PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "pvector.h"#include "baseParticleRenderer.h"#include "baseParticle.h"#include "texture.h"#include "pointerTo.h"#include "geom.h"#include "geomVertexData.h"#include "geomPoints.h"#include "colorInterpolationManager.h"#include "geomVertexWriter.h"#include "textureCollection.h"#include "nodePathCollection.h"#include "vector_int.h"#include "pStatCollector.h"#include "spriteParticleRenderer.I"Go to the source code of this file.
Classes | |
| class | SpriteAnim |
| Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types. More... | |
| class | SpriteParticleRenderer |
| Renders a particle system with high-speed nasty trick sprites. More... | |
| class | SpriteWriter |
| Helper class used by SpriteParticleRenderer to keep track of the various GeomVertexWriters associated with each geom created in SpriteParticleRenderer::init_geoms(). More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file spriteParticleRenderer.h.
1.8.15