollection
detach()NodePathCollection
extend(const NodePathCollection &other)NodePathCollectioninline
find_all_matches(const std::string &path) constNodePathCollection
get_collide_mask() constNodePathCollection
get_num_pathsNodePathCollection
get_num_paths() const (defined in NodePathCollection)NodePathCollection
get_pathNodePathCollection
get_path(int index) const (defined in NodePathCollection)NodePathCollection
has_path(const NodePath &path) constNodePathCollection
hide()NodePathCollection
is_empty() constNodePathCollection
ls() constNodePathCollectioninline
ls(std::ostream &out, int indent_level=0) constNodePathCollection
NodePathCollection()=default (defined in NodePathCollection)NodePathCollection
operator [](size_t index) constNodePathCollection
operator+(const NodePathCollection &other) constNodePathCollectioninline
operator+=(const NodePathCollection &other)NodePathCollectioninline
output(std::ostream &out) constNodePathCollection
remove_duplicate_paths()NodePathCollection
remove_path(const NodePath &node_path)NodePathCollection
remove_paths_from(const NodePathCollection &other)NodePathCollection
reparent_to(const NodePath &other)NodePathCollection
reserve(size_t num)NodePathCollection
set_attrib(const RenderAttrib *attrib, int priority=0)NodePathCollection
set_collide_mask(CollideMask new_mask, CollideMask bits_to_change=CollideMask::all_on(), TypeHandle node_type=TypeHandle::none())NodePathCollection
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollectioninline
set_color(const LColor &color, int priority=0)NodePathCollection
set_color_scale(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0)NodePathCollectioninline
set_color_scale(const LVecBase4 &scale, int priority=0)NodePathCollection
set_texture(Texture *tex, int priority=0)NodePathCollection
set_texture(TextureStage *stage, Texture *tex, int priority=0)NodePathCollection
set_texture_off(int priority=0)NodePathCollection
set_texture_off(TextureStage *stage, int priority=0)NodePathCollection
show()NodePathCollection
size() constNodePathCollection
stash()NodePathCollection
unstash()NodePathCollection
write(std::ostream &out, int indent_level=0) constNodePathCollection
wrt_reparent_to(const NodePath &other)NodePathCollection