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This is the base class for a number of special render effects that may be set on scene graph nodes to change the way they render.
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#include "renderEffect.h"
List of all members.
Public Member Functions |
| virtual | ~RenderEffect () |
| | The destructor is responsible for removing the RenderEffect from the global set if it is there.
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| virtual void | adjust_transform (CPT(TransformState)&net_transform, CPT(TransformState)&node_transform, PandaNode *node) const |
| | Performs some operation on the node's apparent net and/or local transforms.
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| int | compare_to (const RenderEffect &other) const |
| | Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
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virtual | CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const |
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virtual | CPT (RenderEffect) xform(const LMatrix4 &mat) const |
| virtual void | cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState)&node_transform, CPT(RenderState)&node_state) const |
| | If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.
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| virtual void | finalize (BamReader *manager) |
| | Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
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virtual TypeHandle | force_init_type () |
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virtual TypeHandle | get_type () const |
| virtual bool | has_adjust_transform () const |
| | Should be overridden by derived classes to return true if adjust_transform() has been defined, and therefore the RenderEffect has some effect on the node's apparent local and net transforms.
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| virtual bool | has_cull_callback () const |
| | Should be overridden by derived classes to return true if cull_callback() has been defined.
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virtual void | output (ostream &out) const |
| virtual bool | safe_to_combine () const |
| | Returns true if this kind of effect can safely be combined with sibling nodes that share the exact same effect, or false if this is not a good idea.
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| virtual bool | safe_to_transform () const |
| | Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise.
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virtual void | write (ostream &out, int indent_level) const |
| virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
| | Writes the contents of this object to the datagram for shipping out to a Bam file.
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Static Public Member Functions |
| static TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
| | Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
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static TypeHandle | get_class_type () |
| static int | get_num_effects () |
| | Returns the total number of unique RenderEffect objects allocated in the world.
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static void | init_type () |
| static void | list_effects (ostream &out) |
| | Lists all of the RenderEffects in the cache to the output stream, one per line.
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| static bool | validate_effects () |
| | Ensures that the cache is still stored in sorted order.
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Protected Member Functions |
| virtual int | compare_to_impl (const RenderEffect *other) const |
| | Intended to be overridden by derived RenderEffect types to return a unique number indicating whether this RenderEffect is equivalent to the other one.
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| void | fillin (DatagramIterator &scan, BamReader *manager) |
| | This internal function is called by make_from_bam to read in all of the relevant data from the BamFile for the new RenderEffect.
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Static Protected Member Functions |
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static | CPT (RenderEffect) return_new(RenderEffect *effect) |
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static TypedWritable * | new_from_bam (RenderEffect *effect, BamReader *manager) |
Detailed Description
This is the base class for a number of special render effects that may be set on scene graph nodes to change the way they render.
This includes BillboardEffect, DecalEffect, etc.
RenderEffect represents render properties that must be applied as soon as they are encountered in the scene graph, rather than propagating down to the leaves. This is different from RenderAttrib, which represents properties like color and texture that don't do anything until they propagate down to a GeomNode.
You should not attempt to create or modify a RenderEffect directly; instead, use the make() method of the appropriate kind of effect you want. This will allocate and return a new RenderEffect of the appropriate type, and it may share pointers if possible. Do not modify the new RenderEffect if you wish to change its properties; instead, create a new one.
Definition at line 56 of file renderEffect.h.
Constructor & Destructor Documentation
Member Function Documentation
Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
Most objects don't change pointers after completion, but some need to.
Once this function has been called, the old pointer will no longer be accessed.
Definition at line 374 of file renderEffect.cxx.
References BamReader::register_finalize().
Intended to be overridden by derived RenderEffect types to return a unique number indicating whether this RenderEffect is equivalent to the other one.
This should return 0 if the two RenderEffect objects are equivalent, a number less than zero if this one should be sorted before the other one, and a number greater than zero otherwise.
This will only be called with two RenderEffect objects whose get_type() functions return the same.
Reimplemented in CompassEffect, TexProjectorEffect, PolylightEffect, ScissorEffect, BillboardEffect, CharacterJointEffect, OccluderEffect, ShowBoundsEffect, and DecalEffect.
Definition at line 347 of file renderEffect.cxx.
Referenced by compare_to().
If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.
This may include additional manipulation of render state or additional visible/invisible decisions, or any other arbitrary operation.
At the time this function is called, the current node's transform and state have not yet been applied to the net_transform and net_state. This callback may modify the node_transform and node_state to apply an effective change to the render state at this level.
Reimplemented in TexProjectorEffect, CompassEffect, PolylightEffect, ScissorEffect, BillboardEffect, and CharacterJointEffect.
Definition at line 169 of file renderEffect.cxx.
Returns the total number of unique RenderEffect objects allocated in the world.
This will go up and down during normal operations.
Definition at line 230 of file renderEffect.cxx.
Lists all of the RenderEffects in the cache to the output stream, one per line.
This can be quite a lot of output if the cache is large, so be prepared.
Definition at line 245 of file renderEffect.cxx.
Ensures that the cache is still stored in sorted order.
Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffect objects).
Definition at line 263 of file renderEffect.cxx.
The documentation for this class was generated from the following files:
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