Panda3D
ShaderAttrib Member List

This is the complete list of members for ShaderAttrib, including all inherited members.

as_reference_count()TypedWritableReferenceCountvirtual
as_typed_object()TypedObjectinline
as_typed_object() constTypedObjectinline
auto_gloss_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_glow_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_normal_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_ramp_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_shader() constShaderAttribinline
auto_shadow_on() const (defined in ShaderAttrib)ShaderAttribinline
change_this(TypedWritable *old_ptr, BamReader *manager)RenderAttribstatic
compare_to(const RenderAttrib &other) const (defined in RenderAttrib)RenderAttribinline
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritablevirtual
const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) make(const Shader *shader (defined in ShaderAttrib)ShaderAttribvirtualstatic
CPT(RenderAttrib) make_off() (defined in ShaderAttrib)ShaderAttribstatic
CPT(RenderAttrib) make_default() (defined in ShaderAttrib)ShaderAttribstatic
CPT(RenderAttrib) set_shader(const Shader *s (defined in ShaderAttrib)ShaderAttribvirtual
CPT(RenderAttrib) set_shader_off(int priority=0) const (defined in ShaderAttrib)ShaderAttribpure virtual
CPT(RenderAttrib) set_shader_auto(int priority=0) const (defined in ShaderAttrib)ShaderAttribpure virtual
CPT(RenderAttrib) set_shader_auto(BitMask32 shader_switch (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_shader() const (defined in ShaderAttrib)ShaderAttribvirtual
CPT(RenderAttrib) set_shader_input(const ShaderInput &input) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(ShaderInput &&input) const (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib)ShaderAttribinline
CPT(RenderAttrib) set_instance_count(int instance_count) const (defined in ShaderAttrib)ShaderAttribvirtual
CPT(RenderAttrib) set_flag(int flag (defined in ShaderAttrib)ShaderAttrib
CPT(RenderAttrib) clear_flag(int flag) const (defined in ShaderAttrib)ShaderAttribvirtual
CPT(RenderAttrib) clear_shader_input(const InternalName *id) const (defined in ShaderAttrib)ShaderAttribvirtual
cull_callback(CullTraverser *trav, const CullTraverserData &data) constRenderAttribvirtual
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)TypedWritablestatic
encode_to_bam_stream() constTypedWritableinline
encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) constTypedWritable
Extension< NodePath > (defined in ShaderAttrib)ShaderAttribfriend
Extension< ShaderAttrib > (defined in ShaderAttrib)ShaderAttribfriend
F_disable_alpha_write enum value (defined in ShaderAttrib)ShaderAttrib
F_hardware_skinning enum value (defined in ShaderAttrib)ShaderAttrib
F_shader_point_size enum value (defined in ShaderAttrib)ShaderAttrib
F_subsume_alpha_test enum value (defined in ShaderAttrib)ShaderAttrib
finalize(BamReader *manager)RenderAttribvirtual
force_init_type() (defined in ShaderAttrib)ShaderAttribinlinevirtual
garbage_collect()RenderAttribstatic
get_bam_modified() constTypedWritableinline
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_class_slot (defined in ShaderAttrib)ShaderAttrib
get_class_slot() (defined in ShaderAttrib)ShaderAttribinlinestatic
get_class_type() (defined in ShaderAttrib)ShaderAttribinlinestatic
get_flag(int flag) const (defined in ShaderAttrib)ShaderAttribinline
get_hash() const (defined in RenderAttrib)RenderAttribinline
get_instance_countShaderAttribinline
get_instance_count() const (defined in ShaderAttrib)ShaderAttribinline
get_num_attribs()RenderAttribstatic
get_ref_countReferenceCountinline
get_ref_count() const (defined in ReferenceCount)ReferenceCountinline
get_shader (defined in ShaderAttrib)ShaderAttrib
get_shader() const (defined in ShaderAttrib)ShaderAttrib
get_shader_input(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input(const std::string &id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_buffer(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_nodepath(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_ptr(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_texture(const InternalName *id, SamplerState *sampler=nullptr) const (defined in ShaderAttrib)ShaderAttrib
get_shader_input_vector(InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
get_shader_priority() const (defined in ShaderAttrib)ShaderAttribinline
get_slot() const (defined in ShaderAttrib)ShaderAttribinlinevirtual
get_slot (defined in RenderAttrib)RenderAttrib
get_type() const (defined in ShaderAttrib)ShaderAttribinlinevirtual
get_type (defined in TypedObject)TypedObject
get_type_index() constTypedObjectinline
get_weak_list() constReferenceCountinline
has_cull_callback() constRenderAttribvirtual
has_shader() constShaderAttribinline
has_shader_input(CPT_InternalName id) constShaderAttribinline
has_weak_list() constReferenceCountinline
init_attribs()RenderAttribstatic
init_type() (defined in ShaderAttrib)ShaderAttribinlinestatic
is_exact_type(TypeHandle handle) constTypedObjectinline
is_of_type(TypeHandle handle) constTypedObjectinline
list_attribs(std::ostream &out)RenderAttribstatic
local_object()ReferenceCountinline
lower_attrib_can_override() constRenderAttribvirtual
M_always enum value (defined in RenderAttrib)RenderAttrib
M_constant enum value (defined in RenderAttrib)RenderAttrib
M_equal enum value (defined in RenderAttrib)RenderAttrib
M_eye_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_eye_normal enum value (defined in RenderAttrib)RenderAttrib
M_eye_position enum value (defined in RenderAttrib)RenderAttrib
M_eye_sphere_map enum value (defined in RenderAttrib)RenderAttrib
M_greater enum value (defined in RenderAttrib)RenderAttrib
M_greater_equal enum value (defined in RenderAttrib)RenderAttrib
M_less enum value (defined in RenderAttrib)RenderAttrib
M_less_equal enum value (defined in RenderAttrib)RenderAttrib
M_never enum value (defined in RenderAttrib)RenderAttrib
M_none enum value (defined in RenderAttrib)RenderAttrib
M_not_equal enum value (defined in RenderAttrib)RenderAttrib
M_off enum value (defined in RenderAttrib)RenderAttrib
M_point_sprite enum value (defined in RenderAttrib)RenderAttrib
M_unused enum value (defined in RenderAttrib)RenderAttrib
M_unused2 enum value (defined in RenderAttrib)RenderAttrib
M_world_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_world_normal enum value (defined in RenderAttrib)RenderAttrib
M_world_position enum value (defined in RenderAttrib)RenderAttrib
mark_bam_modified()TypedWritableinline
n1 (defined in ShaderAttrib)ShaderAttrib
n2 (defined in ShaderAttrib)ShaderAttrib
n3 (defined in ShaderAttrib)ShaderAttrib
n4 (defined in ShaderAttrib)ShaderAttrib
np (defined in ShaderAttrib)ShaderAttrib
Null (defined in TypedWritable)TypedWritablestatic
operator=(const RenderAttrib &copy)=delete (defined in RenderAttrib)RenderAttrib
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
operator=(const TypedObject &copy)=default (defined in TypedObject)TypedObjectinline
output(std::ostream &out) const (defined in ShaderAttrib)ShaderAttribvirtual
PandaCompareFunc enum name (defined in RenderAttrib)RenderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
priority (defined in ShaderAttrib)ShaderAttrib
PT(TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data (defined in TypedWritableReferenceCount)TypedWritableReferenceCountstatic
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() constReferenceCountinline
ref_if_nonzero() constReferenceCountinline
register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)RenderAttribinlinestatic
register_with_read_factory() (defined in ShaderAttrib)ShaderAttribstatic
RenderAttrib(const RenderAttrib &copy)=delete (defined in RenderAttrib)RenderAttrib
require_fully_complete() constTypedWritablevirtual
test_ref_count_integrity() constReferenceCountinline
test_ref_count_nonzero() constReferenceCountinline
tex (defined in ShaderAttrib)ShaderAttrib
TexGenMode enum name (defined in RenderAttrib)RenderAttrib
TypedObject()=default (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy)=default (defined in TypedObject)TypedObjectinline
TypedWritable() (defined in TypedWritable)TypedWritableinline
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
unref() const finalRenderAttribvirtual
update_bam_nested(BamWriter *manager)TypedWritablevirtual
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
v (defined in ShaderAttrib)ShaderAttrib
validate_attribs()RenderAttribstatic
weak_ref()ReferenceCountinline
weak_unref()ReferenceCountinline
write(std::ostream &out, int indent_level) const (defined in RenderAttrib)RenderAttribvirtual
write_datagram(BamWriter *manager, Datagram &dg)RenderAttribvirtual
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~RenderAttrib()RenderAttribvirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual
~TypedWritable() (defined in TypedWritable)TypedWritablevirtual