PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandatoolbase.h"#include "somethingToEggConverter.h"#include "mayaNodeTree.h"#include "mayaApi.h"#include "mayaShaders.h"#include "mayaShaderColorDef.h"#include "eggTextureCollection.h"#include "distanceUnit.h"#include "coordinateSystem.h"#include "globPattern.h"#include "pvector.h"#include "vector_string.h"#include "pre_maya_include.h"#include <maya/MDagPath.h>#include <maya/MItMeshPolygon.h>#include "post_maya_include.h"Go to the source code of this file.
Classes | |
| class | MayaToEggConverter |
| This class supervises the construction of an EggData structure from a single Maya file, or from the data already in the global Maya model space. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file mayaToEggConverter.h.
1.8.15