Panda3D
Public Member Functions | Static Public Member Functions | List of all members
AuxSceneData Class Reference

This is a base class for a generic data structure that can be attached per- instance to the camera, to store per-instance data that must be preserved over multiple frames. More...

#include "auxSceneData.h"

Inheritance diagram for AuxSceneData:
TypedReferenceCount TypedObject ReferenceCount MemoryBase MemoryBase FadeLODNodeData

Public Member Functions

virtual TypeHandle force_init_type ()
 
double get_duration () const
 Returns the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered. More...
 
double get_expiration_time () const
 Returns the frame_time at which this AuxSceneData object is currently scheduled to be removed from the scene graph. More...
 
double get_last_render_time () const
 Returns the last time this object was used during traversal (according to set_last_render_time()). More...
 
virtual TypeHandle get_type () const
 
virtual void output (std::ostream &out) const
 
void set_duration (double duration)
 Specifies the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered. More...
 
void set_last_render_time (double render_time)
 Should be called with the current frame_time each time the AuxSceneData is used during traversal. More...
 
virtual void write (std::ostream &out, int indent_level=0) const
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Detailed Description

This is a base class for a generic data structure that can be attached per- instance to the camera, to store per-instance data that must be preserved over multiple frames.

In particular, this is used to implement the FadeLODNode, which must remember during traversal at what point it is in the fade, separately for each instance and for each camera.

Definition at line 31 of file auxSceneData.h.

Member Function Documentation

◆ get_duration()

double AuxSceneData::get_duration ( ) const
inline

Returns the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered.

Definition at line 40 of file auxSceneData.I.

◆ get_expiration_time()

double AuxSceneData::get_expiration_time ( ) const
inline

Returns the frame_time at which this AuxSceneData object is currently scheduled to be removed from the scene graph.

Definition at line 67 of file auxSceneData.I.

◆ get_last_render_time()

double AuxSceneData::get_last_render_time ( ) const
inline

Returns the last time this object was used during traversal (according to set_last_render_time()).

Definition at line 58 of file auxSceneData.I.

◆ set_duration()

void AuxSceneData::set_duration ( double  duration)
inline

Specifies the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered.

Definition at line 31 of file auxSceneData.I.

◆ set_last_render_time()

void AuxSceneData::set_last_render_time ( double  render_time)
inline

Should be called with the current frame_time each time the AuxSceneData is used during traversal.

Definition at line 49 of file auxSceneData.I.


The documentation for this class was generated from the following files: