Panda3D
forceNode.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file forceNode.I
10  * @author charles
11  * @date 2000-08-02
12  */
13 
14 /**
15 
16  */
17 INLINE void ForceNode::
18 clear() {
19  _forces.erase(_forces.begin(), _forces.end());
20 }
21 
22 /**
23 
24  */
25 INLINE BaseForce *ForceNode::
26 get_force(size_t index) const {
27  nassertr(index < _forces.size(), nullptr);
28  return _forces[index];
29 }
30 
31 /**
32 
33  */
34 INLINE size_t ForceNode::
35 get_num_forces() const {
36  return _forces.size();
37 }
38 
39 /**
40 
41  */
42 INLINE void ForceNode::
43 add_force(BaseForce *force) {
44  _forces.push_back(force);
45  force->_force_node = this;
46  force->_force_node_path = NodePath(this);
47 }
pure virtual base class for all forces that could POSSIBLY exist.
Definition: baseForce.h:29
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161