A sphere shaped collision detection primitive.
Each shape is owned by an actor that it is attached to.
An instance can be created by calling the createShape() method of the PhysxActor object that should own it, with a PhysxSphereShapeDesc object as the parameter, or by adding the shape descriptor into the PhysxActorDesc class before creating the actor.
The shape is deleted by calling release() on the shape itself.
Definition at line 42 of file physxSphereShape.h.