Panda3D
Public Member Functions | Static Public Member Functions | List of all members
PGScrollFrame Class Reference

This is a special kind of frame that pretends to be much larger than it actually is. More...

#include "pgScrollFrame.h"

Inheritance diagram for PGScrollFrame:
PGVirtualFrame PGSliderBarNotify PGItem PGItemNotify PandaNode TypedWritableReferenceCount Namable LinkedListNode TypedWritable ReferenceCount MemoryBase TypedObject MemoryBase MemoryBase

Public Member Functions

 PGScrollFrame (const std::string &name="")
 
void clear_horizontal_slider ()
 Removes the horizontal scroll bar from control of the frame. More...
 
void clear_vertical_slider ()
 Removes the vertical scroll bar from control of the frame. More...
 
void clear_virtual_frame ()
 Removes the virtual frame from the item. More...
 
virtual bool cull_callback (CullTraverser *trav, CullTraverserData &data)
 This function will be called during the cull traversal to perform any additional operations that should be performed at cull time. More...
 
virtual TypeHandle force_init_type ()
 
bool get_auto_hide () const
 Returns the auto_hide flag. More...
 
PGSliderBarget_horizontal_slider () const
 Returns the PGSliderBar that serves as the horizontal scroll bar for this frame, if any, or NULL if it is not set. More...
 
bool get_manage_pieces () const
 Returns the manage_pieces flag. More...
 
virtual TypeHandle get_type () const
 
PGSliderBarget_vertical_slider () const
 Returns the PGSliderBar that serves as the vertical scroll bar for this frame, if any, or NULL if it is not set. More...
 
const LVecBase4 & get_virtual_frame () const
 Returns the bounding rectangle of the virtual frame. More...
 
bool has_virtual_frame () const
 Returns true if the virtual frame has a bounding rectangle; see set_virtual_frame(). More...
 
virtual PandaNodemake_copy () const
 Returns a newly-allocated Node that is a shallow copy of this one. More...
 
void recompute ()
 Forces the PGScrollFrame to recompute itself right now. More...
 
void remanage ()
 Manages the position and size of the scroll bars. More...
 
void set_auto_hide (bool auto_hide)
 Sets the auto_hide flag. More...
 
void set_horizontal_slider (PGSliderBar *horizontal_slider)
 Sets the PGSliderBar object that will serve as the horizontal scroll bar for this frame. More...
 
void set_manage_pieces (bool manage_pieces)
 Sets the manage_pieces flag. More...
 
void set_vertical_slider (PGSliderBar *vertical_slider)
 Sets the PGSliderBar object that will serve as the vertical scroll bar for this frame. More...
 
void set_virtual_frame (PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
 Sets the bounding rectangle of the virtual frame. More...
 
void set_virtual_frame (const LVecBase4 &virtual_frame)
 Sets the bounding rectangle of the virtual frame. More...
 
void setup (PN_stdfloat width, PN_stdfloat height, PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top, PN_stdfloat slider_width, PN_stdfloat bevel)
 Creates a PGScrollFrame with the indicated dimensions, and the indicated virtual frame. More...
 
virtual void xform (const LMatrix4 &mat)
 Transforms the contents of this node by the indicated matrix, if it means anything to do so. More...
 
- Public Member Functions inherited from PGVirtualFrame
 PGVirtualFrame (const std::string &name="")
 
void clear_clip_frame ()
 Removes the clip frame from the item. More...
 
PandaNodeget_canvas_node () const
 Returns the special node that holds all of the children that appear in the virtual canvas. More...
 
PandaNodeget_canvas_parent () const
 Returns the parent node of the canvas_node. More...
 
const TransformStateget_canvas_transform () const
 Returns the transform of the virtual canvas. More...
 
const LVecBase4 & get_clip_frame () const
 Returns the bounding rectangle of the clip frame. More...
 
bool has_clip_frame () const
 Returns true if the clip frame has been set; see set_clip_frame(). More...
 
void set_canvas_transform (const TransformState *transform)
 Changes the transform of the virtual canvas. More...
 
void set_clip_frame (PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
 Sets the bounding rectangle of the clip frame. More...
 
void set_clip_frame (const LVecBase4 &clip_frame)
 Sets the bounding rectangle of the clip frame. More...
 
void setup (PN_stdfloat width, PN_stdfloat height)
 Creates a PGVirtualFrame with the indicated dimensions. More...
 
