Panda3D
bulletContactResult.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletContactResult.cxx
10  * @author enn0x
11  * @date 2010-03-08
12  */
13 
14 #include "bulletContactResult.h"
15 
16 btManifoldPoint BulletContact::_empty;
17 BulletContact BulletContactResult::_empty;
18 
19 /**
20  *
21  */
22 BulletContact::
23 BulletContact() : _mp(_empty) {
24 
25  _node0 = nullptr;
26  _node1 = nullptr;
27 }
28 
29 /**
30  *
31  */
32 BulletContact::
33 BulletContact(const BulletContact &other) : _mp(other._mp) {
34 
35  _node0 = other._node0;
36  _node1 = other._node1;
37  _part_id0 = other._part_id0;
38  _part_id1 = other._part_id1;
39  _idx0 = other._idx0;
40  _idx1 = other._idx1;
41 }
42 
43 /**
44  *
45  */
46 BulletContactResult::
47 BulletContactResult() : btCollisionWorld::ContactResultCallback() {
48 
49 #if BT_BULLET_VERSION >= 281
50  _filter_cb = nullptr;
51  _filter_proxy = nullptr;
52  _filter_set = false;
53 #endif
54 }
55 
56 #if BT_BULLET_VERSION >= 281
57 /**
58  *
59  */
60 void BulletContactResult::
61 use_filter(btOverlapFilterCallback *cb, btBroadphaseProxy *proxy) {
62 
63  nassertv(cb);
64  nassertv(proxy);
65 
66  _filter_cb = cb;
67  _filter_proxy = proxy;
68  _filter_set = true;
69 }
70 
71 /**
72  *
73  */
74 bool BulletContactResult::
75 needsCollision(btBroadphaseProxy *proxy0) const {
76 
77  if (_filter_set) {
78  return _filter_cb->needBroadphaseCollision(proxy0, _filter_proxy);
79  }
80  else {
81  return true;
82  }
83 }
84 
85 /**
86  *
87  */
88 btScalar BulletContactResult::
89 addSingleResult(btManifoldPoint &mp,
90  const btCollisionObjectWrapper *wrap0, int part_id0, int idx0,
91  const btCollisionObjectWrapper *wrap1, int part_id1, int idx1) {
92 
93  const btCollisionObject *obj0 = wrap0->getCollisionObject();
94  const btCollisionObject *obj1 = wrap1->getCollisionObject();
95 
96  BulletContact contact;
97 
98  contact._mp = BulletManifoldPoint(mp);
99  contact._node0 = obj0 ? (PandaNode *)obj0->getUserPointer() : nullptr;
100  contact._node1 = obj1 ? (PandaNode *)obj1->getUserPointer() : nullptr;
101  contact._part_id0 = part_id0;
102  contact._part_id1 = part_id1;
103  contact._idx0 = idx0;
104  contact._idx1 = idx1;
105 
106  _contacts.push_back(contact);
107 
108  return 1.0f;
109 }
110 #else
111 /**
112  *
113  */
114 btScalar BulletContactResult::
115 addSingleResult(btManifoldPoint &mp,
116  const btCollisionObject *obj0, int part_id0, int idx0,
117  const btCollisionObject *obj1, int part_id1, int idx1) {
118 
119  BulletContact contact;
120 
121  contact._mp = BulletManifoldPoint(mp);
122  contact._node0 = obj0 ? (PandaNode *)obj0->getUserPointer() : nullptr;
123  contact._node1 = obj1 ? (PandaNode *)obj1->getUserPointer() : nullptr;
124  contact._part_id0 = part_id0;
125  contact._part_id1 = part_id1;
126  contact._idx0 = idx0;
127  contact._idx1 = idx1;
128 
129  _contacts.push_back(contact);
130 
131  return 1.0f;
132 }
133 #endif
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.