Panda3D
auto_bind.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file auto_bind.h
10  * @author drose
11  * @date 1999-02-23
12  */
13 
14 #ifndef AUTO_BIND_H
15 #define AUTO_BIND_H
16 
17 #include "pandabase.h"
18 
19 #include "animControl.h"
20 #include "animControlCollection.h"
21 
22 class PandaNode;
23 
24 BEGIN_PUBLISH
25 /**
26  * Walks the scene graph or subgraph beginning at the indicated node, and
27  * attempts to bind any AnimBundles found to their matching PartBundles, when
28  * possible.
29  *
30  * The list of all resulting AnimControls created is filled into controls.
31  */
32 EXPCL_PANDA_CHAN void
33 auto_bind(PandaNode *root_node, AnimControlCollection &controls,
34  int hierarchy_match_flags = 0);
35 END_PUBLISH
36 
37 #endif
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
BEGIN_PUBLISH EXPCL_PANDA_CHAN void auto_bind(PandaNode *root_node, AnimControlCollection &controls, int hierarchy_match_flags=0)
Walks the scene graph or subgraph beginning at the indicated node, and attempts to bind any AnimBundl...
Definition: auto_bind.cxx:123
This is a named collection of AnimControl pointers.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.