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A ClockObject keeps track of elapsed real time and discrete time.
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#include "clockObject.h"
List of all members.
Classes |
| class | CData |
Public Types |
| enum | Mode {
M_normal,
M_non_real_time,
M_forced,
M_degrade,
M_slave,
M_limited,
M_integer,
M_integer_limited
} |
Public Member Functions |
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| ClockObject (const ClockObject ©) |
| double | calc_frame_rate_deviation (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the standard deviation of the frame times of the frames rendered over the past get_average_frame_rate_interval() seconds.
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| bool | check_errors (Thread *current_thread) |
| | Returns true if a clock error was detected since the last time check_errors() was called.
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| double | get_average_frame_rate (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the average frame rate in number of frames per second over the last get_average_frame_rate_interval() seconds.
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| double | get_average_frame_rate_interval () const |
| | Returns the interval of time (in seconds) over which get_average_frame_rate() averages the number of frames per second to compute the frame rate.
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| double | get_degrade_factor () const |
| | In degrade mode, returns the ratio by which the performance is degraded.
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| double | get_dt (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the elapsed time for the previous frame: the number of seconds elapsed between the last two calls to tick().
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| int | get_frame_count (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the number of times tick() has been called since the ClockObject was created, or since it was last reset.
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| double | get_frame_time (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the time in seconds as of the last time tick() was called (typically, this will be as of the start of the current frame).
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| double | get_long_time () const |
| | Returns the actual number of seconds elapsed since the ClockObject was created, or since it was last reset.
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| double | get_max_dt () const |
| | Returns the current maximum allowable time elapsed between any two frames.
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| double | get_max_frame_duration (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the maximum frame duration over the last get_average_frame_rate_interval() seconds.
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| Mode | get_mode () const |
| | Returns the current mode of the clock.
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| double | get_net_frame_rate (Thread *current_thread=Thread::get_current_thread()) const |
| | Returns the average frame rate since the last reset.
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| double | get_real_time () const |
| | Returns the actual number of seconds elapsed since the ClockObject was created, or since it was last reset.
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| void | reset () |
| | Simultaneously resets both the time and the frame count to zero.
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| void | set_average_frame_rate_interval (double time) |
| | Specifies the interval of time (in seconds) over which get_average_frame_rate() averages the number of frames per second to compute the frame rate.
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| void | set_degrade_factor (double degrade_factor) |
| | In degrade mode, sets the ratio by which the performance is degraded.
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| void | set_dt (double dt) |
| | In non-real-time mode, sets the number of seconds that should appear to elapse between frames.
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| void | set_frame_count (int frame_count, Thread *current_thread=Thread::get_current_thread()) |
| | Resets the number of frames counted to the indicated number.
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| void | set_frame_rate (double frame_rate) |
| | In non-real-time mode, sets the number of frames per second that we should appear to be running.
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| void | set_frame_time (double time, Thread *current_thread=Thread::get_current_thread()) |
| | Changes the time as reported for the current frame to the indicated time.
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| void | set_max_dt (double max_dt) |
| | Sets a limit on the value returned by get_dt().
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| void | set_mode (Mode mode) |
| | Changes the mode of the clock.
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| void | set_real_time (double time) |
| | Resets the clock to the indicated time.
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| void | sync_frame_time (Thread *current_thread=Thread::get_current_thread()) |
| | Resets the frame time to the current real time.
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| void | tick (Thread *current_thread=Thread::get_current_thread()) |
| | Instructs the clock that a new frame has just begun.
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Static Public Member Functions |
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static TypeHandle | get_class_type () |
| static ClockObject * | get_global_clock () |
| | Returns a pointer to the global ClockObject.
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static void | init_type () |
Static Public Attributes |
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static void(* | _start_clock_busy_wait )() = ClockObject::dummy_clock_wait |
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static void(* | _start_clock_wait )() = ClockObject::dummy_clock_wait |
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static void(* | _stop_clock_wait )() = ClockObject::dummy_clock_wait |
Detailed Description
A ClockObject keeps track of elapsed real time and discrete time.
In normal mode, get_frame_time() returns the time as of the last time tick() was called. This is the "discrete" time, and is usually used to get the time as of, for instance, the beginning of the current frame.
In other modes, as set by set_mode() or the clock-mode config variable, get_frame_time() may return other values to simulate different timing effects, for instance to perform non-real-time animation. See set_mode().
In all modes, get_real_time() always returns the elapsed real time in seconds since the ClockObject was constructed, or since it was last reset.
You can create your own ClockObject whenever you want to have your own local timer. There is also a default, global ClockObject intended to represent global time for the application; this is normally set up to tick every frame so that its get_frame_time() will return the time for the current frame.
Definition at line 66 of file clockObject.h.
Member Function Documentation
Returns the standard deviation of the frame times of the frames rendered over the past get_average_frame_rate_interval() seconds.
This number gives an estimate of the chugginess of the frame rate; if it is large, there is a large variation in the frame rate; if is small, all of the frames are consistent in length.
A large value might also represent just a recent change in frame rate, for instance, because the camera has just rotated from looking at a simple scene to looking at a more complex scene.
Definition at line 367 of file clockObject.cxx.
In degrade mode, returns the ratio by which the performance is degraded.
A value of 2.0 causes the clock to be slowed down by a factor of two (reducing performance to 1/2 what would be otherwise).
This has no effect if mode is not M_degrade.
Definition at line 193 of file clockObject.I.
Returns the number of times tick() has been called since the ClockObject was created, or since it was last reset.
This is generally the number of frames that have been rendered.
Definition at line 113 of file clockObject.I.
Referenced by AdaptiveLru::begin_epoch(), BufferResidencyTracker::begin_frame(), RecorderController::begin_playback(), RecorderController::begin_record(), VideoTexture::consider_update(), Character::cull_callback(), VideoTexture::do_has_ram_image(), ClientBase::do_poll(), GeomCacheManager::evict_old_entries(), GraphicsOutput::get_one_shot(), GraphicsOutput::is_active(), DisplayRegion::make_screenshot_filename(), RecorderController::play_frame(), RecorderController::record_frame(), GeomCacheEntry::refresh(), GraphicsEngine::render_frame(), PandaFramework::report_frame_rate(), PandaFramework::reset_frame_rate(), set_frame_count(), and GraphicsOutput::set_one_shot().
Returns the time in seconds as of the last time tick() was called (typically, this will be as of the start of the current frame).
This is generally the kind of time you want to ask for in most rendering and animation contexts, since it's important that all of the animation for a given frame remains in sync with each other.
Definition at line 48 of file clockObject.I.
Referenced by RecorderController::begin_playback(), RecorderController::begin_record(), Camera::cleanup_aux_scene_data(), FadeLODNode::cull_callback(), UvScrollNode::cull_callback(), SceneGraphAnalyzerMeter::cull_callback(), FrameRateMeter::cull_callback(), SpeedTreeNode::cull_callback(), ClientBase::do_poll(), MouseWatcher::do_transmit_data(), PolylightNode::flicker(), PGSliderBar::item_press(), SmoothMover::mark_position(), CullableObject::munge_geom(), TimedCycle::next_element(), MouseWatcher::note_activity(), RecorderController::play_frame(), PGSliderBar::press(), PGEntry::press(), RecorderController::record_frame(), PandaFramework::report_frame_rate(), PandaFramework::reset_frame_rate(), PGEntry::set_cursor_position(), TimedCycle::set_cycle_time(), PGEntry::set_focus(), set_frame_time(), SmoothMover::set_phony_timestamp(), CInterval::setup_play(), CInterval::setup_resume(), CInterval::step_play(), PointerEventList::total_turns(), Character::update(), and PartBundle::update().
Returns a pointer to the global ClockObject.
This is the ClockObject that most code should use for handling scene graph rendering and animation.
Definition at line 271 of file clockObject.I.
Referenced by PhysicsCollisionHandler::apply_friction(), AdaptiveLru::begin_epoch(), BufferResidencyTracker::begin_frame(), RecorderController::begin_playback(), RecorderController::begin_record(), Camera::cleanup_aux_scene_data(), SmoothMover::compute_smooth_position(), VideoTexture::consider_update(), FadeLODNode::cull_callback(), UvScrollNode::cull_callback(), PGSliderBar::cull_callback(), Character::cull_callback(), SpeedTreeNode::cull_callback(), VideoTexture::do_has_ram_image(), ClientBase::do_poll(), MouseWatcher::do_transmit_data(), GeomCacheManager::evict_old_entries(), TimedCycle::fillin(), PolylightNode::flicker(), GraphicsOutput::get_one_shot(), RocketSystemInterface::GetElapsedTime(), CollisionHandlerFloor::handle_entries(), CollisionHandlerGravity::handle_entries(), CacheStats::init(), GraphicsOutput::is_active(), PGSliderBar::item_press(), DisplayRegion::make_screenshot_filename(), SmoothMover::mark_position(), CacheStats::maybe_report(), CullableObject::munge_geom(), MouseWatcher::note_activity(), RecorderController::play_frame(), ClientBase::poll(), PGSliderBar::press(), PGEntry::press(), VertexDataSaveFile::read_data(), RecorderController::record_frame(), GeomCacheEntry::refresh(), GraphicsEngine::render_frame(), PandaFramework::report_frame_rate(), PandaFramework::reset_frame_rate(), PGEntry::set_cursor_position(), PGEntry::set_focus(), GraphicsOutput::set_one_shot(), SmoothMover::set_phony_timestamp(), CInterval::setup_play(), CInterval::setup_resume(), CInterval::step_play(), PointerEventList::total_turns(), Character::update(), PartBundle::update(), and WinGraphicsWindow::window_proc().
Returns the actual number of seconds elapsed since the ClockObject was created, or since it was last reset.
This is similar to get_real_time(), except that it uses the most accurate counter we have over a long period of time, and so it is less likely to drift. However, it may not be very precise for measuring short intervals. On Windows, for instace, this is only accurate to within about 55 milliseconds.
Definition at line 87 of file clockObject.I.
Returns the average frame rate since the last reset.
This is simply the total number of frames divided by the total elapsed time. This reports the virtual frame rate if the clock is in (or has been in) M_non_real_time mode.
Definition at line 128 of file clockObject.I.
Returns the actual number of seconds elapsed since the ClockObject was created, or since it was last reset.
This is useful for doing real timing measurements, e.g. for performance statistics.
This returns the most precise timer we have for short time intervals, but it may tend to drift over the long haul. If more accurate timekeeping is needed over a long period of time, use get_long_time() instead.
Definition at line 68 of file clockObject.I.
Referenced by PathFollow::do_follow(), TimedCycle::fillin(), RocketSystemInterface::GetElapsedTime(), CacheStats::maybe_report(), VertexDataSaveFile::read_data(), set_real_time(), PathFollow::start(), sync_frame_time(), tick(), and WinGraphicsWindow::window_proc().
In degrade mode, sets the ratio by which the performance is degraded.
A value of 2.0 causes the clock to be slowed down by a factor of two (reducing performance to 1/2 what would be otherwise).
This has no effect if mode is not M_degrade.
Definition at line 208 of file clockObject.I.
Sets a limit on the value returned by get_dt().
If this value is less than zero, no limit is imposed; otherwise, this is the maximum value that will ever be returned by get_dt(), regardless of how much time has actually elapsed between frames.
This limit is only imposed in real-time mode; in non-real-time mode, the dt is fixed anyway and max_dt is ignored.
This is generally used to guarantee reasonable behavior even in the presence of a very slow or chuggy frame rame.
Definition at line 178 of file clockObject.I.
Changes the mode of the clock.
Normally, the clock is in mode M_normal. In this mode, each call to tick() will set the value returned by get_frame_time() to the current real time; thus, the clock simply reports time advancing.
Other possible modes:
M_non_real_time - the clock ignores real time completely; at each call to tick(), it pretends that exactly dt seconds have elapsed since the last call to tick(). You may set the value of dt with set_dt() or set_frame_rate().
M_limited - the clock will run as fast as it can, as in M_normal, but will not run faster than the rate specified by set_frame_rate(). If the application would run faster than this rate, the clock will slow down the application.
M_integer - the clock will run as fast as it can, but the rate will be constrained to be an integer multiple or divisor of the rate specified by set_frame_rate(). The clock will slow down the application a bit to guarantee this.
M_integer_limited - a combination of M_limited and M_integer; the clock will not run faster than set_frame_rate(), and if it runs slower, it will run at a integer divisor of that rate.
M_forced - the clock forces the application to run at the rate specified by set_frame_rate(). If the application would run faster than this rate, the clock will slow down the application; if the application would run slower than this rate, the clock slows down time so that the application believes it is running at the given rate.
M_degrade - the clock runs at real time, but the application is slowed down by a set factor of its frame rate, specified by set_degrade_factor().
M_slave - the clock does not advance, but relies on the user to call set_frame_time() and/or set_frame_count() each frame.
Definition at line 150 of file clockObject.cxx.
References Thread::get_current_thread(), and Thread::get_pipeline_stage().
Resets the frame time to the current real time.
This is similar to tick(), except that it does not advance the frame counter and does not affect dt. This is intended to be used in the middle of a particularly long frame to compensate for the time that has already elapsed.
In non-real-time mode, this function has no effect (because in this mode all frames take the same length of time).
Definition at line 535 of file clockObject.cxx.
References get_real_time().
The documentation for this class was generated from the following files:
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