- Public Member Functions inherited from PGItem
 PGItem (const std::string &name)
 
virtual void candidate (const MouseWatcherParameter &param, bool background)
 This is a callback hook function, called whenever the user highlights an option in the IME window. More...
 
void clear_frame ()
 Removes the bounding rectangle from the item. More...
 
void clear_state_def (int state)
 Resets the NodePath assigned to the indicated state to its initial default, with only a frame representation if appropriate. More...
 
virtual void enter_region (const MouseWatcherParameter &param)
 This is a callback hook function, called whenever the mouse enters the region. More...
 
virtual void exit_region (const MouseWatcherParameter &param)
 This is a callback hook function, called whenever the mouse exits the region. More...
 
virtual void focus_in ()
 This is a callback hook function, called whenever the widget gets the keyboard focus. More...
 
virtual void focus_out ()
 This is a callback hook function, called whenever the widget loses the keyboard focus. More...
 
bool get_active () const
 Returns whether the PGItem is currently active for mouse events. More...
 
bool get_background_focus () const
 Returns whether background_focus is currently enabled. More...
 
std::string get_enter_event () const
 Returns the event name that will be thrown when the item is active and the mouse enters its frame, but not any nested frames. More...
 
std::string get_exit_event () const
 Returns the event name that will be thrown when the item is active and the mouse exits its frame, or enters a nested frame. More...
 
bool get_focus () const
 Returns whether the PGItem currently has focus for keyboard events. More...
 
std::string get_focus_in_event () const
 Returns the event name that will be thrown when the item gets the keyboard focus. More...
 
std::string get_focus_out_event () const
 Returns the event name that will be thrown when the item loses the keyboard focus. More...
 
const LVecBase4 & get_frame () const
 Returns the bounding rectangle of the item. More...
 
LMatrix4 get_frame_inv_xform () const
 Returns the inverse of the frame transform matrix. More...
 
PGFrameStyle get_frame_style (int state)
 Returns the kind of frame that will be drawn behind the item when it is in the indicated state. More...
 
const std::string & get_id () const
 Returns the unique ID assigned to this PGItem. More...
 
std::string get_keystroke_event () const
 Returns the event name that will be thrown when the item is active and any key is pressed by the user. More...
 
PGItemNotifyget_notify () const
 Returns the object which will be notified when the PGItem changes, if any. More...
 
int get_num_state_defs () const
 
std::string get_press_event (const ButtonHandle &button) const
 Returns the event name that will be thrown when the item is active and the indicated mouse or keyboard button is depressed while the mouse is within the frame. More...
 
PGMouseWatcherRegionget_region () const
 Returns the MouseWatcherRegion associated with this item. More...
 
std::string get_release_event (const ButtonHandle &button) const
 Returns the event name that will be thrown when the item is active and the indicated mouse or keyboard button, formerly clicked down is within the frame, is released. More...
 
std::string get_repeat_event (const ButtonHandle &button) const
 Returns the event name that will be thrown when the item is active and the indicated mouse or keyboard button is continuously held down while the mouse is within the frame. More...
 
int get_state () const
 Returns the "state" of this particular PGItem. More...
 
NodePathget_state_def (int state)
 
int get_suppress_flags () const
 This is just an interface to get the suppress flags on the underlying MouseWatcherRegion. More...
 
std::string get_within_event () const
 Returns the event name that will be thrown when the item is active and the mouse moves within the boundaries of the frame. More...
 
std::string get_without_event () const
 Returns the event name that will be thrown when the item is active and the mouse moves completely outside the boundaries of the frame. More...
 
bool has_frame () const
 Returns true if the item has a bounding rectangle; see set_frame(). More...
 
bool has_notify () const
 Returns true if there is an object configured to be notified when the PGItem changes, false otherwise. More...
 
bool has_state_def (int state) const
 Returns true if get_state_def() has ever been called for the indicated state (thus defining a render subgraph for this state index), false otherwise. More...
 
NodePath instance_to_state_def (int state, const NodePath &path)
 Parents an instance of the bottom node of the indicated NodePath to the indicated state index. More...
 
virtual void keystroke (const MouseWatcherParameter &param, bool background)
 This is a callback hook function, called whenever the user presses a key. More...
 
virtual void move (const MouseWatcherParameter &param)
 This is a callback hook function, called whenever a mouse is moved while within the region. More...
 
virtual void press (const MouseWatcherParameter &param, bool background)
 This is a callback hook function, called whenever a mouse or keyboard button is depressed while the mouse is within the region. More...
 
virtual void release (const MouseWatcherParameter &param, bool background)
 This is a callback hook function, called whenever a mouse or keyboard button previously depressed with press() is released. More...
 
