Panda3D
Classes | Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
PointLight Class Reference

A light originating from a single point in space, and shining in all directions. More...

#include "pointLight.h"

Inheritance diagram for PointLight:
LightLensNode Light Camera LensNode PandaNode TypedWritableReferenceCount Namable LinkedListNode TypedWritable ReferenceCount MemoryBase TypedObject MemoryBase MemoryBase SphereLight

Public Member Functions

 PointLight (const std::string &name)
 
virtual void bind (GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id)
 
void clear_specular_color ()
 Clears a custom specular color setting, meaning that the specular color will now come from the color. More...
 
virtual TypeHandle force_init_type ()
 
const LVecBase3 & get_attenuation () const final
 Returns the terms of the attenuation equation for the light. More...
 
virtual int get_class_priority () const
 Returns the relative priority associated with all lights of this class. More...
 
PN_stdfloat get_max_distance () const
 
const LPoint3 & get_point () const
 
const LColor & get_specular_color () const final
 Returns the color of specular highlights generated by the light. More...
 
virtual TypeHandle get_type () const
 
virtual bool get_vector_to_light (LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space)
 Computes the vector from a particular vertex to this light. More...
 
virtual PandaNodemake_copy () const
 Returns a newly-allocated PandaNode that is a shallow copy of this one. More...
 
void set_attenuation (const LVecBase3 &attenuation)
 
void set_max_distance (PN_stdfloat max_distance)
 
void set_point (const LPoint3 &point)
 
void set_specular_color (const LColor &color)
 
virtual void write (std::ostream &out, int indent_level) const
 
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file. More...
 
virtual void xform (const LMatrix4 &mat)
 Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so. More...
 
- Public Member Functions inherited from LightLensNode
 LightLensNode (const std::string &name, Lens *lens=new PerspectiveLens())
 
virtual Lightas_light ()
 Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not. More...
 
virtual PandaNodeas_node ()
 Returns the Light object upcast to a PandaNode. More...
 
virtual void attrib_ref ()
 This is called when the light is added to a LightAttrib. More...
 
virtual void attrib_unref ()
 This is called when the light is removed from a LightAttrib. More...
 
GraphicsOutputBaseget_shadow_buffer (GraphicsStateGuardianBase *gsg)
 Returns the buffer that has been constructed for a given GSG, or NULL if no such buffer has (yet) been constructed. More...
 
LVecBase2i get_shadow_buffer_size () const
 
int get_shadow_buffer_sort () const
 Returns the sort of the shadow buffer to be created for this light source. More...
 
bool has_specular_color () const
 Returns true if this light defines a specular color, false if the specular color is derived automatically from the light color. More...
 
bool is_shadow_caster () const
 
void mark_used_by_auto_shader () const
 Marks this light as having been used by the auto shader. More...
 
virtual void output (std::ostream &out) const
 
void set_shadow_buffer_size (const LVecBase2i &size)
 
void set_shadow_caster (bool caster)
 Sets the flag indicating whether this light should cast shadows or not. More...
 
void set_shadow_caster (bool caster, int buffer_xsize, int buffer_ysize, int sort=-10)
 Sets the flag indicating whether this light should cast shadows or not. More...
 
- Public Member Functions inherited from Light
 Light (const Light &copy)
 
const LColor & get_color () const
 
PN_stdfloat get_color_temperature () const
 
virtual PN_stdfloat get_exponent () const
 For spotlights, returns the exponent that controls the amount of light falloff from the center of the spotlight. More...
 
int get_priority () const
 
GeomNodeget_viz ()
 Returns a GeomNode that may be rendered to visualize the Light. More...
 
bool has_color_temperature () const
 Returns true if the color was specified as a temperature in kelvins, and get_color_temperature is defined. More...
 
virtual bool is_ambient_light () const
 Returns true if this is an AmbientLight, false if it is some other kind of light. More...
 
void set_color (const LColor &color)
 
void set_color_temperature (PN_stdfloat temperature)
 
void set_priority (int priority)
 
- Public Member Functions inherited from Camera
 Camera (const std::string &name, Lens *lens=new PerspectiveLens())
 
 Camera (const Camera &copy)
 
int cleanup_aux_scene_data (Thread *current_thread=Thread::get_current_thread())
 Walks through the list of currently-assigned AuxSceneData objects and releases any that are past their expiration times. More...
 
bool clear_aux_scene_data (const NodePath &node_path)
 
void clear_tag_state (const std::string &tag_state)
 
void clear_tag_states ()
 Removes all associations established by previous calls to set_tag_state(). More...
 
virtual int complete_pointers (TypedWritable **plist, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More...
 
 CPT (RenderState) get_initial_state() const
 
AuxSceneDataget_aux_scene_data (const NodePath &node_path) const
 
DrawMask get_camera_mask () const
 
BoundingVolumeget_cull_bounds () const
 
const NodePathget_cull_center () const
 
DisplayRegionget_display_region (size_t n) const
 
const NodePathget_lod_center () const
 
PN_stdfloat get_lod_scale () const
 
size_t get_num_display_regions () const
 
const NodePathget_scene () const
 
const std::string & get_tag_state_key () const
 
bool has_tag_state (const std::string &tag_state) const
 
bool is_active () const
 
void list_aux_scene_data (std::ostream &out) const
 Outputs all of the NodePaths and AuxSceneDatas in use. More...
 
virtual bool safe_to_flatten () const
 Returns true if it is generally safe to flatten out this particular kind of Node by duplicating instances, false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful). More...
 
virtual bool safe_to_transform () const
 Returns true if it is generally safe to transform this particular kind of Node by calling the xform() method, false otherwise. More...
 
void set_active (bool active)
 
void set_aux_scene_data (const NodePath &node_path, AuxSceneData *data)
 
void set_camera_mask (DrawMask mask)
 
void set_cull_bounds (BoundingVolume *cull_bounds)
 
void set_cull_center (const NodePath &cull_center)
 
void set_initial_state (const RenderState *state)
 
void set_lod_center (const NodePath &lod_center)
 
void set_lod_scale (PN_stdfloat value)
 
void set_scene (const NodePath &scene)
 
void set_tag_state (const std::string &tag_state, const RenderState *state)
 
void set_tag_state_key (const std::string &tag_state_key)
 
- Public Member Functions inherited from LensNode
 LensNode (const std::string &name, Lens *lens=nullptr)
 
bool activate_lens (int index)
 An alternate way to call set_lens_active(index, true). More...
 
void copy_lens (const Lens &lens)
 Sets up the LensNode using a copy of the indicated Lens. More...
 
void copy_lens (int index, const Lens &lens)
 Copies the indicated lens into the specified slot. More...
 
bool deactivate_lens (int index)
 An alternate way to call set_lens_active(index, false). More...
 
Lensget_lens (int index=0) const
 Returns a pointer to the particular Lens associated with this LensNode, or NULL if there is not yet a Lens associated. More...
 
bool get_lens_active (int index) const
 Returns the active flag for the nth lens. More...
 
void hide_frustum ()
 Disables the drawing of the lens's frustum to aid in visualization. More...
 
bool is_in_view (const LPoint3 &pos)
 Returns true if the given point is within the bounds of the lens of the LensNode (i.e. More...
 
bool is_in_view (int index, const LPoint3 &pos)
 Returns true if the given point is within the bounds of the lens of the LensNode (i.e. More...
 
void set_lens (Lens *lens)
 Sets up the LensNode using this particular Lens pointer. More...
 
void set_lens (int index, Lens *lens)
 Sets the indicated lens. More...
 
bool set_lens_active (int index, bool active)
 Sets the active flag for the nth lens. More...
 
void show_frustum ()
 Enables the drawing of the lens's frustum to aid in visualization. More...
 
- Public Member Functions inherited from PandaNode
 PandaNode (const std::string &name)
 
void add_child (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread())
 
virtual void add_for_draw (CullTraverser *trav, CullTraverserData &data)
 Adds the node's contents to the CullResult we are building up during the cull traversal, so that it will be drawn at render time. More...
 
void add_stashed (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread())
 Adds a new child to the node, directly as a stashed child. More...
 
void adjust_draw_mask (DrawMask show_mask, DrawMask hide_mask, DrawMask clear_mask)
 Adjusts the hide/show bits of this particular node. More...
 
virtual void apply_attribs_to_vertices (const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer)
 Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate. More...
 
void clear_attrib (TypeHandle type)
 
void clear_attrib (int slot)
 Removes the render attribute of the given type from this node. More...
 
void clear_bounds ()
 Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node. More...
 
void clear_effect (TypeHandle type)
 Removes the render effect of the given type from this node. More...
 
void clear_effects (Thread *current_thread=Thread::get_current_thread())
 
void clear_state (Thread *current_thread=Thread::get_current_thread())
 
void clear_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread())
 
void clear_transform (Thread *current_thread=Thread::get_current_thread())
 
void clear_unexpected_change (unsigned int flags)
 Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node. More...
 
virtual PandaNodecombine_with (PandaNode *other)
 Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined. More...
 
int compare_tags (const PandaNode *other) const
 Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one. More...
 
void copy_all_properties (PandaNode *other)
 Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one. More...
 
void copy_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread())
 Makes another instance of all the children of the other node, copying them to this node. More...
 
void copy_tags (PandaNode *other)
 Copies all of the tags stored on the other node onto this node. More...
 
int count_num_descendants () const
 
virtual CPT (TransformState) calc_tight_bounds(LPoint3 &min_point
 
 CPT (RenderAttrib) get_attrib(TypeHandle type) const
 
 CPT (RenderAttrib) get_attrib(int slot) const
 
 CPT (RenderEffect) get_effect(TypeHandle type) const
 
 CPT (RenderState) get_state(Thread *current_thread
 
 CPT (RenderEffects) get_effects(Thread *current_thread
 
 CPT (TransformState) get_transform(Thread *current_thread
 
 CPT (TransformState) get_prev_transform(Thread *current_thread
 
 CPT (RenderAttrib) get_off_clip_planes(Thread *current_thread
 
 CPT (BoundingVolume) get_bounds(Thread *current_thread
 
 CPT (BoundingVolume) get_bounds(UpdateSeq &seq
 
 CPT (BoundingVolume) get_internal_bounds(Thread *current_thread
 
virtual bool cull_callback (CullTraverser *trav, CullTraverserData &data)
 
virtual PandaNodedupe_for_flatten () const
 This is similar to make_copy(), but it makes a copy for the specific purpose of flatten. More...
 
int find_child (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated child node, if it is a child, or -1 if it is not. More...
 
int find_parent (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated parent node, if it is a parent, or -1 if it is not. More...
 
int find_stashed (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const
 Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not. More...
 
BoundingVolume::BoundsType get_bounds_type () const
 
PandaNodeget_child (int n, Thread *current_thread=Thread::get_current_thread()) const
 
int get_child_sort (int n, Thread *current_thread=Thread::get_current_thread()) const
 Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()). More...
 
Children get_children (Thread *current_thread=Thread::get_current_thread()) const
 
DrawMask get_draw_control_mask () const
 
DrawMask get_draw_show_mask () const
 
int get_fancy_bits (Thread *current_thread=Thread::get_current_thread()) const
 Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node. More...
 
virtual int get_first_visible_child () const
 Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node. More...
 
int get_internal_vertices (Thread *current_thread=Thread::get_current_thread()) const
 
CollideMask get_into_collide_mask () const
 
virtual CollideMask get_legal_collide_mask () const
 
int get_nested_vertices (Thread *current_thread=Thread::get_current_thread()) const
 
CollideMask get_net_collide_mask (Thread *current_thread=Thread::get_current_thread()) const
 Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below. More...
 
DrawMask get_net_draw_control_mask () const
 Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited. More...
 
