PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "luse.h"#include "pnmImage.h"#include "geom.h"#include "pandaNode.h"#include "texture.h"#include "texturePeeker.h"#include "configVariableBool.h"#include "configVariableInt.h"#include "pStatCollector.h"#include "filename.h"#include "pmutex.h"#include "mutexHolder.h"#include <stdint.h>#include "shaderTerrainMesh.I"Go to the source code of this file.
Classes | |
| class | ShaderTerrainMesh |
| Terrain Renderer class utilizing the GPU. More... | |
Functions | |
| NotifyCategoryDecl (shader_terrain, EXPCL_PANDA_GRUTIL, EXPTP_PANDA_GRUTIL) | |
Variables | |
| ConfigVariableInt | stm_max_chunk_count |
| ConfigVariableInt | stm_max_views |
| ConfigVariableBool | stm_use_hexagonal_layout |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file shaderTerrainMesh.h.
1.8.15