Panda3D
Classes | Functions | Variables
texture.h File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "pandabase.h"
#include "filename.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "internalName.h"
#include "graphicsStateGuardianBase.h"
#include "updateSeq.h"
#include "pmap.h"
#include "config_gobj.h"
#include "pStatCollector.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVarFull.h"
#include "loaderOptions.h"
#include "string_utils.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataStageReader.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "samplerState.h"
#include "colorSpace.h"
#include "geomEnums.h"
#include "bamCacheRecord.h"
#include "pnmImage.h"
#include "pfmFile.h"
#include "asyncFuture.h"
#include "texture.I"

Go to the source code of this file.

Classes

class  Texture
 Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-d texture image, or the six 2-d faces of a cube map texture. More...
 

Functions

EXPCL_PANDA_GOBJ std::istream & operator >> (std::istream &in, Texture::QualityLevel &tql)
 
EXPCL_PANDA_GOBJ std::ostream & operator<< (std::ostream &out, Texture::TextureType tt)
 
EXPCL_PANDA_GOBJ std::ostream & operator<< (std::ostream &out, Texture::ComponentType ct)
 
EXPCL_PANDA_GOBJ std::ostream & operator<< (std::ostream &out, Texture::Format f)
 
EXPCL_PANDA_GOBJ std::ostream & operator<< (std::ostream &out, Texture::CompressionMode cm)
 
EXPCL_PANDA_GOBJ std::ostream & operator<< (std::ostream &out, Texture::QualityLevel tql)
 

Variables

EXPCL_PANDA_GOBJ ConfigVariableEnum< Texture::QualityLevel > texture_quality_level
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
mike
Date
1997-01-09
Author
fperazzi, PandaSE
Date
2010-04-29

Definition in file texture.h.