A body on which physics will be applied.
If you're looking to add physical motion to your class, do NOT derive from this. Derive from Physical instead.
Definition at line 29 of file physicsObject.h.
| void PhysicsObject::add_impact |
( |
const LPoint3 & |
offset, |
|
|
const LVector3 & |
force |
|
) |
| [virtual] |