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MayaNodeDesc Class Reference

Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg structures (e.g. More...

#include "mayaNodeDesc.h"

Inheritance diagram for MayaNodeDesc:
ReferenceCount Namable MemoryBase MemoryBase

Public Types

typedef pvector< PT(MayaNodeDesc) > Children
 

Public Member Functions

 MayaNodeDesc (MayaNodeTree *tree, MayaNodeDesc *parent=nullptr, const std::string &name=std::string())
 
void from_dag_path (const MDagPath &dag_path, MayaToEggConverter *converter)
 Indicates an association between the MayaNodeDesc and some Maya instance. More...
 
MayaBlendDescget_blend_desc (int n) const
 Returns the nth MayaBlendDesc object that affects the geometry in this node. More...
 
const MDagPath & get_dag_path () const
 Returns the dag path associated with this node. More...
 
int get_num_blend_descs () const
 Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) that affect the geometry in this node. More...
 
bool has_dag_path () const
 Returns true if a Maya dag path has been associated with this node, false otherwise. More...
 
bool has_object_type (std::string object_type) const
 Returns true if this node or any of its parent has_object_type of object_type. More...
 
bool is_joint () const
 Returns true if the node should be treated as a joint by the converter. More...
 
bool is_joint_parent () const
 Returns true if the node is the parent or ancestor of a joint. More...
 
bool is_joint_tagged () const
 Returns true if the node has been joint_tagged to be converted, false otherwise. More...
 
bool is_tagged () const
 Returns true if the node has been tagged to be converted, false otherwise. More...
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 
- Public Member Functions inherited from Namable
 Namable (const std::string &initial_name="")
 
void clear_name ()
 Resets the Namable's name to empty. More...
 
const std::string & get_name () const
 
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty. More...
 
void output (std::ostream &out) const
 Outputs the Namable. More...
 
void set_name (const std::string &name)
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Namable
static TypeHandle get_class_type ()
 
static void init_type ()
 

Public Attributes

Children _children
 
MayaNodeDesc_parent
 
MayaNodeTree_tree
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 
- Public Attributes inherited from Namable
 get_name
 
 set_name
 

Friends

class MayaNodeTree
 

Detailed Description

Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg structures (e.g.

node, group, or table entry) that will be created.

Definition at line 40 of file mayaNodeDesc.h.

Member Function Documentation

◆ from_dag_path()

void MayaNodeDesc::from_dag_path ( const MDagPath &  dag_path,
MayaToEggConverter converter 
)

Indicates an association between the MayaNodeDesc and some Maya instance.

Definition at line 84 of file mayaNodeDesc.cxx.

References MayaToEggConverter::force_joint().

Referenced by MayaNodeTree::build_node().

◆ get_blend_desc()

MayaBlendDesc * MayaNodeDesc::get_blend_desc ( int  n) const

Returns the nth MayaBlendDesc object that affects the geometry in this node.

Definition at line 178 of file mayaNodeDesc.cxx.

◆ get_dag_path()

const MDagPath & MayaNodeDesc::get_dag_path ( ) const

Returns the dag path associated with this node.

It is an error to call this unless has_dag_path() returned true.

Definition at line 159 of file mayaNodeDesc.cxx.

◆ get_num_blend_descs()

int MayaNodeDesc::get_num_blend_descs ( ) const

Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) that affect the geometry in this node.

Definition at line 169 of file mayaNodeDesc.cxx.

◆ has_dag_path()

bool MayaNodeDesc::has_dag_path ( ) const

Returns true if a Maya dag path has been associated with this node, false otherwise.

Definition at line 150 of file mayaNodeDesc.cxx.

◆ has_object_type()

bool MayaNodeDesc::has_object_type ( std::string  object_type) const

Returns true if this node or any of its parent has_object_type of object_type.

Definition at line 289 of file mayaNodeDesc.cxx.

References has_object_type(), and EggGroup::has_object_type().

Referenced by has_object_type().

◆ is_joint()

bool MayaNodeDesc::is_joint ( ) const

Returns true if the node should be treated as a joint by the converter.

Definition at line 187 of file mayaNodeDesc.cxx.

◆ is_joint_parent()

bool MayaNodeDesc::is_joint_parent ( ) const

Returns true if the node is the parent or ancestor of a joint.

Definition at line 196 of file mayaNodeDesc.cxx.

◆ is_joint_tagged()

bool MayaNodeDesc::is_joint_tagged ( ) const

Returns true if the node has been joint_tagged to be converted, false otherwise.

Definition at line 206 of file mayaNodeDesc.cxx.

◆ is_tagged()

bool MayaNodeDesc::is_tagged ( ) const

Returns true if the node has been tagged to be converted, false otherwise.

Definition at line 236 of file mayaNodeDesc.cxx.


The documentation for this class was generated from the following files: