14 #ifndef MAYAEGGLOADER_H    15 #define MAYAEGGLOADER_H    19 bool MayaLoadEggData(
EggData *data,    
bool merge, 
bool model, 
bool anim, 
bool respect_normals);
    20 bool MayaLoadEggFile(
const char *name, 
bool merge, 
bool model, 
bool anim, 
bool respect_normals);
 This is the primary interface into all the egg data, and the root of the egg file structure.
void merge(EggData &other)
Appends the other egg structure to the end of this one.