Panda3D
Public Member Functions | Public Attributes | List of all members
PhysxWheelShapeDesc Class Reference

Descriptor class for PhysxWheelShape. More...

#include "physxWheelShapeDesc.h"

Inheritance diagram for PhysxWheelShapeDesc:
PhysxShapeDesc PhysxEnums ReferenceCount MemoryBase

Public Member Functions

float get_brake_torque () const
 
float get_inverse_wheel_mass () const
 
float get_motor_torque () const
 
float get_radius () const
 Radius of shape. More...
 
float get_steer_angle () const
 
PhysxSpringDesc get_suspension () const
 
float get_suspension_travel () const
 
bool get_wheel_flag (PhysxWheelShapeFlag flag) const
 Returns the specified wheel shape flag. More...
 
bool is_valid () const
 Returns true if the descriptor is valid. More...
 
NxShapeDesc * ptr () const
 
void set_brake_torque (float brakeTorque)
 Set the amount of torque applied for braking. More...
 
void set_inverse_wheel_mass (float inverseWheelMass)
 Set the inverse mass of the wheel. More...
 
void set_motor_torque (float motorTorque)
 Set the sum engine torque on the wheel axle. More...
 
void set_radius (float radius)
 Radius of shape. More...
 
void set_steer_angle (float steerAngle)
 Set the steering angle, around shape Y axis. More...
 
void set_suspension (const PhysxSpringDesc &spring)
 Set the data intended for car wheel suspension effects. More...
 
void set_suspension_travel (float suspensionTravel)
 Set the maximum extension distance of suspension along shape's -Y axis. More...
 
void set_to_default ()
 (re)sets the structure to the default. More...
 
void set_wheel_flag (PhysxWheelShapeFlag flag, bool value)
 Turn the specified wheel shape flag on or off. More...
 
- Public Member Functions inherited from PhysxShapeDesc
float get_density () const
 
unsigned short get_group () const
 
LMatrix4f get_local_mat () const
 
LPoint3f get_local_pos () const
 
float get_mass () const
 
unsigned short get_material_index () const
 
const char * get_name () const
 
bool get_shape_flag (const PhysxShapeFlag flag) const
 
float get_skin_width () const
 
void set_density (float density)
 Sets the density of this individual shape when computing mass inertial properties for a rigidbody (unless a valid mass >0.0 is provided). More...
 
void set_group (unsigned short group)
 
void set_local_hpr (float h, float p, float r)
 
void set_local_mat (const LMatrix4f &mat)
 
void set_local_pos (const LPoint3f &pos)
 
void set_mass (float mass)
 Sets the mass of this individual shape when computing mass inertial properties for a rigidbody. More...
 
void set_material (const PhysxMaterial &material)
 
void set_material_index (unsigned short index)
 
void set_name (const char *name)
 Sets a possible debug name. More...
 
void set_shape_flag (const PhysxShapeFlag flag, bool value)
 
void set_skin_width (float skinWidth)
 Specifies by how much shapes can interpenetrate. More...
 
void set_trigger (bool value)
 This shape will become a trigger shape if this parameter is set to TRUE. More...
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Public Attributes

NxWheelShapeDesc _desc
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Additional Inherited Members

- Public Types inherited from PhysxEnums
enum  PhysxActorFlag {
  AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION,
  AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING
}
 
enum  PhysxBodyFlag {
  BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z,
  BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS,
  BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION,
  BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST
}
 
enum  PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
 
enum  PhysxClothFlag {
  CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION,
  CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO,
  CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE,
  CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION,
  CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE
}
 
enum  PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX }
 
enum  PhysxContactPairFlag {
  CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH,
  CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES,
  CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION
}
 
enum  PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
 
enum  PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
 
enum  PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
 
enum  PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
 
enum  PhysxFilterOp {
  FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND,
  FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND
}
 
enum  PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal }
 
enum  PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
 
enum  PhysxForceMode {
  FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE,
  FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION
}
 
enum  PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION }
 
enum  PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
 
enum  PhysxParameter {
  P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED,
  P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY,
  P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED,
  P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD,
  P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS,
  P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
  P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY,
  P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES,
  P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR,
  P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES,
  P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS,
  P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC,
  P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS,
  P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS,
  P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION,
  P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH,
  P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP,
  P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT,
  P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS,
  P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING,
  P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS
}
 
enum  PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
 
enum  PhysxPruningStructure {
  PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE,
  PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE
}
 
enum  PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
 
enum  PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
 
enum  PhysxSceneFlag {
  SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX,
  SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT
}
 
enum  PhysxShapeFlag {
  SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE,
  SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE,
  SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD,
  SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN,
  SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION,
  SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY
}
 
enum  PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES }
 
enum  PhysxSoftBodyFlag {
  SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION,
  SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY,
  SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS,
  SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE
}
 
enum  PhysxSphericalJointFlag {
  SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED,
  SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS
}
 
enum  PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z }
 
enum  PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
 
enum  PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 }
 
enum  PhysxWheelShapeFlag {
  WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR,
  WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION
}
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Detailed Description

Descriptor class for PhysxWheelShape.

Definition at line 27 of file physxWheelShapeDesc.h.

Member Function Documentation

◆ get_radius()

float PhysxWheelShapeDesc::get_radius ( ) const

Radius of shape.

Definition at line 41 of file physxWheelShapeDesc.cxx.

◆ get_wheel_flag()

bool PhysxWheelShapeDesc::get_wheel_flag ( PhysxWheelShapeFlag  flag) const

Returns the specified wheel shape flag.

Definition at line 155 of file physxWheelShapeDesc.cxx.

◆ is_valid()

bool PhysxWheelShapeDesc::is_valid ( ) const
inlinevirtual

Returns true if the descriptor is valid.

Implements PhysxShapeDesc.

Definition at line 35 of file physxWheelShapeDesc.I.

◆ set_brake_torque()

void PhysxWheelShapeDesc::set_brake_torque ( float  brakeTorque)

Set the amount of torque applied for braking.

Definition at line 104 of file physxWheelShapeDesc.cxx.

◆ set_inverse_wheel_mass()

void PhysxWheelShapeDesc::set_inverse_wheel_mass ( float  inverseWheelMass)

Set the inverse mass of the wheel.

Definition at line 68 of file physxWheelShapeDesc.cxx.

◆ set_motor_torque()

void PhysxWheelShapeDesc::set_motor_torque ( float  motorTorque)

Set the sum engine torque on the wheel axle.

Definition at line 86 of file physxWheelShapeDesc.cxx.

◆ set_radius()

void PhysxWheelShapeDesc::set_radius ( float  radius)

Radius of shape.

Must be positive.

Definition at line 32 of file physxWheelShapeDesc.cxx.

◆ set_steer_angle()

void PhysxWheelShapeDesc::set_steer_angle ( float  steerAngle)

Set the steering angle, around shape Y axis.

The steering angle is measured in degrees.

Definition at line 123 of file physxWheelShapeDesc.cxx.

◆ set_suspension()

void PhysxWheelShapeDesc::set_suspension ( const PhysxSpringDesc spring)

Set the data intended for car wheel suspension effects.

Definition at line 164 of file physxWheelShapeDesc.cxx.

◆ set_suspension_travel()

void PhysxWheelShapeDesc::set_suspension_travel ( float  suspensionTravel)

Set the maximum extension distance of suspension along shape's -Y axis.

Definition at line 50 of file physxWheelShapeDesc.cxx.

◆ set_to_default()

void PhysxWheelShapeDesc::set_to_default ( )
virtual

(re)sets the structure to the default.

Implements PhysxShapeDesc.

Definition at line 20 of file physxWheelShapeDesc.cxx.

References PhysxManager::mat4_to_nxMat34(), and PhysxShapeDesc::set_name().

◆ set_wheel_flag()

void PhysxWheelShapeDesc::set_wheel_flag ( PhysxWheelShapeFlag  flag,
bool  value 
)

Turn the specified wheel shape flag on or off.

Definition at line 141 of file physxWheelShapeDesc.cxx.


The documentation for this class was generated from the following files: