Panda3D
evdevInputDevice.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file evdevInputDevice.h
10  * @author rdb
11  * @date 2015-08-24
12  */
13 
14 #ifndef EVDEVINPUTDEVICE_H
15 #define EVDEVINPUTDEVICE_H
16 
17 #include "inputDevice.h"
18 
19 #ifdef PHAVE_LINUX_INPUT_H
20 
21 class LinuxInputDeviceManager;
22 
23 /**
24  * This is a type of device that uses the Linux /dev/input/event# API to read
25  * data from a raw mouse or other input device. Unlike the joystick API, the
26  * evdev API supports sending force feedback (ie. rumble) events.
27  *
28  * @since 1.10.0
29  */
30 class EXPCL_PANDA_DEVICE EvdevInputDevice : public InputDevice {
31 public:
32  EvdevInputDevice(LinuxInputDeviceManager *manager, size_t index);
33  virtual ~EvdevInputDevice();
34 
35  bool reactivate_steam_controller();
36 
37 private:
38  virtual void do_set_vibration(double strong, double weak);
39  virtual void do_poll();
40 
41  bool init_device();
42  bool process_events();
43 
44 private:
45  LinuxInputDeviceManager *_manager;
46 
47  int _fd;
48  int _quirks;
49  size_t _index;
50 
51  bool _can_write;
52  int _ff_id;
53  bool _ff_playing;
54  int _ff_strong;
55  int _ff_weak;
56 
57  pvector<int> _axis_indices;
58  pvector<int> _button_indices;
59 
60  // These are used for D-pad emulation.
61  int _dpad_x_axis;
62  int _dpad_y_axis;
63  int _dpad_left_button;
64  int _dpad_up_button;
65 
66  // This is used for axis emulation.
67  int _ltrigger_axis;
68  int _ltrigger_code;
69  int _rtrigger_code;
70 
71 public:
72  static ButtonHandle map_button(int code,
73  DeviceClass device_class = DeviceClass::unknown,
74  int quirks = 0);
75 
76 public:
77  static TypeHandle get_class_type() {
78  return _type_handle;
79  }
80  static void init_type() {
81  InputDevice::init_type();
82  register_type(_type_handle, "EvdevInputDevice",
83  InputDevice::get_class_type());
84  }
85  virtual TypeHandle get_type() const {
86  return get_class_type();
87  }
88  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
89 
90 private:
91  static TypeHandle _type_handle;
92 };
93 
94 #include "evdevInputDevice.I"
95 
96 #endif // PHAVE_LINUX_INPUT_H
97 
98 #endif // EVDEVINPUTDEVICE_H
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
void map_button(size_t index, ButtonHandle handle)
Associates the indicated ButtonHandle with the button of the indicated index number.
Definition: inputDevice.I:189
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a structure representing a single input device.
Definition: inputDevice.h:53
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81