00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028 INLINE GraphicsStateGuardian *GraphicsOutput::
00029 get_gsg() const {
00030 return _gsg;
00031 }
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043 INLINE GraphicsPipe *GraphicsOutput::
00044 get_pipe() const {
00045 return _pipe;
00046 }
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056 INLINE GraphicsEngine *GraphicsOutput::
00057 get_engine() const {
00058 return _engine;
00059 }
00060
00061
00062
00063
00064
00065
00066
00067 INLINE const string &GraphicsOutput::
00068 get_name() const {
00069 return _name;
00070 }
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081 INLINE int GraphicsOutput::
00082 count_textures() const {
00083 CDReader cdata(_cycler);
00084 return cdata->_textures.size();
00085 }
00086
00087
00088
00089
00090
00091
00092
00093 INLINE bool GraphicsOutput::
00094 has_texture() const {
00095 CDReader cdata(_cycler);
00096 return (cdata->_textures.size() > 0);
00097 }
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112 INLINE Texture *GraphicsOutput::
00113 get_texture(int i) const {
00114 CDReader cdata(_cycler);
00115 if ((i < 0) || (i >= ((int)cdata->_textures.size()))) {
00116 return (Texture *)NULL;
00117 }
00118 return cdata->_textures[i]._texture;
00119 }
00120
00121
00122
00123
00124
00125
00126
00127
00128 INLINE GraphicsOutput::RenderTexturePlane GraphicsOutput::
00129 get_texture_plane(int i) const {
00130 CDReader cdata(_cycler);
00131 if ((i < 0) || (i >= ((int)cdata->_textures.size()))) {
00132 return (RenderTexturePlane)0;
00133 }
00134 return cdata->_textures[i]._plane;
00135 }
00136
00137
00138
00139
00140
00141
00142
00143
00144 INLINE GraphicsOutput::RenderTextureMode GraphicsOutput::
00145 get_rtm_mode(int i) const {
00146 CDReader cdata(_cycler);
00147 if ((i < 0) || (i >= ((int)cdata->_textures.size()))) {
00148 return RTM_none;
00149 }
00150 return cdata->_textures[i]._rtm_mode;
00151 }
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167 INLINE int GraphicsOutput::
00168 get_x_size() const {
00169 return _x_size;
00170 }
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186 INLINE int GraphicsOutput::
00187 get_y_size() const {
00188 return _y_size;
00189 }
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199 INLINE int GraphicsOutput::
00200 get_fb_x_size() const {
00201 return max(int(_x_size * get_pixel_factor()), 1);
00202 }
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212 INLINE int GraphicsOutput::
00213 get_fb_y_size() const {
00214 return max(int(_y_size * get_pixel_factor()), 1);
00215 }
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226 INLINE int GraphicsOutput::
00227 get_sbs_left_x_size() const {
00228 PN_stdfloat left_w = _sbs_left_dimensions[1] - _sbs_left_dimensions[0];
00229 return max(int(_x_size * left_w), 1);
00230 }
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241 INLINE int GraphicsOutput::
00242 get_sbs_left_y_size() const {
00243 PN_stdfloat left_h = _sbs_left_dimensions[3] - _sbs_left_dimensions[2];
00244 return max(int(_y_size * left_h), 1);
00245 }
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256 INLINE int GraphicsOutput::
00257 get_sbs_right_x_size() const {
00258 PN_stdfloat right_w = _sbs_right_dimensions[1] - _sbs_right_dimensions[0];
00259 return max(int(_x_size * right_w), 1);
00260 }
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271 INLINE int GraphicsOutput::
00272 get_sbs_right_y_size() const {
00273 PN_stdfloat right_h = _sbs_right_dimensions[3] - _sbs_right_dimensions[2];
00274 return max(int(_y_size * right_h), 1);
00275 }
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286 INLINE bool GraphicsOutput::
00287 has_size() const {
00288 return _has_size;
00289 }
00290
00291
00292
00293
00294
00295
00296
00297 INLINE bool GraphicsOutput::
00298 is_valid() const {
00299 return _is_valid && _is_nonzero_size;
00300 }
00301
00302
00303
00304
00305
00306
00307
00308
00309 INLINE bool GraphicsOutput::
00310 is_nonzero_size() const {
00311 return _is_nonzero_size;
00312 }
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322 INLINE bool GraphicsOutput::
00323 get_inverted() const {
00324 return _inverted;
00325 }
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338 INLINE void GraphicsOutput::
00339 set_swap_eyes(bool swap_eyes) {
00340 _swap_eyes = swap_eyes;
00341 }
00342
00343
00344
00345
00346
00347
00348
00349 INLINE bool GraphicsOutput::
00350 get_swap_eyes() const {
00351 return _swap_eyes;
00352 }
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371 INLINE void GraphicsOutput::
00372 set_red_blue_stereo(bool red_blue_stereo,
00373 unsigned int left_eye_color_mask,
00374 unsigned int right_eye_color_mask) {
00375 _red_blue_stereo = red_blue_stereo;
00376 if (_red_blue_stereo) {
00377 _left_eye_color_mask = left_eye_color_mask;
00378 _right_eye_color_mask = right_eye_color_mask;
00379 } else {
00380 _left_eye_color_mask = 0x0f;
00381 _right_eye_color_mask = 0x0f;
00382 }
00383 }
00384
00385
00386
00387
00388
00389
00390
00391 INLINE bool GraphicsOutput::
00392 get_red_blue_stereo() const {
00393 return _red_blue_stereo;
00394 }
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404 INLINE unsigned int GraphicsOutput::
00405 get_left_eye_color_mask() const {
00406 return _left_eye_color_mask;
00407 }
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417 INLINE unsigned int GraphicsOutput::
00418 get_right_eye_color_mask() const {
00419 return _right_eye_color_mask;
00420 }
00421
00422
00423
00424
00425
00426
00427
00428 INLINE bool GraphicsOutput::
00429 get_side_by_side_stereo() const {
00430 return _side_by_side_stereo;
00431 }
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441 INLINE const LVecBase4 &GraphicsOutput::
00442 get_sbs_left_dimensions() const {
00443 return _sbs_left_dimensions;
00444 }
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454 INLINE const LVecBase4 &GraphicsOutput::
00455 get_sbs_right_dimensions() const {
00456 return _sbs_right_dimensions;
00457 }
00458
00459
00460
00461
00462
00463
00464 INLINE const FrameBufferProperties &GraphicsOutput::
00465 get_fb_properties() const {
00466 return _fb_properties;
00467 }
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477 INLINE bool GraphicsOutput::
00478 is_stereo() const {
00479 return _red_blue_stereo || _side_by_side_stereo || _fb_properties.is_stereo();
00480 }
00481
00482
00483
00484
00485
00486
00487
00488
00489 INLINE void GraphicsOutput::
00490 clear_delete_flag() {
00491 _delete_flag = false;
00492 }
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502 INLINE int GraphicsOutput::
00503 get_sort() const {
00504 return _sort;
00505 }
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526 INLINE void GraphicsOutput::
00527 set_child_sort(int child_sort) {
00528 _child_sort = child_sort;
00529 _got_child_sort = true;
00530 }
00531
00532
00533
00534
00535
00536
00537
00538
00539 INLINE void GraphicsOutput::
00540 clear_child_sort() {
00541 _got_child_sort = false;
00542 }
00543
00544
00545
00546
00547
00548
00549
00550 INLINE int GraphicsOutput::
00551 get_child_sort() const {
00552 if (_got_child_sort) {
00553 return _child_sort;
00554 } else {
00555 return get_sort() - 1;
00556 }
00557 }
00558
00559
00560
00561
00562
00563
00564
00565
00566 INLINE void GraphicsOutput::
00567 trigger_copy() {
00568 _trigger_copy = true;
00569 }
00570
00571
00572
00573
00574
00575
00576
00577
00578
00579
00580
00581
00582
00583
00584 INLINE DisplayRegion *GraphicsOutput::
00585 make_display_region() {
00586 return make_display_region(0.0f, 1.0f, 0.0f, 1.0f);
00587 }
00588
00589
00590
00591
00592
00593
00594
00595
00596
00597
00598
00599
00600
00601
00602
00603 DisplayRegion *GraphicsOutput::
00604 make_display_region(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t) {
00605 return make_display_region(LVecBase4(l, r, b, t));
00606 }
00607
00608
00609
00610
00611
00612
00613
00614
00615
00616
00617
00618
00619
00620
00621 INLINE DisplayRegion *GraphicsOutput::
00622 make_mono_display_region() {
00623 return make_mono_display_region(0.0f, 1.0f, 0.0f, 1.0f);
00624 }
00625
00626
00627
00628
00629
00630
00631
00632
00633
00634
00635
00636
00637
00638
00639 INLINE DisplayRegion *GraphicsOutput::
00640 make_mono_display_region(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t) {
00641 return make_mono_display_region(LVecBase4(l, r, b, t));
00642 }
00643
00644
00645
00646
00647
00648
00649
00650
00651
00652
00653 INLINE StereoDisplayRegion *GraphicsOutput::
00654 make_stereo_display_region() {
00655 return make_stereo_display_region(0.0f, 1.0f, 0.0f, 1.0f);
00656 }
00657
00658
00659
00660
00661
00662
00663
00664
00665
00666
00667 INLINE StereoDisplayRegion *GraphicsOutput::
00668 make_stereo_display_region(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t) {
00669 return make_stereo_display_region(LVecBase4(l, r, b, t));
00670 }
00671
00672
00673
00674
00675
00676
00677
00678
00679
00680
00681
00682
00683
00684
00685
00686
00687
00688 INLINE DisplayRegion *GraphicsOutput::
00689 get_overlay_display_region() const {
00690 return _overlay_display_region;
00691 }
00692
00693
00694
00695
00696
00697
00698
00699
00700
00701
00702
00703
00704
00705
00706
00707
00708 INLINE Filename GraphicsOutput::
00709 make_screenshot_filename(const string &prefix) {
00710 return DisplayRegion::make_screenshot_filename(prefix);
00711 }
00712
00713
00714
00715
00716
00717
00718
00719
00720
00721 INLINE Filename GraphicsOutput::
00722 save_screenshot_default(const string &prefix) {
00723 return _overlay_display_region->save_screenshot_default(prefix);
00724 }
00725
00726
00727
00728
00729
00730
00731
00732
00733
00734
00735
00736 INLINE bool GraphicsOutput::
00737 save_screenshot(const Filename &filename, const string &image_comment) {
00738 return _overlay_display_region->save_screenshot(filename, image_comment);
00739 }
00740
00741
00742
00743
00744
00745
00746
00747
00748 INLINE bool GraphicsOutput::
00749 get_screenshot(PNMImage &image) {
00750 return _overlay_display_region->get_screenshot(image);
00751 }
00752
00753
00754
00755
00756
00757
00758
00759
00760 INLINE PT(Texture) GraphicsOutput::
00761 get_screenshot() {
00762 return _overlay_display_region->get_screenshot();
00763 }
00764
00765
00766
00767
00768
00769
00770
00771
00772
00773 INLINE bool GraphicsOutput::
00774 operator < (const GraphicsOutput &other) const {
00775 if (_sort != other._sort) {
00776 return _sort < other._sort;
00777 }
00778 return _internal_sort_index < other._internal_sort_index;
00779 }
00780
00781
00782
00783
00784
00785
00786
00787
00788 INLINE void GraphicsOutput::
00789 determine_display_regions() const {
00790
00791
00792 CDLockedReader cdata(_cycler);
00793 if (cdata->_active_display_regions_stale) {
00794 CDWriter cdataw(((GraphicsOutput *)this)->_cycler, cdata, false);
00795 ((GraphicsOutput *)this)->do_determine_display_regions(cdataw);
00796 }
00797 }
00798
00799
00800
00801
00802
00803
00804
00805
00806 INLINE void GraphicsOutput::
00807 win_display_regions_changed() {
00808 CDWriter cdata(_cycler, true);
00809 cdata->_active_display_regions_stale = true;
00810 }
00811
00812
00813
00814
00815
00816
00817
00818 INLINE PStatCollector &GraphicsOutput::
00819 get_cull_window_pcollector() {
00820 return _cull_window_pcollector;
00821 }
00822
00823
00824
00825
00826
00827
00828
00829 INLINE PStatCollector &GraphicsOutput::
00830 get_draw_window_pcollector() {
00831 return _draw_window_pcollector;
00832 }
00833
00834
00835
00836
00837
00838
00839 INLINE void GraphicsOutput::
00840 begin_frame_spam(FrameMode mode) {
00841 if (display_cat.is_spam()) {
00842 display_cat.spam()
00843 << "begin_frame(" << mode << "): " << get_type() << " "
00844 << get_name() << " " << (void *)this << "\n";
00845 }
00846 }
00847
00848
00849
00850
00851
00852
00853 INLINE void GraphicsOutput::
00854 end_frame_spam(FrameMode mode) {
00855 if (display_cat.is_spam()) {
00856 display_cat.spam()
00857 << "end_frame(" << mode << "): " << get_type() << " "
00858 << get_name() << " " << (void *)this << "\n";
00859 }
00860 }
00861
00862
00863
00864
00865
00866
00867 INLINE void GraphicsOutput::
00868 clear_cube_map_selection() {
00869 _cube_map_index = -1;
00870 _cube_map_dr = NULL;
00871 }
00872
00873
00874
00875
00876
00877
00878
00879
00880 INLINE void GraphicsOutput::
00881 trigger_flip() {
00882 if (!_fb_properties.is_single_buffered()) {
00883 _flip_ready = true;
00884 }
00885 }
00886