virtual void set_active (bool active)
 Sets whether the PGItem is active for mouse watching. More...
 
void set_background_focus (bool focus)
 Sets the background_focus flag for this item. More...
 
virtual void set_focus (bool focus)
 Sets whether the PGItem currently has keyboard focus. More...
 
void set_frame (PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
 Sets the bounding rectangle of the item, in local coordinates. More...
 
void set_frame (const LVecBase4 &frame)
 Sets the bounding rectangle of the item, in local coordinates. More...
 
void set_frame_style (int state, const PGFrameStyle &style)
 Changes the kind of frame that will be drawn behind the item when it is in the indicated state. More...
 
void set_id (const std::string &id)
 Set the unique ID assigned to this PGItem. More...
 
void set_name (const std::string &name)
 
void set_notify (PGItemNotify *notify)
 Sets the object which will be notified when the PGItem changes. More...
 
void set_state (int state)
 Sets the "state" of this particular PGItem. More...
 
void set_suppress_flags (int suppress_flags)
 This is just an interface to set the suppress flags on the underlying MouseWatcherRegion. More...
 
virtual void within_region (const MouseWatcherParameter &param)
 This is a callback hook function, called whenever the mouse moves within the boundaries of the region, even if it is also within the boundaries of a nested region. More...
 
virtual void without_region (const MouseWatcherParameter &param)
 This is a callback hook function, called whenever the mouse moves completely outside the boundaries of the region. More...
 
- Public Member Functions inherited from PandaNode
 PandaNode (const std::string &name)
 
void add_child (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread())
 
virtual void add_for_draw (CullTraverser *trav, CullTraverserData &data)
 Adds the node's contents to the CullResult we are building up during the cull traversal, so that it will be drawn at render time. More...
 
void add_stashed (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread())
 Adds a new child to the node, directly as a stashed child. More...
 
void adjust_draw_mask (DrawMask show_mask, DrawMask hide_mask, DrawMask clear_mask)
 Adjusts the hide/show bits of this particular node. More...
 
virtual void apply_attribs_to_vertices (const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer)
 Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate. More...
 
virtual Lightas_light ()
 Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not. More...
 
void clear_attrib (TypeHandle type)
 
void clear_attrib (int slot)
 Removes the render attribute of the given type from this node. More...
 
void clear_bounds ()
 Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node. More...
 
void clear_effect (TypeHandle type)
 Removes the render effect of the given type from this node. More...
 
void clear_effects (Thread *current_thread=Thread::get_current_thread())
 
void clear_state (Thread *current_thread=Thread::get_current_thread())
 
void clear_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread())
 
void clear_transform (Thread *current_thread=Thread::get_current_thread())
 
void clear_unexpected_change (unsigned int flags)
 Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node. More...
 
virtual PandaNodecombine_with (PandaNode *other)
 Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined. More...
 
int compare_tags (const PandaNode *other) const
 Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one. More...
 
void copy_all_properties (PandaNode *other)
 Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one. More...
 
void copy_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread())
 Makes another instance of all the children of the other node, copying them to this node. More...
 
void copy_tags (PandaNode *other)
 Copies all of the tags stored on the other node onto this node. More...
 
int count_num_descendants () const
 
virtual CPT (TransformState) calc_tight_bounds(LPoint3 &min_point
 
 CPT (RenderAttrib) get_attrib(TypeHandle type) const
 
 CPT (RenderAttrib) get_attrib(int slot) const
 
 CPT (RenderEffect) get_effect(TypeHandle type) const
 
 CPT (RenderState) get_state(Thread *current_thread
 
 CPT (RenderEffects) get_effects(Thread *current_thread
 
 CPT (TransformState) get_transform(Thread *current_thread
 
 CPT (TransformState) get_prev_transform(Thread *current_thread
 
 CPT (RenderAttrib) get_off_clip_planes(Thread *current_thread
 
 CPT (BoundingVolume) get_bounds(Thread *current_thread
 
 CPT (BoundingVolume) get_bounds(UpdateSeq &seq
 
 CPT (BoundingVolume) get_internal_bounds(Thread *current_thread
 
virtual PandaNodedupe_for_flatten () const
 This is similar to make_copy(), but it makes a copy for the specific purpose of flatten. More...
 
int find_child (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated child node, if it is a child, or -1 if it is not. More...
 
int find_parent (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated parent node, if it is a parent, or -1 if it is not. More...
 
int find_stashed (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not. More...
 
BoundingVolume::BoundsType get_bounds_type () const
 
PandaNodeget_child (int n, Thread *current_thread=Thread::get_current_thread()) const
 
int get_child_sort (int n, Thread *current_thread=Thread::get_current_thread()) const
 Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()). More...
 
Children get_children (Thread *current_thread=Thread::get_current_thread()) const
 
DrawMask get_draw_control_mask () const
 
DrawMask get_draw_show_mask () const
 
int get_fancy_bits (Thread *current_thread=Thread::get_current_thread()) const
 Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node. More...
 
virtual int get_first_visible_child () const
 Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node. More...
 
int get_internal_vertices (Thread *current_thread=Thread::get_current_thread()) const
 
CollideMask get_into_collide_mask () const
 
virtual CollideMask get_legal_collide_mask () const
 
int get_nested_vertices (Thread *current_thread=Thread::get_current_thread()) const
 
CollideMask get_net_collide_mask (Thread *current_thread=Thread::get_current_thread()) const
 Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below. More...
 
DrawMask get_net_draw_control_mask () const
 Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited. More...
 
DrawMask get_net_draw_show_mask () const
 Returns the union of all draw_show_mask values–of renderable nodes only– at this level and below. More...
 
virtual int get_next_visible_child (int n) const
 Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node. More...
 
int get_num_children (Thread *current_thread=Thread::get_current_thread()) const
 
int get_num_parents (Thread *current_thread=Thread::get_current_thread()) const
 
int get_num_stashed (Thread *current_thread=Thread::get_current_thread()) const
 
size_t get_num_tags () const
 
PandaNodeget_parent (int n, Thread *current_thread=Thread::get_current_thread()) const
 
Parents get_parents (Thread *current_thread=Thread::get_current_thread()) const
 
PandaNodeget_stashed (int n, Thread *current_thread=Thread::get_current_thread()) const
 
Stashed get_stashed (Thread *current_thread=Thread::get_current_thread()) const
 
int get_stashed_sort (int n, Thread *current_thread=Thread::get_current_thread()) const
 Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()). More...
 
std::string get_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const
 
std::string get_tag_key (size_t i) const
 
void get_tag_keys (vector_string &keys) const
 Fills the given vector up with the list of tags on this PandaNode. More...
 
unsigned int get_unexpected_change (unsigned int flags) const
 Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set. More...
 
virtual int get_unsafe_to_apply_attribs () const
 Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node. More...
 
virtual int get_visible_child () const
 Returns the index number of the currently visible child of this node. More...
 
bool has_attrib (TypeHandle type) const
 
bool has_attrib (int slot) const
 
bool has_dirty_prev_transform () const
 
bool has_effect (TypeHandle type) const
 
virtual bool has_selective_visibility () const
 Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered. More...
 
virtual bool has_single_child_visibility () const
 Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera). More...
 
bool has_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const
 
bool has_tags () const
 
virtual bool is_ambient_light () const
 Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light. More...
 
bool is_bounds_stale () const
 
virtual bool is_collision_node () const
 A simple downcast check. More...
 
bool is_final (Thread *current_thread=Thread::get_current_thread()) const
 
virtual bool is_geom_node () const
 A simple downcast check. More...
 
virtual bool is_lod_node () const
 A simple downcast check. More...
 
bool is_overall_hidden () const
 
bool is_scene_root () const
 Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise. More...
 
bool is_under_scene_root () const
 Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root. More...
 
void list_tags (std::ostream &out, const std::string &separator="\n") const
 Writes a list of all the tag keys assigned to the node to the indicated stream. More...
 
void ls (std::ostream &out, int indent_level) const
 
void mark_bounds_stale (Thread *current_thread=Thread::get_current_thread()) const
 
void mark_internal_bounds_stale (Thread *current_thread=Thread::get_current_thread())
 
virtual void output (std::ostream &out) const
 
void prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state)
 
virtual bool preserve_name () const
 Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise. More...
 
 PT (PandaNode) copy_subgraph(Thread *current_thread
 
void remove_all_children (Thread *current_thread=Thread::get_current_thread())
 Removes all the children from the node at once, including stashed children. More...
 
void remove_child (int child_index, Thread *current_thread=Thread::get_current_thread())
 Removes the nth child from the node. More...
 
bool remove_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Removes the indicated child from the node. More...
 
void remove_stashed (int child_index, Thread *current_thread=Thread::get_current_thread())
 Removes the nth stashed child from the node. More...
 
bool replace_child (PandaNode *orig_child, PandaNode *new_child, Thread *current_thread=Thread::get_current_thread())
 Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead. More...
 
void replace_node (PandaNode *other)
 Inserts this node into the scene graph in place of the other one, and removes the other node. More...
 
void reset_prev_transform (Thread *current_thread=Thread::get_current_thread())
 Resets the transform that represents this node's "previous" position to the same as the current transform. More...
 
virtual bool safe_to_combine () const
 Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes of compatible type, adding children or whatever. More...
 
virtual bool safe_to_combine_children () const
 Returns true if it is generally safe to combine the children of this PandaNode with each other. More...
 
virtual bool safe_to_flatten () const
 Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating instances (by calling dupe_for_flatten()), false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful). More...
 
virtual bool safe_to_flatten_below () const
 Returns true if a flatten operation may safely continue past this node, or false if nodes below this node may not be molested. More...
 
virtual bool safe_to_modify_transform () const
 Returns true if it is safe to automatically adjust the transform on this kind of node. More...
 
virtual bool safe_to_transform () const
 Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xform() method, false otherwise. More...
 
void set_attrib (const RenderAttrib *attrib, int override=0)
 Adds the indicated render attribute to the scene graph on this node. More...
 
void set_bound (const BoundingVolume *volume)
 Deprecated. More...
 
void set_bounds (const BoundingVolume *volume)
 Resets the bounding volume so that it is the indicated volume. More...
 
void set_bounds_type (BoundingVolume::BoundsType bounds_type)
 Specifies the desired type of bounding volume that will be created for this node. More...
 
void set_effect (const RenderEffect *effect)
 Adds the indicated render effect to the scene graph on this node. More...
 
void set_effects (const RenderEffects *effects, Thread *current_thread=Thread::get_current_thread())
 
void set_final (bool flag)
 
void set_into_collide_mask (CollideMask mask)
 
void set_overall_hidden (bool overall_hidden)
 
void set_prev_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread())
 Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More...
 
void set_state (const RenderState *state, Thread *current_thread=Thread::get_current_thread())
 
void set_tag (const std::string &key, const std::string &value, Thread *current_thread=Thread::get_current_thread())
 
void set_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread())
 
void set_unexpected_change (unsigned int flags)
 Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node. More...
 
bool stash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Stashes the indicated child node. More...
 
void stash_child (int child_index, Thread *current_thread=Thread::get_current_thread())
 Stashes the indicated child node. More...
 
void steal_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread())
 Moves all the children from the other node onto this node. More...
 
bool unstash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Returns the indicated stashed node to normal child status. More...
 
void unstash_child (int stashed_index, Thread *current_thread=Thread::get_current_thread())
 Returns the indicated stashed node to normal child status. More...
 
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More...
 
virtual void write (std::ostream &out, int indent_level) const
 
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file. More...
 
void write_recorder (BamWriter *manager, Datagram &dg)
 This method is provided for the benefit of classes (like MouseRecorder) that inherit from PandaMode and also RecorderBase. More...
 
- Public Member Functions inherited from TypedWritableReferenceCount
 TypedWritableReferenceCount (const TypedWritableReferenceCount &copy)
 
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More...
 
void operator= (const TypedWritableReferenceCount &copy)
 
- Public Member Functions inherited from TypedWritable
 TypedWritable (const TypedWritable &copy)
 
virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More...
 
vector_uchar encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
 
bool encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
 
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More...
 
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter. More...
 
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
 
void operator= (const TypedWritable &copy)
 
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More...
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 
- Public Member Functions inherited from Namable
 Namable (const std::string &initial_name="")
 
void clear_name ()
 Resets the Namable's name to empty. More...
 
const std::string & get_name () const
 
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty. More...
 
void output (std::ostream &out) const
 Outputs the Namable. More...
 
void set_name (const std::string &name)
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PGVirtualFrame
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PGItem
static void background_candidate (const MouseWatcherParameter &param)
 Calls candidate() on all the PGItems with background focus. More...
 
static void background_keystroke (const MouseWatcherParameter &param)
 Calls keystroke() on all the PGItems with background focus. More...
 
static void background_press (const MouseWatcherParameter &param)
 Calls press() on all the PGItems with background focus. More...
 
static void background_release (const MouseWatcherParameter &param)
 Calls release() on all the PGItems with background focus. More...
 
static TypeHandle get_class_type ()
 
static std::string get_enter_prefix ()
 Returns the prefix that is used to define the enter event for all PGItems. More...
 
static std::string get_exit_prefix ()
 Returns the prefix that is used to define the exit event for all PGItems. More...
 
static std::string get_focus_in_prefix ()
 Returns the prefix that is used to define the focus_in event for all PGItems. More...
 
static PGItemget_focus_item ()
 Returns the one PGItem in the world that currently has keyboard focus, if any, or NULL if no item has keyboard focus. More...
 
static std::string get_focus_out_prefix ()
 Returns the prefix that is used to define the focus_out event for all PGItems. More...
 
static std::string get_keystroke_prefix ()
 Returns the prefix that is used to define the keystroke event for all PGItems. More...
 
static std::string get_press_prefix ()
 Returns the prefix that is used to define the press event for all PGItems. More...
 
static std::string get_release_prefix ()
 Returns the prefix that is used to define the release event for all PGItems. More...
 
static std::string get_repeat_prefix ()
 Returns the prefix that is used to define the repeat event for all PGItems. More...
 
static TextNodeget_text_node ()
 Returns the TextNode object that will be used by all PGItems to generate default labels given a string. More...
 
static std::string get_within_prefix ()
 Returns the prefix that is used to define the within event for all PGItems. More...
 
static std::string get_without_prefix ()
 Returns the prefix that is used to define the without event for all PGItems. More...
 
static void init_type ()
 
static void set_text_node (TextNode *node)
 Changes the TextNode object that will be used by all PGItems to generate default labels given a string. More...
 
- Static Public Member Functions inherited from PandaNode
static DrawMask get_all_camera_mask ()
 
static TypeHandle get_class_type ()
 
static DrawMask get_overall_bit ()
 
static void init_type ()
 
static PT (PandaNode) decode_from_bam_stream(vector_uchar data
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type PandaNode. More...
 
static void reset_all_prev_transform (Thread *current_thread=Thread::get_current_thread())
 Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform. More...
 
static void set_scene_root_func (SceneRootFunc *func)
 This is used by the GraphicsEngine to hook in a pointer to the scene_root_func(), the function to determine whether the node is an active scene root. More...
 
- Static Public Member Functions inherited from TypedWritableReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
static PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data
 
- Static Public Member Functions inherited from TypedWritable
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)
 Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More...
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Namable
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Types inherited from PandaNode
enum  FancyBits {
  FB_transform = 0x0001, FB_state = 0x0002, FB_effects = 0x0004, FB_tag = 0x0010,
  FB_draw_mask = 0x0020, FB_cull_callback = 0x0040
}
 
typedef bool SceneRootFunc(const PandaNode *)
 
enum  UnexpectedChange {
  UC_parents = 0x001, UC_children = 0x002, UC_transform = 0x004, UC_state = 0x008,
  UC_draw_mask = 0x010
}
 
- Public Attributes inherited from PGItem
 get_num_state_defs
 Returns one more than the highest-numbered state def that was ever assigned to the PGItem. More...
 
 get_state_def
 Returns the Node that is the root of the subgraph that will be drawn when the PGItem is in the indicated state. More...
 
- Public Attributes inherited from PandaNode
 clear_tag
 Removes the value defined for this key on this particular node. More...
 
virtual LPoint3 bool const TransformState Threadcurrent_thread = Thread::get_current_thread()) const
 
Threadcurrent_thread = Thread::get_current_thread()) const
 
virtual LPoint3 bool & found_any
 
 get_all_camera_mask
 Returns a DrawMask that is appropriate for rendering to all cameras. More...
 
 get_bounds_type
 Returns the bounding volume type set with set_bounds_type(). More...
 
 get_child
 Returns the nth child node of this node. More...
 
 get_children
 Returns an object that can be used to walk through the list of children of the node. More...
 
 get_draw_control_mask
 Returns the set of bits in draw_show_mask that are considered meaningful. More...
 
 get_draw_show_mask
 Returns the hide/show bits of this particular node. More...
 
 get_effects
 
 get_internal_bounds
 
 get_internal_vertices
 
 get_into_collide_mask
 Returns the "into" collide mask for this node. More...
 
 get_legal_collide_mask
 Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More...
 
 get_nested_vertices
 
 get_num_children
 Returns the number of child nodes this node has. More...
 
 get_num_parents
 Returns the number of parent nodes this node has. More...
 
 get_num_stashed
 Returns the number of stashed nodes this node has. More...
 
 get_num_tags
 
 get_overall_bit
 
 get_parent
 Returns the nth parent node of this node. More...
 
 get_parents
 Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed(). More...
 
 get_prev_transform
 
 get_python_tags
 
 get_stashed
 Returns the nth stashed child of this node. More...
 
 get_state
 
 get_tag
 
 get_tag_key
 
 get_transform
 
 has_tag
 
 is_bounds_stale
 
 is_final
 Returns the current state of the "final" flag. More...
 
 is_overall_hidden
 Returns true if the node has been hidden to all cameras by clearing its overall bit. More...
 
virtual LPoint3 & max_point
 
static BamReaderreader = nullptr)
 
 set_effects
 Sets the complete RenderEffects that will be applied this node. More...
 
 set_final
 
 set_into_collide_mask
 Sets the "into" CollideMask. More...
 
 set_overall_hidden
 Sets or clears the hidden flag. More...
 
 set_state
 Sets the complete RenderState that will be applied to all nodes at this level and below. More...
 
 set_tag
 Associates a user-defined value with a user-defined key which is stored on the node. More...
 
 set_transform
 Sets the transform that will be applied to this node and below. More...
 
virtual LPoint3 bool const TransformStatetransform
 
- Public Attributes inherited from TypedWritableReferenceCount
static BamReaderreader = nullptr)
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 
- Public Attributes inherited from Namable
 get_name
 
 set_name
 
- Static Public Attributes inherited from TypedWritable
static TypedWritable *const Null = nullptr
 

Detailed Description

This is a special kind of frame that pretends to be much larger than it actually is.

You can scroll through the frame, as if you're looking through a window at the larger frame beneath. All children of this frame node are scrolled and clipped as if they were children of the larger, virtual frame.

This is implemented as a specialization of PGVirtualFrame, which handles the meat of the virtual canvas. This class adds automatic support for scroll bars, and restricts the virtual transform to translate only (no scale or rotate).

Definition at line 39 of file pgScrollFrame.h.

Member Function Documentation

◆ clear_horizontal_slider()

void PGScrollFrame::clear_horizontal_slider ( )
inline

Removes the horizontal scroll bar from control of the frame.

It is your responsibility to actually remove or hide the object itself.

Definition at line 145 of file pgScrollFrame.I.

References set_horizontal_slider().

◆ clear_vertical_slider()

void PGScrollFrame::clear_vertical_slider ( )
inline

Removes the vertical scroll bar from control of the frame.

It is your responsibility to actually remove or hide the object itself.

Definition at line 182 of file pgScrollFrame.I.

References set_vertical_slider().

◆ clear_virtual_frame()

void PGScrollFrame::clear_virtual_frame ( )
inline

Removes the virtual frame from the item.

This effectively sets the virtual frame to the same size as the clip frame. Scrolling will no longer be possible.

Definition at line 66 of file pgScrollFrame.I.

◆ cull_callback()

bool PGScrollFrame::cull_callback ( CullTraverser trav,
CullTraverserData data 
)
virtual

This function will be called during the cull traversal to perform any additional operations that should be performed at cull time.

This may include additional manipulation of render state or additional visible/invisible decisions, or any other arbitrary operation.

Note that this function will *not* be called unless set_cull_callback() is called in the constructor of the derived class. It is necessary to call set_cull_callback() to indicated that we require cull_callback() to be called.

By the time this function is called, the node has already passed the bounding-volume test for the viewing frustum, and the node's transform and state have already been applied to the indicated CullTraverserData object.

The return value is true if this node should be visible, or false if it should be culled.

Reimplemented from PGItem.

Definition at line 91 of file pgScrollFrame.cxx.

◆ get_auto_hide()

bool PGScrollFrame::get_auto_hide ( ) const
inline

Returns the auto_hide flag.

See set_auto_hide().

Definition at line 117 of file pgScrollFrame.I.

◆ get_horizontal_slider()

PGSliderBar * PGScrollFrame::get_horizontal_slider ( ) const
inline

Returns the PGSliderBar that serves as the horizontal scroll bar for this frame, if any, or NULL if it is not set.

Definition at line 154 of file pgScrollFrame.I.

◆ get_manage_pieces()

bool PGScrollFrame::get_manage_pieces ( ) const
inline

Returns the manage_pieces flag.

See set_manage_pieces().

Definition at line 90 of file pgScrollFrame.I.

◆ get_vertical_slider()

PGSliderBar * PGScrollFrame::get_vertical_slider ( ) const
inline

Returns the PGSliderBar that serves as the vertical scroll bar for this frame, if any, or NULL if it is not set.

Definition at line 191 of file pgScrollFrame.I.

◆ get_virtual_frame()

const LVecBase4 & PGScrollFrame::get_virtual_frame ( ) const
inline

Returns the bounding rectangle of the virtual frame.

See set_virtual_frame(). If has_virtual_frame() is false, this returns the item's clip frame.

Definition at line 45 of file pgScrollFrame.I.

References PGVirtualFrame::get_clip_frame().

Referenced by remanage().

◆ has_virtual_frame()

bool PGScrollFrame::has_virtual_frame ( ) const
inline

Returns true if the virtual frame has a bounding rectangle; see set_virtual_frame().

Most PGScrollFrame objects will have a virtual frame.

Definition at line 55 of file pgScrollFrame.I.

◆ make_copy()

PandaNode * PGScrollFrame::make_copy ( ) const
virtual

Returns a newly-allocated Node that is a shallow copy of this one.

It will be a different Node pointer, but its internal data may or may not be shared with that of the original Node.

Reimplemented from PGVirtualFrame.

Definition at line 67 of file pgScrollFrame.cxx.

◆ recompute()

void PGScrollFrame::recompute ( )
inline

Forces the PGScrollFrame to recompute itself right now.

Normally this should not be required.

Definition at line 201 of file pgScrollFrame.I.

Referenced by remanage().

◆ remanage()

void PGScrollFrame::remanage ( )

Manages the position and size of the scroll bars.

Normally this should not need to be called directly.

Definition at line 176 of file pgScrollFrame.cxx.

References PGItem::get_frame(), PGItem::get_frame_style(), PGFrameStyle::get_internal_frame(), PGItem::get_state(), get_virtual_frame(), and recompute().

◆ set_auto_hide()

void PGScrollFrame::set_auto_hide ( bool  auto_hide)
inline

Sets the auto_hide flag.

When this is true, the two scroll bars are automatically hidden if they are not needed (that is, if the virtual frame would fit within the clip frame without them), and they are automatically shown when they are needed.

Setting this flag true forces the manage_pieces flag to also be set true.

Definition at line 104 of file pgScrollFrame.I.

References set_manage_pieces().

Referenced by setup().

◆ set_horizontal_slider()

void PGScrollFrame::set_horizontal_slider ( PGSliderBar horizontal_slider)
inline

Sets the PGSliderBar object that will serve as the horizontal scroll bar for this frame.

It is your responsibility to parent this slider bar to the frame and move it to the appropriate place.

Definition at line 128 of file pgScrollFrame.I.

References PGSliderBar::set_notify().

Referenced by clear_horizontal_slider(), and setup().

◆ set_manage_pieces()

void PGScrollFrame::set_manage_pieces ( bool  manage_pieces)
inline

Sets the manage_pieces flag.

When this is true, the sub-pieces of the scroll frame–that is, the two scroll bars–are automatically positioned and/or resized when the scroll frame's overall frame is changed. They are also automatically resized to fill in the gap when one or the other is hidden.

Definition at line 79 of file pgScrollFrame.I.

Referenced by set_auto_hide(), and setup().

◆ set_vertical_slider()

void PGScrollFrame::set_vertical_slider ( PGSliderBar vertical_slider)
inline

Sets the PGSliderBar object that will serve as the vertical scroll bar for this frame.

It is your responsibility to parent this slider bar to the frame and move it to the appropriate place.

Definition at line 165 of file pgScrollFrame.I.

References PGSliderBar::set_notify().

Referenced by clear_vertical_slider(), and setup().

◆ set_virtual_frame() [1/2]

void PGScrollFrame::set_virtual_frame ( PN_stdfloat  left,
PN_stdfloat  right,
PN_stdfloat  bottom,
PN_stdfloat  top 
)
inline

Sets the bounding rectangle of the virtual frame.

This is the size of the large, virtual canvas which we can see only a portion of at any given time.

Definition at line 19 of file pgScrollFrame.I.

Referenced by setup().

◆ set_virtual_frame() [2/2]

void PGScrollFrame::set_virtual_frame ( const LVecBase4 &  frame)
inline

Sets the bounding rectangle of the virtual frame.

This is the size of the large, virtual canvas which we can see only a portion of at any given time.

Definition at line 28 of file pgScrollFrame.I.

◆ setup()

void PGScrollFrame::setup ( PN_stdfloat  width,
PN_stdfloat  height,
PN_stdfloat  left,
PN_stdfloat  right,
PN_stdfloat  bottom,
PN_stdfloat  top,
PN_stdfloat  slider_width,
PN_stdfloat  bevel 
)

◆ xform()

void PGScrollFrame::xform ( const LMatrix4 &  mat)
virtual

Transforms the contents of this node by the indicated matrix, if it means anything to do so.

For most kinds of nodes, this does nothing.

Reimplemented from PGItem.

Definition at line 110 of file pgScrollFrame.cxx.


The documentation for this class was generated from the following files: