A class for describing a shape's surface properties.
You can create a material which has different friction coefficients depending on the direction that a body in contact is trying to move in. This is called anisotropic friction.
Anisotropic friction is useful for modeling things like sledges, skis etc
When you create an anisotropic material you specify the default friction parameters and also friction parameters for the V axis. The friction parameters for the V axis are applied to motion along the direction of anisotropy (dirOfAnisotropy).
Default material: You can change the properties of the default material by querying for material index 0.
Definition at line 51 of file physxMaterial.h.