TextProperties

from panda3d.core import TextProperties
class TextProperties

Bases:

This defines the set of visual properties that may be assigned to the individual characters of the text. (Properties which affect the overall block of text can only be specified on the TextNode directly).

Typically, there is just one set of properties on a given block of text, which is set directly on the TextNode (TextNode inherits from TextProperties). That makes all of the text within a particular block have the same appearance.

This separate class exists in order to implement multiple different kinds of text appearing within one block. The text string itself may reference a TextProperties structure by name using the 1 and 2 tokens embedded within the string; each nested TextProperties structure modifies the appearance of subsequent text within the block.

Inheritance diagram

Inheritance diagram of TextProperties

enum Alignment
enumerator A_left = 0
enumerator A_right = 1
enumerator A_center = 2
enumerator A_boxed_left = 3
enumerator A_boxed_right = 4
enumerator A_boxed_center = 5
enum Direction
enumerator D_ltr = 0
enumerator D_rtl = 1
__eq__(other: TextProperties) bool
__init__()
__init__(copy: TextProperties)
__ne__(other: TextProperties) bool
addProperties(other: TextProperties)

Sets any properties that are explicitly specified in other on this object. Leaves other properties unchanged.

property align Alignment

Getter Setter

Specifies the alignment of the text within its margins.

assign(copy: TextProperties) TextProperties
property bin string
Getter

Returns the drawing bin set with setBin(), or empty string if no bin has been set.

Setter

Names the CullBin that the text geometry should be assigned to. If this is set, then a CullBinAttrib will be created to explicitly place each component in the named bin.

The draw_order value will also be passed to each CullBinAttrib as appropriate; this is particularly useful if this names a CullBinFixed, e.g. “fixed”.

clear()

Unsets all properties that have been specified so far, and resets the TextProperties structure to its initial empty state.

clearAlign()

Restores the default alignment of the text.

clearBin()

Removes the effect of a previous call to setBin(). Text will be drawn in whatever bin it would like to be drawn in, with no explicit ordering.

clearDirection()

Clears the text direction setting. If no text direction is specified, it will be guessed based on the contents of the string.

New in version 1.10.0.

clearDrawOrder()
clearFont()

Restores the default font to the text.

clearGlyphScale()
clearGlyphShift()
clearIndent()

Removes the indent setting from the text. Text will be as wide as it is.

clearPreserveTrailingWhitespace()
clearShadow()

Specifies that a shadow will not be drawn behind the text.

clearShadowColor()

Removes the shadow color specification.

clearSlant()
clearSmallCaps()
clearSmallCapsScale()
clearTabWidth()
clearTextColor()

Removes the text color specification; the text will be colored whatever it was in the source font file.

clearTextScale()
clearUnderscore()
clearUnderscoreHeight()
clearWordwrap()

Removes the wordwrap setting from the text. Text will be as wide as it is.

property direction Direction
Getter

Returns the direction of the text as specified by setDirection().

New in version 1.10.0.

Setter

Specifies the text direction. If none is specified, it will be guessed based on the contents of the string.

New in version 1.10.0.

property draw_order int
Getter

Returns the drawing order set with setDrawOrder().

Setter

Sets the drawing order of text created by the TextNode. This is actually the draw order of the card and frame. The shadow is drawn at _draw_order+1, and the text at _draw_order+2.

This affects the sorting order assigned to the nodes as they are created, and also is passed to whatever bin may be assigned via setBin().

The return value is the first unused draw_order number, e.g. _draw_order + 3.

property font TextFont
Getter

Returns the font currently in use, if any. If no font is in use, this returns the default font.

Setter

Sets the font that will be used when making text. If this is set to NULL, the default font will be used, which can be set via setDefaultFont().

getAlign() Alignment
getBin() str

Returns the drawing bin set with setBin(), or empty string if no bin has been set.

static getClassType() TypeHandle
static getDefaultFont() TextFont

Specifies the default font to be used for any TextNode whose font is uninitialized or NULL. See setFont().

getDirection() Direction

Returns the direction of the text as specified by setDirection().

New in version 1.10.0.

getDrawOrder() int

Returns the drawing order set with setDrawOrder().

getFont() TextFont

Returns the font currently in use, if any. If no font is in use, this returns the default font.

getGlyphScale() float

Returns the scale factor of each letter as specified by setGlyphScale().

getGlyphShift() float

Returns the vertical shift of each letter as specified by setGlyphShift().

getIndent() float
getPreserveTrailingWhitespace() bool

Returns the preserve_trailing_whitespace flag. See setPreserveTrailingWhitespace().

getShadow() LVector2

Returns the offset of the shadow as set by setShadow(). It is an error to call this if hasShadow() is false.

getShadowColor() LColor
getSlant() float

Returns the factor by which the text is specified to slant to the right.

getSmallCaps() bool

Returns the small_caps flag. See setSmallCaps().

getSmallCapsScale() float

Returns the scale factor applied to lowercase letters from their uppercase equivalents, when the small_caps flag is in effect. See setSmallCaps() and setSmallCapsScale().

getTabWidth() float

Returns the width set via setTabWidth().

getTextColor() LColor
getTextScale() float

Returns the scale factor of the text as specified by setTextScale().

getUnderscore() bool

Returns the underscore flag. See setUnderscore().

getUnderscoreHeight() float

Returns the vertical height of the underscore; see setUnderscoreHeight().

getWordwrap() float
property glyph_scale float
Getter

Returns the scale factor of each letter as specified by setGlyphScale().

Setter

Specifies the factor by which to scale each letter of the text as it is placed, in addition to any scales inherited from the node or from setTextScale(). This can be used (possibly in conjunction with setGlyphShift()) to implement superscripting or subscripting.

The glyph scale is cumulative when applied to nested TextProperties. It is intended primarily for implementing superscripts, not for scaling the text in general. See also setTextScale(), which is intended primarily for scaling the text in general, and is not cumulative.

property glyph_shift float
Getter

Returns the vertical shift of each letter as specified by setGlyphShift().

Setter

Specifies a vertical amount to shift each letter of the text as it is placed. This can be used (possibly in conjunction with setGlyphScale()) to implement superscripting or subscripting.

hasAlign() bool
hasBin() bool

Returns true if an explicit drawing bin has been set via setBin(), false otherwise.

hasDirection() bool

New in version 1.10.0.

hasDrawOrder() bool
hasFont() bool
hasGlyphScale() bool
hasGlyphShift() bool
hasIndent() bool
hasPreserveTrailingWhitespace() bool
hasShadow() bool
hasShadowColor() bool
hasSlant() bool
hasSmallCaps() bool
hasSmallCapsScale() bool
hasTabWidth() bool
hasTextColor() bool

Returns true if a text color was specified with setTextColor().

hasTextScale() bool
hasUnderscore() bool
hasUnderscoreHeight() bool
hasWordwrap() bool
property indent float

Getter Setter

Specifies the amount of extra space that is inserted before the first character of each line. This can be thought of as a left margin.

isAnySpecified() bool

Returns true if any properties have been specified, false otherwise.

property preserve_trailing_whitespace bool
Getter

Returns the preserve_trailing_whitespace flag. See setPreserveTrailingWhitespace().

Setter

Sets the preserve_trailing_whitespace flag. When this is set, trailing whitespace at the end of the line is not stripped when the text is wordwrapped (it is stripped by default). Since the trailing whitespace is invisible, this is important primarily for determining the proper width of a frame or card behind the text.

setAlign(align_type: Alignment)

Specifies the alignment of the text within its margins.

setBin(bin: str)

Names the CullBin that the text geometry should be assigned to. If this is set, then a CullBinAttrib will be created to explicitly place each component in the named bin.

The draw_order value will also be passed to each CullBinAttrib as appropriate; this is particularly useful if this names a CullBinFixed, e.g. “fixed”.

static setDefaultFont(param0: TextFont)

Specifies the default font to be used for any TextNode whose font is uninitialized or NULL. See setFont().

setDirection(direction: Direction)

Specifies the text direction. If none is specified, it will be guessed based on the contents of the string.

New in version 1.10.0.

setDrawOrder(draw_order: int) int

Sets the drawing order of text created by the TextNode. This is actually the draw order of the card and frame. The shadow is drawn at _draw_order+1, and the text at _draw_order+2.

This affects the sorting order assigned to the nodes as they are created, and also is passed to whatever bin may be assigned via setBin().

The return value is the first unused draw_order number, e.g. _draw_order + 3.

setFont(font: TextFont)

Sets the font that will be used when making text. If this is set to NULL, the default font will be used, which can be set via setDefaultFont().

setGlyphScale(glyph_scale: float)

Specifies the factor by which to scale each letter of the text as it is placed, in addition to any scales inherited from the node or from setTextScale(). This can be used (possibly in conjunction with setGlyphShift()) to implement superscripting or subscripting.

The glyph scale is cumulative when applied to nested TextProperties. It is intended primarily for implementing superscripts, not for scaling the text in general. See also setTextScale(), which is intended primarily for scaling the text in general, and is not cumulative.

setGlyphShift(glyph_shift: float)

Specifies a vertical amount to shift each letter of the text as it is placed. This can be used (possibly in conjunction with setGlyphScale()) to implement superscripting or subscripting.

setIndent(indent: float)

Specifies the amount of extra space that is inserted before the first character of each line. This can be thought of as a left margin.

setPreserveTrailingWhitespace(preserve_trailing_whitespace: bool)

Sets the preserve_trailing_whitespace flag. When this is set, trailing whitespace at the end of the line is not stripped when the text is wordwrapped (it is stripped by default). Since the trailing whitespace is invisible, this is important primarily for determining the proper width of a frame or card behind the text.

setShadow(shadow_offset: LVecBase2)

Specifies that the text should be drawn with a shadow, by creating a second copy of the text and offsetting it slightly behind the first.

setShadow(xoffset: float, yoffset: float)

Specifies that the text should be drawn with a shadow, by creating a second copy of the text and offsetting it slightly behind the first.

setShadowColor(shadow_color: LColor)
setShadowColor(r: float, g: float, b: float, a: float)
setSlant(slant: float)

Specifies the factor by which the text slants to the right.

setSmallCaps(small_caps: bool)

Sets the small_caps flag. When this is set, lowercase letters are generated as scaled-down versions of their uppercase equivalents. This is particularly useful to set for fonts that do not have lowercase letters.

