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CollisionLevelStateBase Class Reference

This is the state information the CollisionTraverser retains for each level during traversal. More...

#include "collisionLevelStateBase.h"

Inheritance diagram for CollisionLevelStateBase:
CollisionLevelState< MaskType >

Classes

class  ColliderDef
 

Public Member Functions

 CollisionLevelStateBase (const NodePath &node_path)
 
 CollisionLevelStateBase (const CollisionLevelStateBase &parent, PandaNode *child)
 This constructor goes to the next child node in the traversal. More...
 
 CollisionLevelStateBase (const CollisionLevelStateBase &copy)
 
void clear ()
 
const CollisionSolidget_collider (int n) const
 
CollisionNodeget_collider_node (int n) const
 
NodePath get_collider_node_path (int n) const
 
CollideMask get_include_mask () const
 Returns the mask that is applied to the into CollideMask of nodes in the scene graph before testing for bits in common with the from CollideMask of colliders. More...
 
const GeometricBoundingVolumeget_local_bound (int n) const
 Returns the bounding volume of the indicated collider, transformed into the current node's transform space. More...
 
NodePath get_node_path () const
 Returns the NodePath representing the node instance we have traversed to. More...
 
int get_num_colliders () const
 
const GeometricBoundingVolumeget_parent_bound (int n) const
 Returns the bounding volume of the indicated collider, transformed into the previous node's transform space, but not transformed by the current node's transform. More...
 
PandaNodenode () const
 Returns the PandaNode pointer of the node we have traversed to. More...
 
void operator= (const CollisionLevelStateBase &copy)
 
void prepare_collider (const ColliderDef &def, const NodePath &root)
 Adds the indicated Collider to the set of Colliders in the current level state. More...
 
void reserve (int num_colliders)
 Indicates an intention to add the indicated number of colliders to the level state. More...
 
void set_include_mask (CollideMask include_mask)
 Specifies the mask that is applied to the into CollideMask of nodes in the scene graph before testing for bits in common with the from CollideMask of colliders. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 

Friends

class CollisionTraverser
 

Detailed Description

This is the state information the CollisionTraverser retains for each level during traversal.

The CollisionLevelStateBase is the non-template base class. The template version further specifies this on CurrentMask type.

Definition at line 43 of file collisionLevelStateBase.h.

Constructor & Destructor Documentation

◆ CollisionLevelStateBase()

CollisionLevelStateBase::CollisionLevelStateBase ( const CollisionLevelStateBase parent,
PandaNode child 
)
inline

This constructor goes to the next child node in the traversal.

Definition at line 29 of file collisionLevelStateBase.I.

Member Function Documentation

◆ get_include_mask()

CollideMask CollisionLevelStateBase::get_include_mask ( ) const
inline

Returns the mask that is applied to the into CollideMask of nodes in the scene graph before testing for bits in common with the from CollideMask of colliders.

See set_include_mask().

Definition at line 168 of file collisionLevelStateBase.I.

◆ get_local_bound()

const GeometricBoundingVolume * CollisionLevelStateBase::get_local_bound ( int  n) const
inline

Returns the bounding volume of the indicated collider, transformed into the current node's transform space.

Definition at line 121 of file collisionLevelStateBase.I.

◆ get_node_path()

NodePath CollisionLevelStateBase::get_node_path ( ) const
inline

Returns the NodePath representing the node instance we have traversed to.

Definition at line 66 of file collisionLevelStateBase.I.

References WorkingNodePath::get_node_path.

◆ get_parent_bound()

const GeometricBoundingVolume * CollisionLevelStateBase::get_parent_bound ( int  n) const
inline

Returns the bounding volume of the indicated collider, transformed into the previous node's transform space, but not transformed by the current node's transform.

This is appropriate for testing against the bounding volume of the current node (which does not have its own transform applied to it).

Definition at line 139 of file collisionLevelStateBase.I.

◆ node()

PandaNode * CollisionLevelStateBase::node ( ) const
inline

Returns the PandaNode pointer of the node we have traversed to.

Definition at line 74 of file collisionLevelStateBase.I.

References WorkingNodePath::node().

◆ prepare_collider()

void CollisionLevelStateBase::prepare_collider ( const ColliderDef def,
const NodePath root 
)

Adds the indicated Collider to the set of Colliders in the current level state.

Definition at line 49 of file collisionLevelStateBase.cxx.

◆ reserve()

void CollisionLevelStateBase::reserve ( int  num_colliders)

Indicates an intention to add the indicated number of colliders to the level state.

Definition at line 39 of file collisionLevelStateBase.cxx.

◆ set_include_mask()

void CollisionLevelStateBase::set_include_mask ( CollideMask  include_mask)
inline

Specifies the mask that is applied to the into CollideMask of nodes in the scene graph before testing for bits in common with the from CollideMask of colliders.

This is normally all bits on, but you may set it to some other mask to restrict certain bits from consideration.

This is used by the CollisionTraverser to restrict collision with geometry except under the lowest level of LOD.

Definition at line 157 of file collisionLevelStateBase.I.


The documentation for this class was generated from the following files: