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This class allows the drawing of 2d objects - mainly based on quads and rectangles.
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#include "meshDrawer2D.h"
List of all members.
Public Member Functions |
| | MeshDrawer2D () |
| | Creates the MeshDrawer2D low level system.
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| | ~MeshDrawer2D () |
| | Destroys the MeshDrawer2D low level system.
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| void | begin () |
| | Opens up the geom for drawing, don't forget to call MeshDrawer2D::end()
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| void | end () |
| | Finish the drawing and clearing off the remaining vertexes.
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virtual TypeHandle | force_init_type () |
| int | get_budget () |
| | Gets the total triangle budget of the drawer.
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| NodePath | get_root () |
| | Returns the root NodePath.
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virtual TypeHandle | get_type () const |
| void | quad_raw (const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1, const LVector3 &v2, const LVector4 &c2, const LVector2 &uv2, const LVector3 &v3, const LVector4 &c3, const LVector2 &uv3, const LVector3 &v4, const LVector4 &c4, const LVector2 &uv4) |
| | Draws a 2d rectangle.
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| void | rectangle (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, const LVector4 &color) |
| | Draws a 2d rectangle, that can be cliped.
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| void | rectangle_border (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b, PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb, PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, const LVector4 &color) |
| | Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.
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| void | rectangle_border_tiled (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b, PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb, PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, const LVector4 &color) |
| | Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.
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void | rectangle_raw (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, const LVector4 &color) |
| void | rectangle_tiled (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs, const LVector4 &color) |
| | Draws a tiled rectangle, size of tiles is in us and vs.
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| void | set_budget (int budget) |
| | Sets the total triangle budget of the drawer.
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| void | set_clip (PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) |
| | Sets clipping rectangle.
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Static Public Member Functions |
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static TypeHandle | get_class_type () |
| static void | init_type () |
| | This function is declared non-inline to work around a compiler bug in g++ 2.96.
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Detailed Description
This class allows the drawing of 2d objects - mainly based on quads and rectangles.
Allows clipping and serverl high level UI theme functions.
Definition at line 49 of file meshDrawer2D.h.
Constructor & Destructor Documentation
Member Function Documentation
Gets the total triangle budget of the drawer.
Definition at line 77 of file meshDrawer2D.I.
| void MeshDrawer2D::quad_raw |
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const LVector3 & |
v1, |
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const LVector4 & |
c1, |
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const LVector2 & |
uv1, |
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const LVector3 & |
v2, |
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const LVector4 & |
c2, |
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const LVector2 & |
uv2, |
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const LVector3 & |
v3, |
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const LVector4 & |
c3, |
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const LVector2 & |
uv3, |
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const LVector3 & |
v4, |
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const LVector4 & |
c4, |
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const LVector2 & |
uv4 |
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| void MeshDrawer2D::rectangle |
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PN_stdfloat |
x, |
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PN_stdfloat |
y, |
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PN_stdfloat |
w, |
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PN_stdfloat |
h, |
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PN_stdfloat |
u, |
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PN_stdfloat |
v, |
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PN_stdfloat |
us, |
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PN_stdfloat |
vs, |
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const LVector4 & |
color |
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| void MeshDrawer2D::rectangle_border |
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PN_stdfloat |
x, |
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PN_stdfloat |
y, |
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PN_stdfloat |
w, |
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PN_stdfloat |
h, |
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PN_stdfloat |
r, |
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PN_stdfloat |
t, |
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PN_stdfloat |
l, |
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PN_stdfloat |
b, |
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PN_stdfloat |
tr, |
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PN_stdfloat |
tt, |
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PN_stdfloat |
tl, |
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PN_stdfloat |
tb, |
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PN_stdfloat |
u, |
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PN_stdfloat |
v, |
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PN_stdfloat |
us, |
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PN_stdfloat |
vs, |
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const LVector4 & |
color |
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Draws a 2d rectangle, with borders and corders, taken from the surrounding texture.
Definition at line 200 of file meshDrawer2D.cxx.
References rectangle().
| void MeshDrawer2D::rectangle_border_tiled |
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PN_stdfloat |
x, |
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PN_stdfloat |
y, |
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PN_stdfloat |
w, |
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PN_stdfloat |
h, |
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PN_stdfloat |
r, |
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PN_stdfloat |
t, |
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PN_stdfloat |
l, |
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PN_stdfloat |
b, |
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PN_stdfloat |
tr, |
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PN_stdfloat |
tt, |
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PN_stdfloat |
tl, |
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PN_stdfloat |
tb, |
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PN_stdfloat |
u, |
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PN_stdfloat |
v, |
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PN_stdfloat |
us, |
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PN_stdfloat |
vs, |
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const LVector4 & |
color |
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Sets the total triangle budget of the drawer.
Definition at line 66 of file meshDrawer2D.I.
The documentation for this class was generated from the following files:
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