It is also a good idea to set this for a (dynamic) font that has already implemented lowercase letters as scaled-down versions of their uppercase equivalents, since without this flag the texture memory may needlessly duplicate equivalent glyphs for upper and lowercase letters. Setting this flag causes the texture memory to share the mixed-case letters.

The amount by which the lowercase letters are scaled is specified by setSmallCapsScale().

setSmallCapsScale(small_caps_scale: float)

Sets the scale factor applied to lowercase letters from their uppercase equivalents, when the small_caps flag is in effect. See setSmallCaps(). Normally, this will be a number less than one.

setTabWidth(tab_width: float)

Sets the width of each tab stop, in screen units. A tab character embedded in the text will advance the horizontal position to the next tab stop.

setTextColor(text_color: LColor)

Sets the color of the text. Note that this will modulate the color of all components of the text, including the shadow and outline. If you wish to only set the foreground color, see DynamicTextFont.setFg().

setTextColor(r: float, g: float, b: float, a: float)

Sets the color of the text. Note that this will modulate the color of all components of the text, including the shadow and outline. If you wish to only set the foreground color, see DynamicTextFont.setFg().

setTextScale(text_scale: float)

Specifies the factor by which to scale the text, in addition to any scalings imposed by the node, as well as in addition to the glyph scale.

The text scale is not cumulative when applied to nested TextProperties. See also setGlyphScale(), which is cumulative.

setUnderscore(underscore: bool)

Sets the underscore flag. When this is set, the text is underscored with a one-pixel line the same color as the text foreground, drawn at the baseline.

setUnderscoreHeight(underscore_height: float)

Specifies the vertical height of the underscore, relative to the text baseline. This only has meaning if the underscore mode is enabled with setUnderscore().

setWordwrap(wordwrap: float)

Sets the text up to automatically wordwrap when it exceeds the indicated width. This can be thought of as a right margin or margin width.

property shadow LVector2
Getter

Returns the offset of the shadow as set by setShadow(). It is an error to call this if hasShadow() is false.

Setter

Specifies that the text should be drawn with a shadow, by creating a second copy of the text and offsetting it slightly behind the first.

Specifies that the text should be drawn with a shadow, by creating a second copy of the text and offsetting it slightly behind the first.

property shadow_color LColor

Getter Setter

property slant float
Getter

Returns the factor by which the text is specified to slant to the right.

Setter

Specifies the factor by which the text slants to the right.

property small_caps bool
Getter

Returns the small_caps flag. See setSmallCaps().

Setter

Sets the small_caps flag. When this is set, lowercase letters are generated as scaled-down versions of their uppercase equivalents. This is particularly useful to set for fonts that do not have lowercase letters.

It is also a good idea to set this for a (dynamic) font that has already implemented lowercase letters as scaled-down versions of their uppercase equivalents, since without this flag the texture memory may needlessly duplicate equivalent glyphs for upper and lowercase letters. Setting this flag causes the texture memory to share the mixed-case letters.

The amount by which the lowercase letters are scaled is specified by setSmallCapsScale().

property small_caps_scale float
Getter

Returns the scale factor applied to lowercase letters from their uppercase equivalents, when the small_caps flag is in effect. See setSmallCaps() and setSmallCapsScale().

Setter

Sets the scale factor applied to lowercase letters from their uppercase equivalents, when the small_caps flag is in effect. See setSmallCaps(). Normally, this will be a number less than one.

property tab_width float
Getter

Returns the width set via setTabWidth().

Setter

Sets the width of each tab stop, in screen units. A tab character embedded in the text will advance the horizontal position to the next tab stop.

property text_color LColor

Getter Setter

Sets the color of the text. Note that this will modulate the color of all components of the text, including the shadow and outline. If you wish to only set the foreground color, see DynamicTextFont.setFg().

Sets the color of the text. Note that this will modulate the color of all components of the text, including the shadow and outline. If you wish to only set the foreground color, see DynamicTextFont.setFg().

property text_scale float
Getter

Returns the scale factor of the text as specified by setTextScale().

Setter

Specifies the factor by which to scale the text, in addition to any scalings imposed by the node, as well as in addition to the glyph scale.

The text scale is not cumulative when applied to nested TextProperties. See also setGlyphScale(), which is cumulative.

property underscore bool
Getter

Returns the underscore flag. See setUnderscore().

Setter

Sets the underscore flag. When this is set, the text is underscored with a one-pixel line the same color as the text foreground, drawn at the baseline.

property underscore_height float
Getter

Returns the vertical height of the underscore; see setUnderscoreHeight().

Setter

Specifies the vertical height of the underscore, relative to the text baseline. This only has meaning if the underscore mode is enabled with setUnderscore().

property wordwrap float

Getter Setter

Sets the text up to automatically wordwrap when it exceeds the indicated width. This can be thought of as a right margin or margin width.

write(out: ostream, indent_level: int)