Panda3D
maxToEggConverter.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "maxEgg.h"
#include "config_putil.h"

Go to the source code of this file.

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
Corey Revilla and Ken Strickland
Date
2003-06-22 from mayaToEggConverter.cxx created by drose (10Nov99)

Updated by Fei Wang, Carnegie Mellon University Entertainment Technology Center student, 29Jul2009: Fixed vertex color, animation hierarchy, texture swapping bugs; added collision choices to exporter.

Updated by Andrew Gartner, Carnegie Mellon University Entertainment Technology Center. 27Apr2010: Collision is now done through User Defined Properties By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg.

Definition in file maxToEggConverter.cxx.