This is the complete list of members for ShaderAttrib, including all inherited members.
| as_reference_count() | TypedWritableReferenceCount | virtual |
| as_typed_object() | TypedObject | inline |
| as_typed_object() const | TypedObject | inline |
| auto_gloss_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| auto_glow_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| auto_normal_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| auto_ramp_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| auto_shader() const | ShaderAttrib | inline |
| auto_shadow_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| change_this(TypedWritable *old_ptr, BamReader *manager) | RenderAttrib | static |
| compare_to(const RenderAttrib &other) const (defined in RenderAttrib) | RenderAttrib | inline |
| complete_pointers(TypedWritable **p_list, BamReader *manager) | TypedWritable | virtual |
| const (defined in ShaderAttrib) | ShaderAttrib | |
| CPT(RenderAttrib) make(const Shader *shader (defined in ShaderAttrib) | ShaderAttrib | virtualstatic |
| CPT(RenderAttrib) make_off() (defined in ShaderAttrib) | ShaderAttrib | static |
| CPT(RenderAttrib) make_default() (defined in ShaderAttrib) | ShaderAttrib | static |
| CPT(RenderAttrib) set_shader(const Shader *s (defined in ShaderAttrib) | ShaderAttrib | virtual |
| CPT(RenderAttrib) set_shader_off(int priority=0) const (defined in ShaderAttrib) | ShaderAttrib | pure virtual |
| CPT(RenderAttrib) set_shader_auto(int priority=0) const (defined in ShaderAttrib) | ShaderAttrib | pure virtual |
| CPT(RenderAttrib) set_shader_auto(BitMask32 shader_switch (defined in ShaderAttrib) | ShaderAttrib | |
| CPT(RenderAttrib) clear_shader() const (defined in ShaderAttrib) | ShaderAttrib | virtual |
| CPT(RenderAttrib) set_shader_input(const ShaderInput &input) const (defined in ShaderAttrib) | ShaderAttrib | |
| CPT(RenderAttrib) set_shader_input(ShaderInput &&input) const (defined in ShaderAttrib) | ShaderAttrib | |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
| CPT(RenderAttrib) set_instance_count(int instance_count) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
| CPT(RenderAttrib) set_flag(int flag (defined in ShaderAttrib) | ShaderAttrib | |
| CPT(RenderAttrib) clear_flag(int flag) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
| CPT(RenderAttrib) clear_shader_input(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
| cull_callback(CullTraverser *trav, const CullTraverserData &data) const | RenderAttrib | virtual |
| decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) | TypedWritable | static |
| encode_to_bam_stream() const | TypedWritable | inline |
| encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) const | TypedWritable | |
| Extension< NodePath > (defined in ShaderAttrib) | ShaderAttrib | friend |
| Extension< ShaderAttrib > (defined in ShaderAttrib) | ShaderAttrib | friend |
| F_disable_alpha_write enum value (defined in ShaderAttrib) | ShaderAttrib | |
| F_hardware_skinning enum value (defined in ShaderAttrib) | ShaderAttrib | |
| F_shader_point_size enum value (defined in ShaderAttrib) | ShaderAttrib | |
| F_subsume_alpha_test enum value (defined in ShaderAttrib) | ShaderAttrib | |
| finalize(BamReader *manager) | RenderAttrib | virtual |
| force_init_type() (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
| garbage_collect() | RenderAttrib | static |
| get_bam_modified() const | TypedWritable | inline |
| get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
| get_class_slot (defined in ShaderAttrib) | ShaderAttrib | |
| get_class_slot() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
| get_class_type() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
| get_flag(int flag) const (defined in ShaderAttrib) | ShaderAttrib | inline |
| get_hash() const (defined in RenderAttrib) | RenderAttrib | inline |
| get_instance_count | ShaderAttrib | inline |
| get_instance_count() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| get_num_attribs() | RenderAttrib | static |
| get_ref_count | ReferenceCount | inline |
| get_ref_count() const (defined in ReferenceCount) | ReferenceCount | inline |
| get_shader (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader() const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input(const std::string &id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_buffer(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_nodepath(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_ptr(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_texture(const InternalName *id, SamplerState *sampler=nullptr) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_input_vector(InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
| get_shader_priority() const (defined in ShaderAttrib) | ShaderAttrib | inline |
| get_slot() const (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
| get_slot (defined in RenderAttrib) | RenderAttrib | |
| get_type() const (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
| get_type (defined in TypedObject) | TypedObject | |
| get_type_index() const | TypedObject | inline |
| get_weak_list() const | ReferenceCount | inline |
| has_cull_callback() const | RenderAttrib | virtual |
| has_shader() const | ShaderAttrib | inline |
| has_shader_input(CPT_InternalName id) const | ShaderAttrib | inline |
| has_weak_list() const | ReferenceCount | inline |
| init_attribs() | RenderAttrib | static |
| init_type() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
| is_exact_type(TypeHandle handle) const | TypedObject | inline |
| is_of_type(TypeHandle handle) const | TypedObject | inline |
| list_attribs(std::ostream &out) | RenderAttrib | static |
| local_object() | ReferenceCount | inline |
| lower_attrib_can_override() const | RenderAttrib | virtual |
| M_always enum value (defined in RenderAttrib) | RenderAttrib | |
| M_constant enum value (defined in RenderAttrib) | RenderAttrib | |
| M_equal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_eye_cube_map enum value (defined in RenderAttrib) | RenderAttrib | |
| M_eye_normal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_eye_position enum value (defined in RenderAttrib) | RenderAttrib | |
| M_eye_sphere_map enum value (defined in RenderAttrib) | RenderAttrib | |
| M_greater enum value (defined in RenderAttrib) | RenderAttrib | |
| M_greater_equal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_less enum value (defined in RenderAttrib) | RenderAttrib | |
| M_less_equal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_never enum value (defined in RenderAttrib) | RenderAttrib | |
| M_none enum value (defined in RenderAttrib) | RenderAttrib | |
| M_not_equal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_off enum value (defined in RenderAttrib) | RenderAttrib | |
| M_point_sprite enum value (defined in RenderAttrib) | RenderAttrib | |
| M_unused enum value (defined in RenderAttrib) | RenderAttrib | |
| M_unused2 enum value (defined in RenderAttrib) | RenderAttrib | |
| M_world_cube_map enum value (defined in RenderAttrib) | RenderAttrib | |
| M_world_normal enum value (defined in RenderAttrib) | RenderAttrib | |
| M_world_position enum value (defined in RenderAttrib) | RenderAttrib | |
| mark_bam_modified() | TypedWritable | inline |
| n1 (defined in ShaderAttrib) | ShaderAttrib | |
| n2 (defined in ShaderAttrib) | ShaderAttrib | |
| n3 (defined in ShaderAttrib) | ShaderAttrib | |
| n4 (defined in ShaderAttrib) | ShaderAttrib | |
| np (defined in ShaderAttrib) | ShaderAttrib | |
| Null (defined in TypedWritable) | TypedWritable | static |
| operator=(const RenderAttrib ©)=delete (defined in RenderAttrib) | RenderAttrib | |
| operator=(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
| operator=(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
| operator=(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
| output(std::ostream &out) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
| PandaCompareFunc enum name (defined in RenderAttrib) | RenderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| priority (defined in ShaderAttrib) | ShaderAttrib | |
| PT(TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | static |
| reader (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | |
| ref() const | ReferenceCount | inline |
| ref_if_nonzero() const | ReferenceCount | inline |
| register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib) | RenderAttrib | inlinestatic |
| register_with_read_factory() (defined in ShaderAttrib) | ShaderAttrib | static |
| RenderAttrib(const RenderAttrib ©)=delete (defined in RenderAttrib) | RenderAttrib | |
| require_fully_complete() const | TypedWritable | virtual |
| test_ref_count_integrity() const | ReferenceCount | inline |
| test_ref_count_nonzero() const | ReferenceCount | inline |
| tex (defined in ShaderAttrib) | ShaderAttrib | |
| TexGenMode enum name (defined in RenderAttrib) | RenderAttrib | |
| TypedObject()=default (defined in TypedObject) | TypedObject | inline |
| TypedObject(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
| TypedWritable() (defined in TypedWritable) | TypedWritable | inline |
| TypedWritable(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
| TypedWritableReferenceCount() (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
| TypedWritableReferenceCount(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
| unref() const final | RenderAttrib | virtual |
| update_bam_nested(BamWriter *manager) | TypedWritable | virtual |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| v (defined in ShaderAttrib) | ShaderAttrib | |
| validate_attribs() | RenderAttrib | static |
| weak_ref() | ReferenceCount | inline |
| weak_unref() | ReferenceCount | inline |
| write(std::ostream &out, int indent_level) const (defined in RenderAttrib) | RenderAttrib | virtual |
| write_datagram(BamWriter *manager, Datagram &dg) | RenderAttrib | virtual |
| ~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inlinevirtual |
| ~RenderAttrib() | RenderAttrib | virtual |
| ~TypedObject() (defined in TypedObject) | TypedObject | virtual |
| ~TypedWritable() (defined in TypedWritable) | TypedWritable | virtual |
1.8.15