Panda3D
Public Member Functions | Static Public Member Functions | List of all members
PhysxSoftBody Class Reference
Inheritance diagram for PhysxSoftBody:
PhysxObject PhysxEnums TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase

Public Member Functions

PhysxSoftBodyNodecreate_soft_body_node (const char *name)
 
virtual TypeHandle force_init_type ()
 
float get_attachment_tear_factor () const
 Retrieves the attachment soft body tear factor. More...
 
float get_damping_coefficient () const
 Retrieves the damping coefficient. More...
 
float get_density () const
 Gets the soft body density. More...
 
bool get_flag (PhysxSoftBodyFlag flag) const
 Retrieves the value of a single flag. More...
 
float get_friction () const
 Retrieves the soft body friction coefficient. More...
 
unsigned int get_group () const
 Retrieves the collision group this soft body is part of. More...
 
PhysxGroupsMask get_groups_mask () const
 Gets the 128-bit groups mask used for collision filtering. More...
 
const char * get_name () const
 Retrieves the name string. More...
 
unsigned int get_num_particles ()
 Gets the number of cloth particles. More...
 
float get_particle_radius () const
 Gets the soft body particle radius. More...
 
float get_relative_grid_spacing () const
 Gets the relative grid spacing for the broad phase. More...
 
PhysxSceneget_scene () const
 Returns the scene which this soft body belongs to. More...
 
float get_sleep_linear_velocity () const
 Returns the linear velocity below which an soft body may go to sleep. More...
 
PhysxSoftBodyNodeget_soft_body_node () const
 
unsigned int get_solver_iterations () const
 Retrieves the soft body solver iterations. More...
 
float get_stretching_stiffness () const
 Retrieves the soft body stretching stiffness. More...
 
float get_tear_factor () const
 Retrieves the soft body tear factor. More...
 
virtual TypeHandle get_type () const
 
float get_volume_stiffness () const
 Retrieves the soft body volume stiffness. More...
 
bool is_sleeping () const
 Returns true if this soft body is sleeping. More...
 
void link (NxSoftBody *ptr)
 
void ls () const
 
void ls (std::ostream &out, int indent_level=0) const
 
NxSoftBody * ptr () const
 
void put_to_sleep ()
 Forces the soft body to sleep. More...
 
void release ()
 
void set_attachment_tear_factor (float factor)
 Sets the soft body attachment tear factor (must be larger than one). More...
 
void set_damping_coefficient (float coef)
 Sets the damping coefficient in the range from 0 to 1. More...
 
void set_flag (PhysxSoftBodyFlag flag, bool value)
 Sets the value of a single flag. More...
 
void set_friction (float friction)
 Sets the soft body friction coefficient in the range from 0 to 1. More...
 
void set_group (unsigned int group)
 Sets which collision group this soft body is part of. More...
 
void set_groups_mask (const PhysxGroupsMask &mask)
 Sets 128-bit mask used for collision filtering. More...
 
void set_name (const char *name)
 Sets a name string for the object that can be retrieved with get_name(). More...
 
void set_particle_radius (float radius)
 Sets the soft body particle radius (must be positive). More...
 
void set_sleep_linear_velocity (float threshold)
 Sets the linear velocity below which an soft body may go to sleep. More...
 
void set_solver_iterations (unsigned int iterations)
 Sets the soft body solver iterations. More...
 
void set_stretching_stiffness (float stiffness)
 Sets the soft body stretching stiffness in the range from 0 to 1. More...
 
void set_tear_factor (float factor)
 Sets the soft body tear factor (must be larger than one). More...
 
void set_volume_stiffness (float stiffness)
 Sets the soft body volume stiffness in the range from 0 to 1. More...
 
void unlink ()
 
void update ()
 
void wake_up (float wakeCounterValue=NX_SLEEP_INTERVAL)
 Wakes up the soft body if it is sleeping. More...
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from PhysxObject
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Types inherited from PhysxEnums
enum  PhysxActorFlag {
  AF_disable_collision = NX_AF_DISABLE_COLLISION, AF_disable_response = NX_AF_DISABLE_RESPONSE, AF_lock_com = NX_AF_LOCK_COM, AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION,
  AF_contact_modification = NX_AF_CONTACT_MODIFICATION, AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION, AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING
}
 
enum  PhysxBodyFlag {
  BF_disable_gravity = NX_BF_DISABLE_GRAVITY, Bf_frozen_pos_x = NX_BF_FROZEN_POS_X, BF_frozen_pos_y = NX_BF_FROZEN_POS_Y, BF_frozen_pos_z = NX_BF_FROZEN_POS_Z,
  BF_frozen_rot_x = NX_BF_FROZEN_ROT_X, BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y, BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z, BF_frozen_pos = NX_BF_FROZEN_POS,
  BF_frozen_rot = NX_BF_FROZEN_ROT, BF_frozen = NX_BF_FROZEN, BF_kinematic = NX_BF_KINEMATIC, BF_visualization = NX_BF_VISUALIZATION,
  BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL, BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST
}
 
enum  PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE, BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
 
enum  PhysxClothFlag {
  CLF_pressure = NX_CLF_PRESSURE, CLF_static = NX_CLF_STATIC, CLF_disable_collision = NX_CLF_DISABLE_COLLISION, CLF_selfcollision = NX_CLF_SELFCOLLISION,
  CLF_visualization = NX_CLF_VISUALIZATION, CLF_gravity = NX_CLF_GRAVITY, CLF_bending = NX_CLF_BENDING, CLF_bending_ortho = NX_CLF_BENDING_ORTHO,
  CLF_damping = NX_CLF_DAMPING, CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY, CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION, CLF_tearable = NX_CLF_TEARABLE,
  CLF_hardware = NX_CLF_HARDWARE, CLF_comdamping = NX_CLF_COMDAMPING, CLF_validbounds = NX_CLF_VALIDBOUNDS, CLF_fluid_collision = NX_CLF_FLUID_COLLISION,
  CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD, CLF_adhere = NX_CLF_ADHERE
}
 
enum  PhysxCombineMode { CM_average = NX_CM_AVERAGE, CM_min = NX_CM_MIN, CM_multiply = NX_CM_MULTIPLY, CM_max = NX_CM_MAX }
 
enum  PhysxContactPairFlag {
  CPF_ignore_pair = NX_IGNORE_PAIR, CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH, CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH, CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH,
  CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT, CPF_notify_on_roll = NX_NOTIFY_ON_ROLL, CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE, CPF_notify_forces = NX_NOTIFY_FORCES,
  CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD, CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD, CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD, CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION
}
 
enum  PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION, D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
 
enum  PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE, D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
 
enum  PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED, D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED, D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
 
enum  PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED, DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED, DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
 
enum  PhysxFilterOp {
  FO_and = NX_FILTEROP_AND, FO_or = NX_FILTEROP_OR, FO_xor = NX_FILTEROP_XOR, FO_nand = NX_FILTEROP_NAND,
  FO_nor = NX_FILTEROP_NOR, FO_nxor = NX_FILTEROP_NXOR, FO_swap_and = NX_FILTEROP_SWAP_AND
}
 
enum  PhysxForceFieldCoordinates { FFC_cartesian, FFC_spherical, FFC_cylindrical, FFC_toroidal }
 
enum  PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
 
enum  PhysxForceMode {
  FM_force = NX_FORCE, FM_impulse = NX_IMPULSE, FM_velocity_change = NX_VELOCITY_CHANGE, FM_smooth_impulse = NX_SMOOTH_IMPULSE,
  FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE, FM_acceleration = NX_ACCELERATION
}
 
enum  PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED, JF_visualization = NX_JF_VISUALIZATION }
 
enum  PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC, MF_disable_friction = NX_MF_DISABLE_FRICTION, MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
 
enum  PhysxParameter {
  P_penalty_force = NX_PENALTY_FORCE, P_skin_width = NX_SKIN_WIDTH, P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED, P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED,
  P_bounce_threshold = NX_BOUNCE_THRESHOLD, P_dyn_frict_scaling = NX_DYN_FRICT_SCALING, P_sta_frict_scaling = NX_STA_FRICT_SCALING, P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY,
  P_continuous_cd = NX_CONTINUOUS_CD, P_visualization_scale = NX_VISUALIZATION_SCALE, P_adaptive_force = NX_ADAPTIVE_FORCE, P_coll_veta_jointed = NX_COLL_VETO_JOINTED,
  P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK, P_select_hw_algo = NX_SELECT_HW_ALGO, P_ccd_epsilon = NX_CCD_EPSILON, P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD,
  P_bbox_noise_level = NX_BBOX_NOISE_LEVEL, P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE, P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY, P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS,
  P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP, P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION, P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON, P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER,
  P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES, P_visualize_body_axes = NX_VISUALIZE_BODY_AXES, P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES, P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY,
  P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY, P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS, P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES, P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES,
  P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS, P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT, P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL, P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR,
  P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE, P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES, P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS, P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES,
  P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES, P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS, P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS, P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS,
  P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES, P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES, P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC, P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC,
  P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE, P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD, P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS, P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS,
  P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION, P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY, P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS, P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS,
  P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS, P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT, P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION, P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION,
  P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS, P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS, P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA, P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH,
  P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS, P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS, P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS, P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP,
  P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX, P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES, P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING, P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT,
  P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS, P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH, P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS, P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS,
  P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP, P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX, P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES, P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING,
  P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT, P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS, P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES, P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS
}
 
enum  PhysxProjectionMode { PM_none = NX_JPM_NONE, PM_point_mindist = NX_JPM_POINT_MINDIST, PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
 
enum  PhysxPruningStructure {
  PS_none = NX_PRUNING_NONE, PS_octree = NX_PRUNING_OCTREE, PS_quadtree = NX_PRUNING_QUADTREE, PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE,
  PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE
}
 
enum  PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID, PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
 
enum  PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED, RJF_motor_enabled = NX_RJF_MOTOR_ENABLED, RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
 
enum  PhysxSceneFlag {
  SF_disable_sse = NX_SF_DISABLE_SSE, SF_disable_collisions = NX_SF_DISABLE_COLLISIONS, SF_restricted_scene = NX_SF_RESTRICTED_SCENE, SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX,
  SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION, SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY, SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT
}
 
enum  PhysxShapeFlag {
  SF_trigger_on_enter = NX_TRIGGER_ON_ENTER, SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE, SF_trigger_on_stay = NX_TRIGGER_ON_STAY, SF_trigger_enable = NX_TRIGGER_ENABLE,
  SF_visualization = NX_SF_VISUALIZATION, SF_disable_collision = NX_SF_DISABLE_COLLISION, SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING, SF_disable_response = NX_SF_DISABLE_RESPONSE,
  SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES, SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE, SF_feature_indices = NX_SF_FEATURE_INDICES, SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD,
  SF_fluid_drain = NX_SF_FLUID_DRAIN, SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION, SF_fluid_twoway = NX_SF_FLUID_TWOWAY, SF_cloth_drain = NX_SF_CLOTH_DRAIN,
  SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION, SF_cloth_twoway = NX_SF_CLOTH_TWOWAY, SF_softbody_drain = NX_SF_SOFTBODY_DRAIN, SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION,
  SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY
}
 
enum  PhysxShapesType { ST_static = NX_STATIC_SHAPES, ST_dynamic = NX_DYNAMIC_SHAPES, ST_all = NX_ALL_SHAPES }
 
enum  PhysxSoftBodyFlag {
  SBF_static = NX_SBF_STATIC, SBF_disable_collision = NX_SBF_DISABLE_COLLISION, SBF_selfcollision = NX_SBF_SELFCOLLISION, SBF_visualization = NX_SBF_VISUALIZATION,
  SBF_gravity = NX_SBF_GRAVITY, SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION, SBF_damping = NX_SBF_DAMPING, SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY,
  SBF_tearable = NX_SBF_TEARABLE, SBF_hardware = NX_SBF_HARDWARE, SBF_comdamping = NX_SBF_COMDAMPING, SBF_validbounds = NX_SBF_VALIDBOUNDS,
  SBF_fluid_collision = NX_SBF_FLUID_COLLISION, SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD, SBF_adhere = NX_SBF_ADHERE
}
 
enum  PhysxSphericalJointFlag {
  SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED, SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED, SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED, SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED,
  SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED, SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS
}
 
enum  PhysxUpAxis { X_up = NX_X, Y_up = NX_Y, Z_up = NX_Z }
 
enum  PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE, VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL, VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
 
enum  PhysxWheelFlag { WF_steerable_input = 1<<0, WF_steerable_auto = 1<<1, WF_affected_by_handbrake = 1<<2, WF_accelerated = 1<<3 }
 
enum  PhysxWheelShapeFlag {
  WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL, WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY, WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY, WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR,
  WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE, WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL, WSF_clamped_friction = NX_WF_CLAMPED_FRICTION
}
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Detailed Description

Definition at line 32 of file physxSoftBody.h.