DrawMask get_net_draw_show_mask () const
 Returns the union of all draw_show_mask values–of renderable nodes only– at this level and below. More...
 
virtual int get_next_visible_child (int n) const
 Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node. More...
 
int get_num_children (Thread *current_thread=Thread::get_current_thread()) const
 
int get_num_parents (Thread *current_thread=Thread::get_current_thread()) const
 
int get_num_stashed (Thread *current_thread=Thread::get_current_thread()) const
 
size_t get_num_tags () const
 
PandaNodeget_parent (int n, Thread *current_thread=Thread::get_current_thread()) const
 
Parents get_parents (Thread *current_thread=Thread::get_current_thread()) const
 
PandaNodeget_stashed (int n, Thread *current_thread=Thread::get_current_thread()) const
 
Stashed get_stashed (Thread *current_thread=Thread::get_current_thread()) const
 
int get_stashed_sort (int n, Thread *current_thread=Thread::get_current_thread()) const
 Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()). More...
 
std::string get_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const
 
std::string get_tag_key (size_t i) const
 
void get_tag_keys (vector_string &keys) const
 Fills the given vector up with the list of tags on this PandaNode. More...
 
unsigned int get_unexpected_change (unsigned int flags) const
 Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set. More...
 
virtual int get_unsafe_to_apply_attribs () const
 Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node. More...
 
virtual int get_visible_child () const
 Returns the index number of the currently visible child of this node. More...
 
bool has_attrib (TypeHandle type) const
 
bool has_attrib (int slot) const
 
bool has_dirty_prev_transform () const
 
bool has_effect (TypeHandle type) const
 
virtual bool has_selective_visibility () const
 Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered. More...
 
virtual bool has_single_child_visibility () const
 Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera). More...
 
bool has_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const
 
bool has_tags () const
 
virtual bool is_ambient_light () const
 Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light. More...
 
bool is_bounds_stale () const
 
virtual bool is_collision_node () const
 A simple downcast check. More...
 
bool is_final (Thread *current_thread=Thread::get_current_thread()) const
 
virtual bool is_geom_node () const
 A simple downcast check. More...
 
virtual bool is_lod_node () const
 A simple downcast check. More...
 
bool is_overall_hidden () const
 
virtual bool is_renderable () const
 Returns true if there is some value to visiting this particular node during the cull traversal for any camera, false otherwise. More...
 
bool is_scene_root () const
 Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise. More...
 
bool is_under_scene_root () const
 Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root. More...
 
void list_tags (std::ostream &out, const std::string &separator="\n") const
 Writes a list of all the tag keys assigned to the node to the indicated stream. More...
 
void ls (std::ostream &out, int indent_level) const
 
void mark_bounds_stale (Thread *current_thread=Thread::get_current_thread()) const
 
void mark_internal_bounds_stale (Thread *current_thread=Thread::get_current_thread())
 
void prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state)
 
virtual bool preserve_name () const
 Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise. More...
 
 PT (PandaNode) copy_subgraph(Thread *current_thread
 
virtual void r_prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread)
 The recursive implementation of prepare_scene(). More...
 
void remove_all_children (Thread *current_thread=Thread::get_current_thread())
 Removes all the children from the node at once, including stashed children. More...
 
void remove_child (int child_index, Thread *current_thread=Thread::get_current_thread())
 Removes the nth child from the node. More...
 
bool remove_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Removes the indicated child from the node. More...
 
void remove_stashed (int child_index, Thread *current_thread=Thread::get_current_thread())
 Removes the nth stashed child from the node. More...
 
bool replace_child (PandaNode *orig_child, PandaNode *new_child, Thread *current_thread=Thread::get_current_thread())
 Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead. More...
 
void replace_node (PandaNode *other)
 Inserts this node into the scene graph in place of the other one, and removes the other node. More...
 
void reset_prev_transform (Thread *current_thread=Thread::get_current_thread())
 Resets the transform that represents this node's "previous" position to the same as the current transform. More...
 
virtual bool safe_to_combine () const
 Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes of compatible type, adding children or whatever. More...
 
virtual bool safe_to_combine_children () const
 Returns true if it is generally safe to combine the children of this PandaNode with each other. More...
 
virtual bool safe_to_flatten_below () const
 Returns true if a flatten operation may safely continue past this node, or false if nodes below this node may not be molested. More...
 
virtual bool safe_to_modify_transform () const
 Returns true if it is safe to automatically adjust the transform on this kind of node. More...
 
void set_attrib (const RenderAttrib *attrib, int override=0)
 Adds the indicated render attribute to the scene graph on this node. More...
 
void set_bound (const BoundingVolume *volume)
 Deprecated. More...
 
void set_bounds (const BoundingVolume *volume)
 Resets the bounding volume so that it is the indicated volume. More...
 
void set_bounds_type (BoundingVolume::BoundsType bounds_type)
 Specifies the desired type of bounding volume that will be created for this node. More...
 
void set_effect (const RenderEffect *effect)
 Adds the indicated render effect to the scene graph on this node. More...
 
void set_effects (const RenderEffects *effects, Thread *current_thread=Thread::get_current_thread())
 
void set_final (bool flag)
 
void set_into_collide_mask (CollideMask mask)
 
void set_overall_hidden (bool overall_hidden)
 
void set_prev_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread())
 Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More...
 
void set_state (const RenderState *state, Thread *current_thread=Thread::get_current_thread())
 
void set_tag (const std::string &key, const std::string &value, Thread *current_thread=Thread::get_current_thread())
 
void set_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread())
 
void set_unexpected_change (unsigned int flags)
 Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node. More...
 
bool stash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Stashes the indicated child node. More...
 
void stash_child (int child_index, Thread *current_thread=Thread::get_current_thread())
 Stashes the indicated child node. More...
 
void steal_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread())
 Moves all the children from the other node onto this node. More...
 
bool unstash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread())
 Returns the indicated stashed node to normal child status. More...
 
void unstash_child (int stashed_index, Thread *current_thread=Thread::get_current_thread())
 Returns the indicated stashed node to normal child status. More...
 
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More...
 
void write_recorder (BamWriter *manager, Datagram &dg)
 This method is provided for the benefit of classes (like MouseRecorder) that inherit from PandaMode and also RecorderBase. More...
 
- Public Member Functions inherited from TypedWritableReferenceCount
 TypedWritableReferenceCount (const TypedWritableReferenceCount &copy)
 
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More...
 
void operator= (const TypedWritableReferenceCount &copy)
 
- Public Member Functions inherited from TypedWritable
 TypedWritable (const TypedWritable &copy)
 
vector_uchar encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
 
bool encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
 
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More...
 
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter. More...
 
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
 
void operator= (const TypedWritable &copy)
 
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More...
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 
- Public Member Functions inherited from Namable
 Namable (const std::string &initial_name="")
 
void clear_name ()
 Resets the Namable's name to empty. More...
 
const std::string & get_name () const
 
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty. More...
 
void output (std::ostream &out) const
 Outputs the Namable. More...
 
void set_name (const std::string &name)
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type PointLight. More...
 
- Static Public Member Functions inherited from LightLensNode
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Light
static TypeHandle get_class_type ()
 
static UpdateSeq get_sort_seq ()
 Returns a global sequence number that is incremented any time any Light in the world changes sort or priority. More...
 
static void init_type ()
 
- Static Public Member Functions inherited from Camera
static TypeHandle get_class_type ()
 
static void init_type ()
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type Camera. More...
 
- Static Public Member Functions inherited from LensNode
static TypeHandle get_class_type ()
 
static void init_type ()
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type LensNode. More...
 
- Static Public Member Functions inherited from PandaNode
static DrawMask get_all_camera_mask ()
 
static TypeHandle get_class_type ()
 
static DrawMask get_overall_bit ()
 
static void init_type ()
 
static PT (PandaNode) decode_from_bam_stream(vector_uchar data
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type PandaNode. More...
 
static void reset_all_prev_transform (Thread *current_thread=Thread::get_current_thread())
 Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform. More...
 
static void set_scene_root_func (SceneRootFunc *func)
 This is used by the GraphicsEngine to hook in a pointer to the scene_root_func(), the function to determine whether the node is an active scene root. More...
 
- Static Public Member Functions inherited from TypedWritableReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
static PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data
 
- Static Public Member Functions inherited from TypedWritable
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)
 Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More...
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Namable
static TypeHandle get_class_type ()
 
static void init_type ()
 

Public Attributes

 get_attenuation
 Returns the terms of the attenuation equation for the light. More...
 
 get_max_distance
 Returns the maximum distance at which the light has any effect, as previously specified by set_max_distance. More...
 
 get_point
 Returns the point in space at which the light is located. More...
 
 get_specular_color
 Returns the color of specular highlights generated by the light. More...
 
 set_attenuation
 Sets the terms of the attenuation equation for the light. More...
 
 set_max_distance
 Sets the radius of the light's sphere of influence. More...
 
 set_point
 Sets the point in space at which the light is located. More...
 
 set_specular_color
 Sets the color of specular highlights generated by the light. More...
 
- Public Attributes inherited from LightLensNode
 get_shadow_buffer_size
 Returns the size of the shadow buffer to be created for this light source. More...
 
 is_shadow_caster
 Returns whether this light is configured to cast shadows or not. More...
 
 set_shadow_buffer_size
 Sets the size of the shadow buffer to be created for this light source. More...
 
- Public Attributes inherited from Light
 get_color
 Returns the basic color of the light. More...
 
 get_color_temperature
 Returns the basic color temperature of the light, assuming has_color_temperature() returns true. More...
 
 get_priority
 Returns the priority associated with this light. More...
 
 set_color
 Sets the basic color of the light. More...
 
 set_color_temperature
 Sets the color temperature of the light in kelvins. More...
 
 set_priority
 Changes the relative importance of this light relative to the other lights that are applied simultaneously. More...
 
- Public Attributes inherited from Camera
 clear_aux_scene_data
 Removes the AuxSceneData associated with the indicated NodePath. More...
 
CPT(RenderState) get_tag_state(const std clear_tag_state
 Removes the association established by a previous call to set_tag_state(). More...
 
 get_aux_scene_data
 Returns the AuxSceneData associated with the indicated NodePath, or NULL if nothing is associated. More...
 
 get_camera_mask
 Returns the set of bits that represent the subset of the scene graph the camera will render. More...
 
 get_cull_bounds
 Returns the custom cull volume that was set by set_cull_bounds(), if any, or NULL if no custom cull volume was set. More...
 
 get_cull_center
 Returns the point from which the culling operations will be performed, if it was set by set_cull_center(), or the empty NodePath otherwise. More...
 
 get_display_region
 Returns the nth display region associated with the camera. More...
 
 get_initial_state
 
 get_lod_center
 Returns the point from which the LOD distances will be measured, if it was set by set_lod_center(), or the empty NodePath otherwise. More...
 
 get_lod_scale
 Returns the multiplier for LOD distances. More...
 
 get_num_display_regions
 Returns the number of display regions associated with the camera. More...
 
 get_scene
 Returns the scene that will be rendered by the camera. More...
 
CPT(RenderState) get_tag_state(const std get_tag_state
 
 get_tag_state_key
 Returns the tag key as set by a previous call to set_tag_state_key(). More...
 
CPT(RenderState) get_tag_state(const std has_tag_state
 Returns true if set_tag_state() has previously been called with the indicated tag state, false otherwise. More...
 
 is_active
 Returns the current setting of the active flag on the camera. More...
 
 set_active
 Sets the active flag on the camera. More...
 
 set_aux_scene_data
 
 set_camera_mask
 Changes the set of bits that represent the subset of the scene graph the camera will render. More...
 
 set_cull_bounds
 Specifies the bounding volume that should be used to perform culling from this camera. More...
 
 set_cull_center
 Specifies the point from which the culling operations are performed. More...
 
 set_initial_state
 Sets the initial state which is applied to all nodes in the scene, as if it were set at the top of the scene graph. More...
 
 set_lod_center
 Specifies the point from which the LOD distances are measured. More...
 
 set_lod_scale
 Sets the multiplier for LOD distances. More...
 
 set_scene
 Sets the scene that will be rendered by the camera. More...
 
CPT(RenderState) get_tag_state(const std set_tag_state
 Associates a particular state transition with the indicated tag value. More...
 
 set_tag_state_key
 
- Public Attributes inherited from PandaNode
 clear_tag
 Removes the value defined for this key on this particular node. More...
 
virtual LPoint3 bool const TransformState Threadcurrent_thread = Thread::get_current_thread()) const
 
Threadcurrent_thread = Thread::get_current_thread()) const
 
virtual LPoint3 bool & found_any
 
 get_all_camera_mask
 Returns a DrawMask that is appropriate for rendering to all cameras. More...
 
 get_bounds_type
 Returns the bounding volume type set with set_bounds_type(). More...
 
 get_child
 Returns the nth child node of this node. More...
 
 get_children
 Returns an object that can be used to walk through the list of children of the node. More...
 
 get_draw_control_mask
 Returns the set of bits in draw_show_mask that are considered meaningful. More...
 
 get_draw_show_mask
 Returns the hide/show bits of this particular node. More...
 
 get_effects
 
 get_internal_bounds
 
 get_internal_vertices
 
 get_into_collide_mask
 Returns the "into" collide mask for this node. More...
 
 get_legal_collide_mask
 Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More...
 
 get_nested_vertices
 
 get_num_children
 Returns the number of child nodes this node has. More...
 
 get_num_parents
 Returns the number of parent nodes this node has. More...
 
 get_num_stashed
 Returns the number of stashed nodes this node has. More...
 
 get_num_tags
 
 get_overall_bit
 
 get_parent
 Returns the nth parent node of this node. More...
 
 get_parents
 Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed(). More...
 
 get_prev_transform
 
 get_python_tags
 
 get_stashed
 Returns the nth stashed child of this node. More...
 
 get_state
 
 get_tag
 
 get_tag_key
 
 get_transform
 
 has_tag
 
 is_bounds_stale
 
 is_final
 Returns the current state of the "final" flag. More...
 
 is_overall_hidden
 Returns true if the node has been hidden to all cameras by clearing its overall bit. More...
 
virtual LPoint3 & max_point
 
static BamReaderreader = nullptr)
 
 set_effects
 Sets the complete RenderEffects that will be applied this node. More...
 
 set_final
 
 set_into_collide_mask
 Sets the "into" CollideMask. More...
 
 set_overall_hidden
 Sets or clears the hidden flag. More...
 
 set_state
 Sets the complete RenderState that will be applied to all nodes at this level and below. More...
 
 set_tag
 Associates a user-defined value with a user-defined key which is stored on the node. More...
 
 set_transform
 Sets the transform that will be applied to this node and below. More...
 
virtual LPoint3 bool const TransformStatetransform
 
- Public Attributes inherited from TypedWritableReferenceCount
static BamReaderreader = nullptr)
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 
- Public Attributes inherited from Namable
 get_name
 
 set_name
 

Additional Inherited Members

- Public Types inherited from PandaNode
enum  FancyBits {
  FB_transform = 0x0001, FB_state = 0x0002, FB_effects = 0x0004, FB_tag = 0x0010,
  FB_draw_mask = 0x0020, FB_cull_callback = 0x0040
}
 
typedef bool SceneRootFunc(const PandaNode *)
 
enum  UnexpectedChange {
  UC_parents = 0x001, UC_children = 0x002, UC_transform = 0x004, UC_state = 0x008,
  UC_draw_mask = 0x010
}
 
- Static Public Attributes inherited from TypedWritable
static TypedWritable *const Null = nullptr
 

Detailed Description

A light originating from a single point in space, and shining in all directions.

Definition at line 25 of file pointLight.h.

Member Function Documentation

◆ clear_specular_color()

void PointLight::clear_specular_color ( )
inline

Clears a custom specular color setting, meaning that the specular color will now come from the color.

Definition at line 67 of file pointLight.I.

◆ get_attenuation()

const LVecBase3& PointLight::get_attenuation ( ) const
inlinefinalvirtual

Returns the terms of the attenuation equation for the light.

These are, in order, the constant, linear, and quadratic terms based on the distance from the point to the vertex.

Reimplemented from Light.

◆ get_class_priority()

int PointLight::get_class_priority ( ) const
virtual

Returns the relative priority associated with all lights of this class.

This priority is used to order lights whose instance priority (get_priority()) is the same–the idea is that other things being equal, AmbientLights (for instance) are less important than DirectionalLights.

Implements Light.

Definition at line 176 of file pointLight.cxx.

◆ get_specular_color()

const LColor& PointLight::get_specular_color ( ) const
inlinefinalvirtual

Returns the color of specular highlights generated by the light.

This value is meaningless for ambient lights.

Reimplemented from Light.

◆ get_vector_to_light()

bool PointLight::get_vector_to_light ( LVector3 &  result,
const LPoint3 &  from_object_point,
const LMatrix4 &  to_object_space 
)
virtual

Computes the vector from a particular vertex to this light.

The exact vector depends on the type of light (e.g. point lights return a different result than directional lights).

The input parameters are the vertex position in question, expressed in object space, and the matrix which converts from light space to object space. The result is expressed in object space.

The return value is true if the result is successful, or false if it cannot be computed (e.g. for an ambient light).

Reimplemented from Light.

Definition at line 160 of file pointLight.cxx.

◆ make_copy()

PandaNode * PointLight::make_copy ( ) const
virtual

Returns a newly-allocated PandaNode that is a shallow copy of this one.

It will be a different pointer, but its internal data may or may not be shared with that of the original PandaNode. No children will be copied.

Reimplemented from Camera.

Reimplemented in SphereLight.

Definition at line 110 of file pointLight.cxx.

◆ register_with_read_factory()

void PointLight::register_with_read_factory ( )
static

Tells the BamReader how to create objects of type PointLight.

Definition at line 221 of file pointLight.cxx.

References BamReader::get_factory(), and Factory< Type >::register_factory().

Referenced by init_libpgraphnodes().

◆ write_datagram()

void PointLight::write_datagram ( BamWriter manager,
Datagram dg 
)
virtual

Writes the contents of this object to the datagram for shipping out to a Bam file.

Reimplemented from LightLensNode.

Reimplemented in SphereLight.

Definition at line 230 of file pointLight.cxx.

References Datagram::add_bool(), BamWriter::get_file_minor_ver(), BamWriter::write_cdata(), and LightLensNode::write_datagram().

Referenced by SphereLight::write_datagram().

◆ xform()

void PointLight::xform ( const LMatrix4 &  mat)
virtual

Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.

For most kinds of PandaNodes, this does nothing.

Reimplemented from LensNode.

Reimplemented in SphereLight.

Definition at line 119 of file pointLight.cxx.

Member Data Documentation

◆ get_attenuation

const LVecBase3 & PointLight::get_attenuation
inline

Returns the terms of the attenuation equation for the light.

These are, in order, the constant, linear, and quadratic terms based on the distance from the point to the vertex.

Definition at line 49 of file pointLight.h.

◆ get_max_distance

PN_stdfloat PointLight::get_max_distance
inline

Returns the maximum distance at which the light has any effect, as previously specified by set_max_distance.

Definition at line 53 of file pointLight.h.

◆ get_point

const LPoint3 & PointLight::get_point
inline

Returns the point in space at which the light is located.

This is local to the coordinate space in which the light is assigned, and is usually 0.

Definition at line 57 of file pointLight.h.

◆ get_specular_color

const LColor & PointLight::get_specular_color
inline

Returns the color of specular highlights generated by the light.

This is usually the same as get_color().

Definition at line 45 of file pointLight.h.

◆ set_attenuation

void PointLight::set_attenuation
inline

Sets the terms of the attenuation equation for the light.

These are, in order, the constant, linear, and quadratic terms based on the distance from the point to the vertex.

Definition at line 49 of file pointLight.h.

◆ set_max_distance

void PointLight::set_max_distance
inline

Sets the radius of the light's sphere of influence.

Beyond this distance, the light may be attenuated to zero, if this is supported by the shader.

Definition at line 53 of file pointLight.h.

◆ set_point

void PointLight::set_point
inline

Sets the point in space at which the light is located.

Usually 0.

Definition at line 57 of file pointLight.h.

◆ set_specular_color

void PointLight::set_specular_color
inline

Sets the color of specular highlights generated by the light.

Definition at line 45 of file pointLight.h.


The documentation for this class was generated from the following files: