A light originating from a single point in space, and shining in all directions. More...
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A light originating from a single point in space, and shining in all directions.
Returns the terms of the attenuation equation for the light.
These are, in order, the constant, linear, and quadratic terms based on the distance from the point to the vertex.
[static]
Reimplemented from LightLensNode.
Returns the point in space at which the light is located.
This is local to the coordinate space in which the light is assigned.
Returns the color of specular highlights generated by the light.
Sets the terms of the attenuation equation for the light.
Sets the point in space at which the light is located.
Sets the color of specular highlights generated by the light.