Member Function Documentation

◆ get_attachment_tear_factor()

float PhysxSoftBody::get_attachment_tear_factor ( ) const

Retrieves the attachment soft body tear factor.

Definition at line 398 of file physxSoftBody.cxx.

◆ get_damping_coefficient()

float PhysxSoftBody::get_damping_coefficient ( ) const

Retrieves the damping coefficient.

Definition at line 336 of file physxSoftBody.cxx.

◆ get_density()

float PhysxSoftBody::get_density ( ) const

Gets the soft body density.

Definition at line 263 of file physxSoftBody.cxx.

◆ get_flag()

bool PhysxSoftBody::get_flag ( PhysxSoftBodyFlag  flag) const

Retrieves the value of a single flag.

Definition at line 252 of file physxSoftBody.cxx.

◆ get_friction()

float PhysxSoftBody::get_friction ( ) const

Retrieves the soft body friction coefficient.

Definition at line 356 of file physxSoftBody.cxx.

◆ get_group()

unsigned int PhysxSoftBody::get_group ( ) const

Retrieves the collision group this soft body is part of.

Definition at line 164 of file physxSoftBody.cxx.

◆ get_groups_mask()

PhysxGroupsMask PhysxSoftBody::get_groups_mask ( ) const

Gets the 128-bit groups mask used for collision filtering.

Definition at line 186 of file physxSoftBody.cxx.

◆ get_name()

const char * PhysxSoftBody::get_name ( ) const

Retrieves the name string.

Definition at line 142 of file physxSoftBody.cxx.

◆ get_num_particles()

unsigned int PhysxSoftBody::get_num_particles ( )

Gets the number of cloth particles.

Definition at line 202 of file physxSoftBody.cxx.

◆ get_particle_radius()

float PhysxSoftBody::get_particle_radius ( ) const

Gets the soft body particle radius.

Definition at line 222 of file physxSoftBody.cxx.

◆ get_relative_grid_spacing()

float PhysxSoftBody::get_relative_grid_spacing ( ) const

Gets the relative grid spacing for the broad phase.

The cloth is represented by a set of world aligned cubical cells in broad phase. The size of these cells is determined by multiplying the length of the diagonal of the AABB of the initial soft body size with this constant.

Definition at line 276 of file physxSoftBody.cxx.

◆ get_scene()

PhysxScene * PhysxSoftBody::get_scene ( ) const

Returns the scene which this soft body belongs to.

Definition at line 95 of file physxSoftBody.cxx.

◆ get_sleep_linear_velocity()

float PhysxSoftBody::get_sleep_linear_velocity ( ) const

Returns the linear velocity below which an soft body may go to sleep.

Soft bodies whose linear velocity is above this threshold will not be put to sleep.

Definition at line 489 of file physxSoftBody.cxx.

◆ get_solver_iterations()

unsigned int PhysxSoftBody::get_solver_iterations ( ) const

Retrieves the soft body solver iterations.

Definition at line 418 of file physxSoftBody.cxx.

◆ get_stretching_stiffness()

float PhysxSoftBody::get_stretching_stiffness ( ) const

Retrieves the soft body stretching stiffness.

Definition at line 316 of file physxSoftBody.cxx.

◆ get_tear_factor()

float PhysxSoftBody::get_tear_factor ( ) const

Retrieves the soft body tear factor.

Definition at line 377 of file physxSoftBody.cxx.

◆ get_volume_stiffness()

float PhysxSoftBody::get_volume_stiffness ( ) const

Retrieves the soft body volume stiffness.

Definition at line 296 of file physxSoftBody.cxx.

◆ is_sleeping()

bool PhysxSoftBody::is_sleeping ( ) const

Returns true if this soft body is sleeping.

When a soft body does not move for a period of time, it is no longer simulated in order to save time. This state is called sleeping. However, because the object automatically wakes up when it is either touched by an awake object, or one of its properties is changed by the user, the entire sleep mechanism should be transparent to the user.

Definition at line 434 of file physxSoftBody.cxx.

◆ put_to_sleep()

void PhysxSoftBody::put_to_sleep ( )

Forces the soft body to sleep.

The soft body will stay asleep until the next call to simulate, and will not wake up until then even when otherwise it would (for example a force is applied to it). It can however wake up during the next do_physics call.

Definition at line 462 of file physxSoftBody.cxx.

◆ set_attachment_tear_factor()

void PhysxSoftBody::set_attachment_tear_factor ( float  factor)

Sets the soft body attachment tear factor (must be larger than one).

Definition at line 387 of file physxSoftBody.cxx.

◆ set_damping_coefficient()

void PhysxSoftBody::set_damping_coefficient ( float  coef)

Sets the damping coefficient in the range from 0 to 1.

Definition at line 326 of file physxSoftBody.cxx.

◆ set_flag()

void PhysxSoftBody::set_flag ( PhysxSoftBodyFlag  flag,
bool  value 
)

Sets the value of a single flag.

Definition at line 232 of file physxSoftBody.cxx.

◆ set_friction()

void PhysxSoftBody::set_friction ( float  friction)

Sets the soft body friction coefficient in the range from 0 to 1.

Definition at line 346 of file physxSoftBody.cxx.

◆ set_group()

void PhysxSoftBody::set_group ( unsigned int  group)

Sets which collision group this soft body is part of.

Collision group must be between 0 and 31.

Definition at line 153 of file physxSoftBody.cxx.

◆ set_groups_mask()

void PhysxSoftBody::set_groups_mask ( const PhysxGroupsMask mask)

Sets 128-bit mask used for collision filtering.

Definition at line 174 of file physxSoftBody.cxx.

◆ set_name()

void PhysxSoftBody::set_name ( const char *  name)

Sets a name string for the object that can be retrieved with get_name().

This is for debugging and is not used by the engine.

Definition at line 130 of file physxSoftBody.cxx.

◆ set_particle_radius()

void PhysxSoftBody::set_particle_radius ( float  radius)

Sets the soft body particle radius (must be positive).

Definition at line 212 of file physxSoftBody.cxx.

◆ set_sleep_linear_velocity()

void PhysxSoftBody::set_sleep_linear_velocity ( float  threshold)

Sets the linear velocity below which an soft body may go to sleep.

SoftBodys whose linear velocity is above this threshold will not be put to sleep.

Setting the sleep angular/linear velocity only makes sense when the BF_energy_sleep_test is not set.

Definition at line 477 of file physxSoftBody.cxx.

◆ set_solver_iterations()

void PhysxSoftBody::set_solver_iterations ( unsigned int  iterations)

Sets the soft body solver iterations.

Definition at line 408 of file physxSoftBody.cxx.

◆ set_stretching_stiffness()

void PhysxSoftBody::set_stretching_stiffness ( float  stiffness)

Sets the soft body stretching stiffness in the range from 0 to 1.

Definition at line 306 of file physxSoftBody.cxx.

◆ set_tear_factor()

void PhysxSoftBody::set_tear_factor ( float  factor)

Sets the soft body tear factor (must be larger than one).

Definition at line 366 of file physxSoftBody.cxx.

◆ set_volume_stiffness()

void PhysxSoftBody::set_volume_stiffness ( float  stiffness)

Sets the soft body volume stiffness in the range from 0 to 1.

Definition at line 286 of file physxSoftBody.cxx.

◆ wake_up()

void PhysxSoftBody::wake_up ( float  wakeCounterValue = NX_SLEEP_INTERVAL)

Wakes up the soft body if it is sleeping.

The wakeCounterValue determines how long until the body is put to sleep, a value of zero means that the body is sleeping. wake_up(0) is equivalent to PhysxSoftBody::put_to_sleep().

Definition at line 448 of file physxSoftBody.cxx.


The documentation for this class was generated from the following files: